Rascasse Audience Intelligence

Augmented reality Audience in United States

A data profile of the people who buy, follow and care about Augmented reality in United States — modelled from more than twelve digital signal sources. Augmented reality has an estimated audience of 6,787,332 people in United States.

The average Augmented reality fan in United States is 29.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include GeoGuessr, Small business software, Ray Ban Meta, with strongest over-indexing on GeoGuessr (18.77× the country average).

Demographically, the Augmented reality audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Need for Security, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Augmented reality fan in United States is more male, around 29.6 years old, with strong Need for Security tendencies and a notable affinity for GeoGuessr.

Category: Technology & Electronics · Type: Topic · Subtype: Tech trend

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Augmented reality profile in United States.

Audience size
6.8M
in United States
Gender
34.6%
65.4% male
Age
29.6
average years
Country rank
#5154
Topic in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Augmented reality fans

34.6% are female, 65.4% are male, average age 29.6.

Fig. 02

Gender split

34.6%
Female
65.4%
Male
Demographic split for Augmented reality audience in United States
MetricValue
Female34.6%
Male65.4%
Average age29.6
Estimated audience size6,787,332
Fig. 03

Age distribution

Ø 29.6
average years
Age distribution of the Augmented reality audience in United States
Age bracketShare%
16-1950%
20-2921%
30-3912%
40-499%
50+9%
Fig. 04

Worldwide distribution

31.0%

of the worldwide Augmented reality audience comes from United States.

Worldwide audience distribution share by country for Augmented reality
CountryShare
United States31.0%
Japan5.4%
United Kingdom4.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Augmented reality audience in United States is strongest.

Fig. 05

Top regions by affinity

Augmented reality fans by region: top regions in United States
#RegionReachAffinity×
01Arkansas~100K2.66×
02Mississippi~100K2.24×
03Louisiana~100K1.71×
04Oklahoma~100K1.64×
05Kentucky~100K1.30×
06South Dakota~20K1.26×
07Alabama~100K1.22×
08Georgia~200K1.15×
09Texas~700K1.14×
10Tennessee~200K1.14×
11Missouri~100K1.13×
12West Virginia~30K1.10×
13Kansas~60K1.08×
14Montana~20K1.08×
15North Dakota~20K1.08×
16Arizona~100K1.06×
17North Carolina~200K1.05×
18Indiana~100K1.05×
19California~800K1.03×
20Nebraska~40K1.03×
21Florida~500K0.99×
22Ohio~200K0.95×
23Virginia~200K0.92×
24Idaho~30K0.91×
25South Carolina~90K0.90×
26Illinois~200K0.89×
27New Mexico~30K0.89×
28Washington~100K0.88×
29Michigan~200K0.87×
30Nevada~60K0.87×
31Iowa~50K0.87×
32Pennsylvania~200K0.86×
33Minnesota~80K0.86×
34Colorado~90K0.84×
35Alaska~10K0.84×
36Oregon~60K0.82×
37Hawaii~20K0.81×
38Washington, District of Columbia~20K0.80×
39Maryland~90K0.78×
40New York~300K0.77×
41Massachusetts~100K0.76×
42New Jersey~100K0.75×
43Wisconsin~80K0.74×
44Utah~50K0.74×
45Maine~20K0.74×
46Delaware~10K0.72×
47Connecticut~50K0.71×
48New Hampshire~20K0.71×
49Vermont~8K0.70×
50Rhode Island~10K0.69×
Fig. 06

Affinity by region

Affinity by region — Augmented reality, United States
0.69×1.00×2.66×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Augmented reality audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Augmented reality audience
#·InterestCategoryAffinity×
01Yale University PressBusiness & Career28.05×
02Fuqua School of BusinessBusiness & Career27.91×
03Bain & CompanyBusiness & Career27.50×
04Small business softwareBusiness & Career27.31×
05Mixed realityTechnology & Electronics18.96×
06GeoGuessrInternet & Social Media18.77×
07Ray Ban MetaFashion & Accessoires18.51×
08WSJ.Business & Career13.26×
09GitHubInternet & Social Media7.19×
10Node.jsTechnology & Electronics5.31×
11Panda ExpressFood & Beverages5.26×
12GeminiTechnology & Electronics4.19×
13Google DriveTechnology & Electronics3.45×
14Google DocsInternet & Social Media2.73×
15GmailInternet & Social Media2.71×
16Android (operating system)Technology & Electronics2.16×
17Video gamesGames1.90×
18BusinessBusiness & Career1.66×
19Online shoppingShopping1.64×
20MoviesMovies & TV1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Augmented reality audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Augmented reality audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM2.17×
Price SensitivityPREMIUM1.82×
Early Adopter MentalityPOWER1.71×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Augmented reality audience · Rather not
TraitClusterDeviationScore
CreativityOPEN1.05×
Sports ActivityPOWER1.08×
SpiritualityBALANCE1.11×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Augmented reality have in United States?

Augmented reality has an estimated audience of 6,787,332 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Augmented reality fans?

34.6% of Augmented reality fans are female, 65.4% are male, with an average age of 29.6 years.

03

Which brands do Augmented reality fans like most?

Augmented reality fans show strongest brand affinity for GeoGuessr (18.77×), Small business software (27.31×), and Ray Ban Meta (18.51×) over the country average.

04

Where do Augmented reality fans live in United States?

Augmented reality fans in United States are most concentrated in California (reach ~800K), Texas (reach ~700K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Augmented reality fans also like?

Beyond Augmented reality itself, the audience over-indexes on Small business software (27.31×), Ray Ban Meta (18.51×), Panda Express (5.26×), and WSJ. (13.26×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Augmented reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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