Rascasse Audience Intelligence

Wargaming Target Market in Germany

A data profile of the people who buy, follow and care about Wargaming in Germany — modelled from more than twelve digital signal sources. Wargaming has an estimated audience of 475,551 people in Germany.

The average Wargaming fan in Germany is 32.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.

Top brand affinities include Harry Potter, FIFA World Cup, Borussia Dortmund, with strongest over-indexing on Harry Potter (1.9× the country average).

Demographically, the Wargaming audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Luxury Orientation, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Wargaming fan in Germany is more male, around 32.2 years old, with strong Luxury Orientation tendencies and a notable affinity for Harry Potter.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Wargaming profile in Germany.

Audience size
476K
in Germany
Gender
29.0%
71.0% male
Age
32.2
average years
Country rank
#12248
Brand in Germany
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Wargaming

29.0% are female, 71.0% are male, average age 32.2.

Fig. 02

Gender split

29.0%
Female
71.0%
Male
Demographic split for Wargaming audience in Germany
MetricValue
Female29.0%
Male71.0%
Average age32.2
Estimated audience size475,551
Fig. 03

Age distribution

Ø 32.2
average years
Age distribution of the Wargaming audience in Germany
Age bracketShare%
16-1936%
20-2924%
30-3919%
40-4913%
50+8%
Fig. 04

Worldwide distribution

6.0%

of the worldwide Wargaming audience comes from Germany.

Worldwide audience distribution share by country for Wargaming
CountryShare
United States25.2%
China9.9%
Germany6.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Wargaming audience in Germany is strongest.

Fig. 05

Top regions by affinity

Wargaming customers by region in Germany
#RegionReachAffinity×
01Thüringen~20K1.30×
02Sachsen-Anhalt~20K1.27×
03Mecklenburg-Vorpommern~10K1.26×
04Sachsen~30K1.22×
05Brandenburg~20K1.22×
06Niedersachsen~50K1.12×
07Schleswig-Holstein~20K1.09×
08Berlin~20K0.96×
09Nordrhein-Westfalen~90K0.87×
10Hessen~30K0.87×
11Bremen~4K0.87×
12Bayern~60K0.84×
13Saarland~5K0.82×
14Rheinland-Pfalz~20K0.81×
15Hamburg~9K0.79×
16Baden-Württemberg~50K0.74×
Fig. 06

Affinity by region

Affinity by region — Wargaming, Germany
0.74×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Wargaming audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Wargaming audience
#·InterestCategoryAffinity×
01Warhammer Fantasy (setting)Games9.65×
02Warhammer Fantasy BattleGames9.24×
03Figure painting (hobby)Arts & Culture8.84×
04Miniature wargamingGames6.17×
05Tabletop role-playing gameGames4.83×
06Tabletop gameGames3.89×
07Strategy gamesGames3.50×
08Board gamesGames3.15×
09Adventure gameGames2.57×
10KPop Demon HuntersMovies & TV2.44×
11Action gamesGames2.27×
12TwitchGames2.09×
13Stranger ThingsMovies & TV1.91×
14Harry PotterMovies & TV1.90×
15Real Madrid C.F.Sports1.77×
16UEFA Champions LeagueSports1.70×
17Heavy metal musicMusic & Radio1.67×
18ImmoScout24Home & Garden1.60×
19Borussia DortmundSports1.57×
20FIFA World CupSports1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Wargaming audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Wargaming audience · What stands out
TraitClusterDeviationScore
Luxury OrientationPREMIUM1.24×
Pet OwnershipJOY1.19×
Sports ActivityPOWER1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Wargaming audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.58×
Career OrientationPOWER0.62×
CreativityOPEN0.64×
1.00× baseline
Section 06

Frequently asked questions

01

Who is Wargaming's target market in Germany?

Wargaming's target market in Germany covers an estimated 475,551 people, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Wargaming customers?

29.0% of the Wargaming audience are female, 71.0% are male, with an average age of 32.2 years.

03

Which brands do Wargaming fans like most?

Wargaming fans show strongest brand affinity for Harry Potter (1.9×), FIFA World Cup (1.52×), and Borussia Dortmund (1.57×) over the country average.

04

Where do Wargaming fans live in Germany?

Wargaming fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~90K), Bayern (reach ~60K), and Niedersachsen (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Wargaming fans also like?

Beyond Wargaming itself, the audience over-indexes on FIFA World Cup (1.52×), Borussia Dortmund (1.57×), UEFA Champions League (1.7×), and Adventure game (2.57×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Wargaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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