Rascasse Audience Intelligence

Free-to-play Audience in Germany

A data profile of the people who buy, follow and care about Free-to-play in Germany — modelled from more than twelve digital signal sources. Free-to-play has an estimated audience of 345,978 people in Germany.

The average Free-to-play fan in Germany is 35.5 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Hay Day, FarmVille, Massively multiplayer online games, with strongest over-indexing on Hay Day (22.21× the country average).

Demographically, the Free-to-play audience skews more male with an average age of 35.5, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Free-to-play fan in Germany is more male, around 35.5 years old, with strong Patriotism tendencies and a notable affinity for Hay Day.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Free-to-play profile in Germany.

Audience size
346K
in Germany
Gender
23.2%
76.8% male
Age
35.5
average years
Country rank
#15650
Topic in Germany
Fig. 01

Search interest · 12-month trend

-21%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Free-to-play fans

23.2% are female, 76.8% are male, average age 35.5.

Fig. 02

Gender split

23.2%
Female
76.8%
Male
Demographic split for Free-to-play audience in Germany
MetricValue
Female23.2%
Male76.8%
Average age35.5
Estimated audience size345,978
Fig. 03

Age distribution

Ø 35.5
average years
Age distribution of the Free-to-play audience in Germany
Age bracketShare%
16-1928%
20-2922%
30-3920%
40-4917%
50+13%
Fig. 04

Worldwide distribution

3.5%

of the worldwide Free-to-play audience comes from Germany.

Worldwide audience distribution share by country for Free-to-play
CountryShare
United States23.5%
United Kingdom8.5%
Japan6.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Free-to-play audience in Germany is strongest.

Fig. 05

Top regions by affinity

Free-to-play fans by region: top regions in Germany
#RegionReachAffinity×
01Nordrhein-Westfalen~80K1.07×
02Sachsen-Anhalt~10K1.07×
03Berlin~20K1.04×
04Bremen~3K1.04×
05Sachsen~20K1.03×
06Thüringen~9K1.03×
07Schleswig-Holstein~10K1.02×
08Saarland~4K1.00×
09Hamburg~8K0.99×
10Brandenburg~10K0.98×
11Niedersachsen~30K0.97×
12Mecklenburg-Vorpommern~6K0.97×
13Hessen~20K0.94×
14Rheinland-Pfalz~20K0.94×
15Bayern~50K0.89×
16Baden-Württemberg~40K0.89×
Fig. 06

Affinity by region

Affinity by region — Free-to-play, Germany
0.89×1.00×1.07×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Free-to-play audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Free-to-play audience
#·InterestCategoryAffinity×
01Hay DayGames22.21×
02FarmVilleGames20.56×
03Open worldGames10.09×
04Massively multiplayer online gamesGames7.16×
05Massively multiplayer online role-playing gamesGames6.82×
06Simulation gamesGames6.24×
07Real-time strategyGames5.47×
08Action-adventure gameGames5.45×
09Action gamesGames5.23×
10Strategy gamesGames5.11×
11SteamGames5.03×
12Online gamesGames4.60×
13CrazyGamesGames4.60×
14Digital distributionBusiness & Career3.39×
15FreewareTechnology & Electronics3.37×
16TikTokInternet & Social Media2.05×
17Harry PotterMovies & TV2.00×
18FIFA World CupSports1.98×
19FC Bayern MunichSports1.94×
20dB’sMusic & Radio1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Free-to-play audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Free-to-play audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.16×
Risk AppetiteTHRILL2.02×
Early Adopter MentalityPOWER1.94×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Free-to-play audience · Rather not
TraitClusterDeviationScore
IndividualismJOY0.97×
Design AffinityPREMIUM1.05×
Sports ActivityPOWER1.22×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Free-to-play have in Germany?

Free-to-play has an estimated audience of 345,978 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Free-to-play fans?

23.2% of Free-to-play fans are female, 76.8% are male, with an average age of 35.5 years.

03

Which brands do Free-to-play fans like most?

Free-to-play fans show strongest brand affinity for Hay Day (22.21×), FarmVille (20.56×), and Massively multiplayer online games (7.16×) over the country average.

04

Where do Free-to-play fans live in Germany?

Free-to-play fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Free-to-play fans also like?

Beyond Free-to-play itself, the audience over-indexes on FarmVille (20.56×), Massively multiplayer online games (7.16×), Online games (4.6×), and CrazyGames (4.6×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Free-to-play. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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