A data profile of the people who buy, follow and care about Computing in Poland — modelled from more than twelve digital signal sources. Computing has an estimated audience of 2,042,293 people in Poland.
Computing has an estimated audience of 2,042,293 people in Poland. 50.5% are female, 49.5% are male, average age 41.7. Top brand affinities: Electronics, Innovation, Computer hardware, First-person shooter games, Financial services.
Top brand affinities include Electronics, Innovation, Computer hardware, with strongest over-indexing on Electronics (2.13× the country average).
Demographically, the Computing audience skews balanced with an average age of 41.7, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.
The typical Computing fan in Poland is balanced, around 41.7 years old, with strong Need for Security tendencies and a notable affinity for Electronics.
The key figures that characterise the Computing profile in Poland.
50.5% are female, 49.5% are male, average age 41.7.
| Metric | Value |
|---|---|
| Female | 50.5% |
| Male | 49.5% |
| Average age | 41.7 |
| Estimated audience size | 2,042,293 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 11% | |
| 20-29 | 20% | |
| 30-39 | 23% | |
| 40-49 | 22% | |
| 50+ | 24% |
of the worldwide Computing audience comes from Poland.
| Country | Share |
|---|---|
| United States | 17.4% |
| Brazil | 9.7% |
| India | 4.4% |
The strongest cross-interests of the Computing audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | New Testament | Politics & Society | 3.34× | ||
| 02 | Innovation | Business & Career | 2.35× | ||
| 03 | Projectors | Technology & Electronics | 2.23× | ||
| 04 | Dota 2 | Games | 2.21× | ||
| 05 | Computer servers | Technology & Electronics | 2.16× | ||
| 06 | Electronics | Technology & Electronics | 2.13× | ||
| 07 | Counter-Strike: Global Offensive | Games | 1.93× | ||
| 08 | GitHub | Internet & Social Media | 1.84× | ||
| 09 | Computer hardware | Technology & Electronics | 1.82× | ||
| 10 | Sustainable energy | Home & Garden | 1.77× | ||
| 11 | Laptop | Technology & Electronics | 1.63× | ||
| 12 | Xiaomi | Technology & Electronics | 1.59× | ||
| 13 | Viral video | Internet & Social Media | 1.58× | ||
| 14 | Self-employment | Business & Career | 1.58× | ||
| 15 | First-person shooter games | Games | 1.56× | ||
| 16 | Internet & Social Media | 1.54× | |||
| 17 | Cruises | Travel & Leisure | 1.53× | ||
| 18 | Financial services | Business & Career | 1.51× | ||
| 19 | Air conditioning | Technology & Electronics | 1.51× | ||
| 20 | Computer monitors | Technology & Electronics | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.67× | |
| Early Adopter Mentality | POWER | 1.61× | |
| Career Orientation | POWER | 1.33× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.65× | |
| Healthy Lifestyle | BALANCE | 0.86× | |
| Design Affinity | PREMIUM | 0.88× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Computing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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