A data profile of the people who buy, follow and care about Audio equipment in United States — modelled from more than twelve digital signal sources. Audio equipment has an estimated audience of 11,728,450 people in United States.
The average Audio equipment fan in United States is 38.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dropbox (service), E-book readers, Scooby-Doo, with strongest over-indexing on Dropbox (service) (15.22× the country average).
Demographically, the Audio equipment audience skews more male with an average age of 38.4, and over-indexes on personality traits such as Early Adopter Mentality, Indulgence.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Audio equipment fan in United States is more male, around 38.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Dropbox (service).
The key figures that characterise the Audio equipment profile in United States.
31.4% are female, 68.6% are male, average age 38.4.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 38.4 |
| Estimated audience size | 11,728,450 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 19% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 20% |
Where the Audio equipment audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~200K | 1.30× | |
| 02 | Minnesota | ~200K | 1.21× | |
| 03 | South Dakota | ~30K | 1.14× | |
| 04 | California | ~1.5M | 1.12× | |
| 05 | Vermont | ~20K | 1.12× | |
| 06 | Washington | ~300K | 1.10× | |
| 07 | North Dakota | ~30K | 1.09× | |
| 08 | Alaska | ~30K | 1.08× | |
| 09 | Nevada | ~100K | 1.05× | |
| 10 | New Hampshire | ~50K | 1.04× | |
| 11 | Rhode Island | ~40K | 1.04× | |
| 12 | New York | ~700K | 1.03× | |
| 13 | Washington, District of Columbia | ~40K | 1.03× | |
| 14 | Montana | ~30K | 1.03× | |
| 15 | Michigan | ~300K | 1.02× | |
| 16 | Ohio | ~400K | 1.01× | |
| 17 | Colorado | ~200K | 1.01× | |
| 18 | Utah | ~100K | 1.01× | |
| 19 | Illinois | ~400K | 1.00× | |
| 20 | Tennessee | ~200K | 1.00× | |
| 21 | Maine | ~40K | 1.00× | |
| 22 | Louisiana | ~100K | 0.99× | |
| 23 | New Mexico | ~60K | 0.99× | |
| 24 | Hawaii | ~50K | 0.99× | |
| 25 | Delaware | ~30K | 0.99× | |
| 26 | Iowa | ~90K | 0.98× | |
| 27 | Kansas | ~90K | 0.98× | |
| 28 | West Virginia | ~50K | 0.97× | |
| 29 | Idaho | ~60K | 0.96× | |
| 30 | Virginia | ~300K | 0.95× | |
| 31 | Arkansas | ~90K | 0.95× | |
| 32 | Nebraska | ~60K | 0.95× | |
| 33 | Oklahoma | ~100K | 0.94× | |
| 34 | Connecticut | ~100K | 0.94× | |
| 35 | Mississippi | ~90K | 0.94× | |
| 36 | Massachusetts | ~200K | 0.93× | |
| 37 | Maryland | ~200K | 0.92× | |
| 38 | Pennsylvania | ~400K | 0.91× | |
| 39 | Missouri | ~200K | 0.91× | |
| 40 | Wisconsin | ~200K | 0.91× | |
| 41 | Kentucky | ~100K | 0.91× | |
| 42 | South Carolina | ~200K | 0.90× | |
| 43 | North Carolina | ~300K | 0.89× | |
| 44 | Indiana | ~200K | 0.89× | |
| 45 | Alabama | ~100K | 0.89× | |
| 46 | Arizona | ~200K | 0.88× | |
| 47 | Texas | ~900K | 0.87× | |
| 48 | Florida | ~700K | 0.86× | |
| 49 | New Jersey | ~300K | 0.86× | |
| 50 | Georgia | ~300K | 0.85× |
The strongest cross-interests of the Audio equipment audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dropbox (service) | Technology & Electronics | 15.22× | ||
| 02 | Mobile phone accessories | Technology & Electronics | 9.03× | ||
| 03 | E-book readers | Technology & Electronics | 8.82× | ||
| 04 | High-end audio | Technology & Electronics | 7.84× | ||
| 05 | Projectors | Technology & Electronics | 6.73× | ||
| 06 | Scooby-Doo | Movies & TV | 5.70× | ||
| 07 | Elon Musk | Business & Career | 5.45× | ||
| 08 | Casino games | Games | 5.43× | ||
| 09 | Family car | Cars & Mobility | 5.02× | ||
| 10 | Headphones | Technology & Electronics | 4.51× | ||
| 11 | Digital camera | Technology & Electronics | 4.42× | ||
| 12 | Game consoles | Technology & Electronics | 3.10× | ||
| 13 | Innovation | Business & Career | 2.96× | ||
| 14 | Livemusic | Music & Radio | 2.94× | ||
| 15 | Computer hardware | Technology & Electronics | 2.94× | ||
| 16 | Google Drive | Technology & Electronics | 2.63× | ||
| 17 | Online games | Games | 2.29× | ||
| 18 | Android (operating system) | Technology & Electronics | 2.05× | ||
| 19 | Superman | Movies & TV | 1.62× | ||
| 20 | Do it yourself (DIY) | Home & Garden | 1.62× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.74× | |
| Indulgence | JOY | 1.72× | |
| Design Affinity | PREMIUM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.64× | |
| Tradition | CONSERVATISM | 0.65× | |
| Creativity | OPEN | 0.74× |
Audio equipment has an estimated audience of 11,728,450 people in United States, concentrated in California and Texas.
31.4% of Audio equipment fans are female, 68.6% are male, with an average age of 38.4 years.
Audio equipment fans show strongest brand affinity for Dropbox (service) (15.22×), E-book readers (8.82×), and Scooby-Doo (5.7×) over the country average.
Audio equipment fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~900K), and Florida (reach ~700K). These three regions account for the largest share of the active audience.
Beyond Audio equipment itself, the audience over-indexes on E-book readers (8.82×), Scooby-Doo (5.7×), Headphones (4.51×), and Google Drive (2.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Audio equipment. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.