A data profile of the people who buy, follow and care about Augmented reality in United States — modelled from more than twelve digital signal sources. Augmented reality has an estimated audience of 6,787,332 people in United States.
The average Augmented reality fan in United States is 29.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include GeoGuessr, Small business software, Ray Ban Meta, with strongest over-indexing on GeoGuessr (18.77× the country average).
Demographically, the Augmented reality audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Need for Security, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Augmented reality fan in United States is more male, around 29.6 years old, with strong Need for Security tendencies and a notable affinity for GeoGuessr.
The key figures that characterise the Augmented reality profile in United States.
34.6% are female, 65.4% are male, average age 29.6.
| Metric | Value |
|---|---|
| Female | 34.6% |
| Male | 65.4% |
| Average age | 29.6 |
| Estimated audience size | 6,787,332 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 21% | |
| 30-39 | 12% | |
| 40-49 | 9% | |
| 50+ | 9% |
of the worldwide Augmented reality audience comes from United States.
| Country | Share |
|---|---|
| United States | 31.0% |
| Japan | 5.4% |
| United Kingdom | 4.9% |
Where the Augmented reality audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arkansas | ~100K | 2.66× | |
| 02 | Mississippi | ~100K | 2.24× | |
| 03 | Louisiana | ~100K | 1.71× | |
| 04 | Oklahoma | ~100K | 1.64× | |
| 05 | Kentucky | ~100K | 1.30× | |
| 06 | South Dakota | ~20K | 1.26× | |
| 07 | Alabama | ~100K | 1.22× | |
| 08 | Georgia | ~200K | 1.15× | |
| 09 | Texas | ~700K | 1.14× | |
| 10 | Tennessee | ~200K | 1.14× | |
| 11 | Missouri | ~100K | 1.13× | |
| 12 | West Virginia | ~30K | 1.10× | |
| 13 | Kansas | ~60K | 1.08× | |
| 14 | Montana | ~20K | 1.08× | |
| 15 | North Dakota | ~20K | 1.08× | |
| 16 | Arizona | ~100K | 1.06× | |
| 17 | North Carolina | ~200K | 1.05× | |
| 18 | Indiana | ~100K | 1.05× | |
| 19 | California | ~800K | 1.03× | |
| 20 | Nebraska | ~40K | 1.03× | |
| 21 | Florida | ~500K | 0.99× | |
| 22 | Ohio | ~200K | 0.95× | |
| 23 | Virginia | ~200K | 0.92× | |
| 24 | Idaho | ~30K | 0.91× | |
| 25 | South Carolina | ~90K | 0.90× | |
| 26 | Illinois | ~200K | 0.89× | |
| 27 | New Mexico | ~30K | 0.89× | |
| 28 | Washington | ~100K | 0.88× | |
| 29 | Michigan | ~200K | 0.87× | |
| 30 | Nevada | ~60K | 0.87× | |
| 31 | Iowa | ~50K | 0.87× | |
| 32 | Pennsylvania | ~200K | 0.86× | |
| 33 | Minnesota | ~80K | 0.86× | |
| 34 | Colorado | ~90K | 0.84× | |
| 35 | Alaska | ~10K | 0.84× | |
| 36 | Oregon | ~60K | 0.82× | |
| 37 | Hawaii | ~20K | 0.81× | |
| 38 | Washington, District of Columbia | ~20K | 0.80× | |
| 39 | Maryland | ~90K | 0.78× | |
| 40 | New York | ~300K | 0.77× | |
| 41 | Massachusetts | ~100K | 0.76× | |
| 42 | New Jersey | ~100K | 0.75× | |
| 43 | Wisconsin | ~80K | 0.74× | |
| 44 | Utah | ~50K | 0.74× | |
| 45 | Maine | ~20K | 0.74× | |
| 46 | Delaware | ~10K | 0.72× | |
| 47 | Connecticut | ~50K | 0.71× | |
| 48 | New Hampshire | ~20K | 0.71× | |
| 49 | Vermont | ~8K | 0.70× | |
| 50 | Rhode Island | ~10K | 0.69× |
The strongest cross-interests of the Augmented reality audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Yale University Press | Business & Career | 28.05× | ||
| 02 | Fuqua School of Business | Business & Career | 27.91× | ||
| 03 | Bain & Company | Business & Career | 27.50× | ||
| 04 | Small business software | Business & Career | 27.31× | ||
| 05 | Mixed reality | Technology & Electronics | 18.96× | ||
| 06 | GeoGuessr | Internet & Social Media | 18.77× | ||
| 07 | Ray Ban Meta | Fashion & Accessoires | 18.51× | ||
| 08 | WSJ. | Business & Career | 13.26× | ||
| 09 | GitHub | Internet & Social Media | 7.19× | ||
| 10 | Node.js | Technology & Electronics | 5.31× | ||
| 11 | Panda Express | Food & Beverages | 5.26× | ||
| 12 | Gemini | Technology & Electronics | 4.19× | ||
| 13 | Google Drive | Technology & Electronics | 3.45× | ||
| 14 | Google Docs | Internet & Social Media | 2.73× | ||
| 15 | Gmail | Internet & Social Media | 2.71× | ||
| 16 | Android (operating system) | Technology & Electronics | 2.16× | ||
| 17 | Video games | Games | 1.90× | ||
| 18 | Business | Business & Career | 1.66× | ||
| 19 | Online shopping | Shopping | 1.64× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.17× | |
| Price Sensitivity | PREMIUM | 1.82× | |
| Early Adopter Mentality | POWER | 1.71× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 1.05× | |
| Sports Activity | POWER | 1.08× | |
| Spirituality | BALANCE | 1.11× |
Augmented reality has an estimated audience of 6,787,332 people in United States, concentrated in California and Texas.
34.6% of Augmented reality fans are female, 65.4% are male, with an average age of 29.6 years.
Augmented reality fans show strongest brand affinity for GeoGuessr (18.77×), Small business software (27.31×), and Ray Ban Meta (18.51×) over the country average.
Augmented reality fans in United States are most concentrated in California (reach ~800K), Texas (reach ~700K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Augmented reality itself, the audience over-indexes on Small business software (27.31×), Ray Ban Meta (18.51×), Panda Express (5.26×), and WSJ. (13.26×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Augmented reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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