A data profile of the people who buy, follow and care about Castlevania (1986 video game) in United States — modelled from more than twelve digital signal sources. Castlevania (1986 video game) has an estimated audience of 268,990 people in United States.
The average Castlevania (1986 video game) fan in United States is 38.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Disney Infinity, Castlevania, Super Mario Bros., with strongest over-indexing on Disney Infinity (491.44× the country average).
Demographically, the Castlevania (1986 video game) audience skews more male with an average age of 38.0, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Castlevania (1986 video game) fan in United States is more male, around 38.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Disney Infinity.
The key figures that characterise the Castlevania (1986 video game) profile in United States.
6.9% are female, 93.1% are male, average age 38.0.
| Metric | Value |
|---|---|
| Female | 6.9% |
| Male | 93.1% |
| Average age | 38.0 |
| Estimated audience size | 268,990 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 9% | |
| 20-29 | 19% | |
| 30-39 | 49% | |
| 40-49 | 18% | |
| 50+ | 5% |
of the worldwide Castlevania (1986 video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 12.5% |
| Canada | 10.1% |
| Poland | 8.0% |
Where the Castlevania (1986 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | <1K | 1.30× | |
| 02 | Washington | ~7K | 1.23× | |
| 03 | Utah | ~3K | 1.23× | |
| 04 | Oregon | ~4K | 1.21× | |
| 05 | Kentucky | ~4K | 1.18× | |
| 06 | Texas | ~30K | 1.16× | |
| 07 | Oklahoma | ~3K | 1.15× | |
| 08 | Idaho | ~2K | 1.15× | |
| 09 | Georgia | ~9K | 1.14× | |
| 10 | Nevada | ~3K | 1.13× | |
| 11 | Arizona | ~6K | 1.12× | |
| 12 | California | ~30K | 1.11× | |
| 13 | Virginia | ~7K | 1.08× | |
| 14 | Arkansas | ~2K | 1.08× | |
| 15 | West Virginia | ~1K | 1.06× | |
| 16 | Louisiana | ~4K | 1.05× | |
| 17 | Mississippi | ~2K | 1.05× | |
| 18 | Florida | ~20K | 1.04× | |
| 19 | Alabama | ~4K | 1.04× | |
| 20 | North Carolina | ~8K | 1.03× | |
| 21 | Michigan | ~7K | 1.03× | |
| 22 | Maryland | ~5K | 1.02× | |
| 23 | Missouri | ~4K | 1.01× | |
| 24 | Tennessee | ~5K | 1.00× | |
| 25 | Indiana | ~5K | 1.00× | |
| 26 | Montana | <1K | 1.00× | |
| 27 | New Mexico | ~1K | 0.99× | |
| 28 | New York | ~10K | 0.98× | |
| 29 | Kansas | ~2K | 0.98× | |
| 30 | Pennsylvania | ~9K | 0.96× | |
| 31 | Colorado | ~4K | 0.96× | |
| 32 | Ohio | ~8K | 0.95× | |
| 33 | Illinois | ~8K | 0.94× | |
| 34 | Rhode Island | <1K | 0.93× | |
| 35 | North Dakota | <1K | 0.93× | |
| 36 | South Carolina | ~4K | 0.92× | |
| 37 | Nebraska | ~1K | 0.92× | |
| 38 | Minnesota | ~4K | 0.91× | |
| 39 | Iowa | ~2K | 0.89× | |
| 40 | Hawaii | ~1K | 0.89× | |
| 41 | Delaware | <1K | 0.89× | |
| 42 | South Dakota | <1K | 0.89× | |
| 43 | Maine | <1K | 0.88× | |
| 44 | Washington, District of Columbia | <1K | 0.86× | |
| 45 | Massachusetts | ~4K | 0.85× | |
| 46 | New Jersey | ~6K | 0.84× | |
| 47 | Wisconsin | ~3K | 0.84× | |
| 48 | Connecticut | ~2K | 0.84× | |
| 49 | Vermont | <1K | 0.82× | |
| 50 | New Hampshire | <1K | 0.80× |
The strongest cross-interests of the Castlevania (1986 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Disney Infinity | Games | 491.44× | ||
| 02 | Castlevania | Games | 114.86× | ||
| 03 | Rayman | Games | 70.22× | ||
| 04 | World of Warships | Games | 43.73× | ||
| 05 | MapleStory | Games | 35.65× | ||
| 06 | Super Mario World | Games | 32.38× | ||
| 07 | 8 Ball Pool | Sports | 31.57× | ||
| 08 | Lost in Space | Movies & TV | 28.01× | ||
| 09 | SimCity | Games | 27.76× | ||
| 10 | Super Mario Bros. | Games | 21.21× | ||
| 11 | Danica Patrick | Sports | 20.45× | ||
| 12 | Group buying | Shopping | 16.84× | ||
| 13 | Final Fantasy | Games | 14.39× | ||
| 14 | Retrogaming | Games | 12.28× | ||
| 15 | The Legend of Zelda | Games | 12.04× | ||
| 16 | Magic: The Gathering | Games | 11.79× | ||
| 17 | GameStop | Games | 9.44× | ||
| 18 | Rotten Tomatoes | Movies & TV | 9.40× | ||
| 19 | Gaming computer | Technology & Electronics | 8.20× | ||
| 20 | Internet & Social Media | 3.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.22× | |
| Patriotism | CONSERVATISM | 2.07× | |
| Individualism | JOY | 1.63× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.50× | |
| Design Affinity | PREMIUM | 0.54× | |
| Creativity | OPEN | 0.55× |
Castlevania (1986 video game) has an estimated audience of 268,990 people in United States, concentrated in California and Texas.
6.9% of Castlevania (1986 video game) fans are female, 93.1% are male, with an average age of 38.0 years.
Castlevania (1986 video game) fans show strongest brand affinity for Disney Infinity (491.44×), Castlevania (114.86×), and Super Mario Bros. (21.21×) over the country average.
Castlevania (1986 video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Castlevania (1986 video game) itself, the audience over-indexes on Castlevania (114.86×), Super Mario Bros. (21.21×), GameStop (9.44×), and Final Fantasy (14.39×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Castlevania (1986 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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