Rascasse Audience Intelligence

Castlevania (1986 video game) Audience in United States

A data profile of the people who buy, follow and care about Castlevania (1986 video game) in United States — modelled from more than twelve digital signal sources. Castlevania (1986 video game) has an estimated audience of 268,990 people in United States.

The average Castlevania (1986 video game) fan in United States is 38.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Disney Infinity, Castlevania, Super Mario Bros., with strongest over-indexing on Disney Infinity (491.44× the country average).

Demographically, the Castlevania (1986 video game) audience skews more male with an average age of 38.0, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Castlevania (1986 video game) fan in United States is more male, around 38.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Disney Infinity.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Castlevania (1986 video game) profile in United States.

Audience size
269K
in United States
Gender
6.9%
93.1% male
Age
38.0
average years
Country rank
#51066
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Castlevania (1986 video game) fans

6.9% are female, 93.1% are male, average age 38.0.

Fig. 02

Gender split

6.9%
Female
93.1%
Male
Demographic split for Castlevania (1986 video game) audience in United States
MetricValue
Female6.9%
Male93.1%
Average age38.0
Estimated audience size268,990
Fig. 03

Age distribution

Ø 38.0
average years
Age distribution of the Castlevania (1986 video game) audience in United States
Age bracketShare%
16-199%
20-2919%
30-3949%
40-4918%
50+5%
Fig. 04

Worldwide distribution

12.5%

of the worldwide Castlevania (1986 video game) audience comes from United States.

Worldwide audience distribution share by country for Castlevania (1986 video game)
CountryShare
United States12.5%
Canada10.1%
Poland8.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Castlevania (1986 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Castlevania (1986 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska<1K1.30×
02Washington~7K1.23×
03Utah~3K1.23×
04Oregon~4K1.21×
05Kentucky~4K1.18×
06Texas~30K1.16×
07Oklahoma~3K1.15×
08Idaho~2K1.15×
09Georgia~9K1.14×
10Nevada~3K1.13×
11Arizona~6K1.12×
12California~30K1.11×
13Virginia~7K1.08×
14Arkansas~2K1.08×
15West Virginia~1K1.06×
16Louisiana~4K1.05×
17Mississippi~2K1.05×
18Florida~20K1.04×
19Alabama~4K1.04×
20North Carolina~8K1.03×
21Michigan~7K1.03×
22Maryland~5K1.02×
23Missouri~4K1.01×
24Tennessee~5K1.00×
25Indiana~5K1.00×
26Montana<1K1.00×
27New Mexico~1K0.99×
28New York~10K0.98×
29Kansas~2K0.98×
30Pennsylvania~9K0.96×
31Colorado~4K0.96×
32Ohio~8K0.95×
33Illinois~8K0.94×
34Rhode Island<1K0.93×
35North Dakota<1K0.93×
36South Carolina~4K0.92×
37Nebraska~1K0.92×
38Minnesota~4K0.91×
39Iowa~2K0.89×
40Hawaii~1K0.89×
41Delaware<1K0.89×
42South Dakota<1K0.89×
43Maine<1K0.88×
44Washington, District of Columbia<1K0.86×
45Massachusetts~4K0.85×
46New Jersey~6K0.84×
47Wisconsin~3K0.84×
48Connecticut~2K0.84×
49Vermont<1K0.82×
50New Hampshire<1K0.80×
Fig. 06

Affinity by region

Affinity by region — Castlevania (1986 video game), United States
0.80×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Castlevania (1986 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Castlevania (1986 video game) audience
#·InterestCategoryAffinity×
01Disney InfinityGames491.44×
02CastlevaniaGames114.86×
03RaymanGames70.22×
04World of WarshipsGames43.73×
05MapleStoryGames35.65×
06Super Mario WorldGames32.38×
078 Ball PoolSports31.57×
08Lost in SpaceMovies & TV28.01×
09SimCityGames27.76×
10Super Mario Bros.Games21.21×
11Danica PatrickSports20.45×
12Group buyingShopping16.84×
13Final FantasyGames14.39×
14RetrogamingGames12.28×
15The Legend of ZeldaGames12.04×
16Magic: The GatheringGames11.79×
17GameStopGames9.44×
18Rotten TomatoesMovies & TV9.40×
19Gaming computerTechnology & Electronics8.20×
20RedditInternet & Social Media3.64×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Castlevania (1986 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Castlevania (1986 video game) audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.22×
PatriotismCONSERVATISM2.07×
IndividualismJOY1.63×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Castlevania (1986 video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.50×
Design AffinityPREMIUM0.54×
CreativityOPEN0.55×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Castlevania (1986 video game) have in United States?

Castlevania (1986 video game) has an estimated audience of 268,990 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Castlevania (1986 video game) fans?

6.9% of Castlevania (1986 video game) fans are female, 93.1% are male, with an average age of 38.0 years.

03

Which brands do Castlevania (1986 video game) fans like most?

Castlevania (1986 video game) fans show strongest brand affinity for Disney Infinity (491.44×), Castlevania (114.86×), and Super Mario Bros. (21.21×) over the country average.

04

Where do Castlevania (1986 video game) fans live in United States?

Castlevania (1986 video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Castlevania (1986 video game) fans also like?

Beyond Castlevania (1986 video game) itself, the audience over-indexes on Castlevania (114.86×), Super Mario Bros. (21.21×), GameStop (9.44×), and Final Fantasy (14.39×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Castlevania (1986 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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