Castlevania (1986 video game) Audience in United States
Castlevania (1986 video game) has an estimated audience of 267,891 people in United States. 6.9% are female, 93.1% are male, average age 38.0. Top regions: California, Texas, Florida. Top brand affinities: SimCity, Castlevania, Disney Infinity, The Legend of Zelda, 8 Ball Pool.
The average Castlevania (1986 video game) fan in United States is 38.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include SimCity, Castlevania, Disney Infinity, with strongest over-indexing on SimCity (50.66× the country average). Demographically, the Castlevania (1986 video game) audience skews more male with an average age of 38.0, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Castlevania (1986 video game) fans
| Metric | Value |
|---|---|
| Female | 6.9% |
| Male | 93.1% |
| Average age | 38.0 |
| Estimated audience size | 267,891 |
Audience persona
The typical Castlevania (1986 video game) fan in United States is more male, around 38.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for SimCity.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 34,248 | 1.16× |
| Texas | 27,948 | 1.21× |
| Florida | 19,329 | 1.07× |
| New York | 15,711 | 1.05× |
| Georgia | 9,750 | 1.18× |
| Illinois | 8,906 | 1× |
| Pennsylvania | 8,871 | 0.98× |
| North Carolina | 8,582 | 1.06× |
| Ohio | 8,058 | 0.98× |
| Michigan | 7,388 | 1.05× |
| Virginia | 7,346 | 1.13× |
| Washington | 6,887 | 1.28× |
| Arizona | 6,191 | 1.13× |
| New Jersey | 5,964 | 0.88× |
| Tennessee | 5,302 | 0.99× |
| Indiana | 5,012 | 1.02× |
| Maryland | 4,813 | 1.04× |
| Massachusetts | 4,626 | 0.88× |
| Missouri | 4,497 | 1.04× |
| Colorado | 4,189 | 0.99× |
| Kentucky | 4,015 | 1.2× |
| Alabama | 3,827 | 1.02× |
| Oregon | 3,781 | 1.23× |
| South Carolina | 3,762 | 0.93× |
| Louisiana | 3,674 | 1.06× |
| Minnesota | 3,555 | 0.93× |
| Oklahoma | 3,451 | 1.16× |
| Wisconsin | 3,404 | 0.84× |
| Nevada | 2,992 | 1.15× |
| Utah | 2,964 | 1.24× |
| Arkansas | 2,331 | 1.06× |
| Connecticut | 2,222 | 0.83× |
| Mississippi | 2,217 | 1× |
| Kansas | 2,094 | 0.99× |
| Iowa | 1,927 | 0.87× |
| Idaho | 1,481 | 1.1× |
| New Mexico | 1,290 | 0.96× |
| West Virginia | 1,253 | 1× |
| Nebraska | 1,197 | 0.89× |
| Hawaii | 1,015 | 0.88× |
| Maine | 815 | 0.85× |
| New Hampshire | 803 | 0.76× |
| Rhode Island | 775 | 0.91× |
| Alaska | 696 | 1.21× |
| Washington, District of Columbia | 689 | 0.86× |
| Montana | 682 | 0.92× |
| Delaware | 625 | 0.85× |
| South Dakota | 513 | 0.83× |
| North Dakota | 464 | 0.84× |
| Vermont | 360 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| SimCity | 50.66× | Games |
| Castlevania | 79.82× | Games |
| Disney Infinity | 217.12× | Games |
| The Legend of Zelda | 16.89× | Games |
| 8 Ball Pool | 37.59× | Sports |
| Grand Chase | 65.68× | Sports |
| MapleStory | 49.26× | Games |
| GameStop | 8.06× | Games |
| Superman | 3.17× | Movies & TV |
| Super Mario Bros. | 15.13× | Games |
| Retrogaming | 10.76× | Games |
| Group buying | 16.66× | Shopping |
| Magic: The Gathering | 12.51× | Games |
| Danica Patrick | 19.25× | Sports |
| Kia Sportage | 20× | Cars & Mobility |
| Final Fantasy | 10.54× | Games |
| Super Mario World | 32.97× | Games |
| Sonic the Hedgehog (series) | 19.73× | Games |
| Felicity Jones | 20× | Movies & TV |
| World of Warships | 39.88× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.1 |
| Risk Appetite | THRILL | 1.37 |
| Patriotism | CONSERVATISM | 1.18 |
| Social Media Usage | JOY | 1.07 |
| Individualism | JOY | 1.05 |
| Luxury Orientation | PREMIUM | 1.05 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 12.7% |
| Canada | 10.3% |
| Poland | 7.9% |
See Castlevania (1986 video game) audiences in other countries
- Castlevania (1986 video game) — Germany
- Castlevania (1986 video game) — United Kingdom
- Castlevania (1986 video game) — France
- Castlevania (1986 video game) — Italy
- Castlevania (1986 video game) — Spain
- Castlevania (1986 video game) — Brazil
- Castlevania (1986 video game) — Japan
- Castlevania (1986 video game) — South Korea
- Castlevania (1986 video game) — India
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Frequently asked questions
How many fans does Castlevania (1986 video game) have in United States?
Castlevania (1986 video game) has an estimated audience of 267,891 people in United States, concentrated in California and Texas.
What is the gender split and age of Castlevania (1986 video game) fans?
6.9% of Castlevania (1986 video game) fans are female, 93.1% are male, with an average age of 38.0 years.
Which brands do Castlevania (1986 video game) fans like most?
Castlevania (1986 video game) fans show strongest brand affinity for SimCity (50.66×), Castlevania (79.82×), and Disney Infinity (217.12×) over the country average.
Where do Castlevania (1986 video game) fans live in United States?
Castlevania (1986 video game) fans in United States are most concentrated in California (reach 34,248), Texas (reach 27,948), and Florida (reach 19,329). These three regions account for the largest share of the active audience.
What other brands do Castlevania (1986 video game) fans also like?
Beyond Castlevania (1986 video game) itself, the audience over-indexes on Castlevania (79.82×), Disney Infinity (217.12×), The Legend of Zelda (16.89×), and 8 Ball Pool (37.59×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Castlevania (1986 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.