A data profile of the people who buy, follow and care about Far Cry 6 in United States — modelled from more than twelve digital signal sources. Far Cry 6 has an estimated audience of 973,806 people in United States.
The average Far Cry 6 fan in United States is 30.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Assassin's Creed, Tom Clancy's Rainbow Six Siege, Micro Center, with strongest over-indexing on Assassin's Creed (19.56× the country average).
Demographically, the Far Cry 6 audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Far Cry 6 fan in United States is more male, around 30.2 years old, with strong Patriotism tendencies and a notable affinity for Assassin's Creed.
The key figures that characterise the Far Cry 6 profile in United States.
25.6% are female, 74.4% are male, average age 30.2.
| Metric | Value |
|---|---|
| Female | 25.6% |
| Male | 74.4% |
| Average age | 30.2 |
| Estimated audience size | 973,806 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 27% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Far Cry 6 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~6K | 1.28× | |
| 02 | Arkansas | ~10K | 1.25× | |
| 03 | Alaska | ~3K | 1.24× | |
| 04 | Kentucky | ~20K | 1.23× | |
| 05 | Oklahoma | ~10K | 1.19× | |
| 06 | Oregon | ~10K | 1.18× | |
| 07 | Washington | ~20K | 1.15× | |
| 08 | Montana | ~3K | 1.14× | |
| 09 | Idaho | ~5K | 1.11× | |
| 10 | Alabama | ~10K | 1.10× | |
| 11 | Mississippi | ~9K | 1.09× | |
| 12 | Kansas | ~8K | 1.09× | |
| 13 | Missouri | ~20K | 1.08× | |
| 14 | Indiana | ~20K | 1.07× | |
| 15 | Tennessee | ~20K | 1.06× | |
| 16 | Colorado | ~20K | 1.05× | |
| 17 | North Dakota | ~2K | 1.05× | |
| 18 | Louisiana | ~10K | 1.04× | |
| 19 | Maine | ~4K | 1.04× | |
| 20 | New Hampshire | ~4K | 1.03× | |
| 21 | Nebraska | ~5K | 1.02× | |
| 22 | Ohio | ~30K | 1.01× | |
| 23 | Arizona | ~20K | 1.01× | |
| 24 | Iowa | ~8K | 1.01× | |
| 25 | Michigan | ~30K | 1.00× | |
| 26 | Texas | ~80K | 0.99× | |
| 27 | North Carolina | ~30K | 0.99× | |
| 28 | South Carolina | ~10K | 0.99× | |
| 29 | Georgia | ~30K | 0.97× | |
| 30 | Virginia | ~20K | 0.97× | |
| 31 | Wisconsin | ~10K | 0.97× | |
| 32 | Nevada | ~9K | 0.96× | |
| 33 | Utah | ~8K | 0.96× | |
| 34 | New Mexico | ~5K | 0.96× | |
| 35 | South Dakota | ~2K | 0.96× | |
| 36 | Florida | ~60K | 0.95× | |
| 37 | Pennsylvania | ~30K | 0.94× | |
| 38 | Minnesota | ~10K | 0.91× | |
| 39 | Illinois | ~30K | 0.90× | |
| 40 | Vermont | ~2K | 0.90× | |
| 41 | California | ~90K | 0.87× | |
| 42 | Connecticut | ~9K | 0.87× | |
| 43 | Rhode Island | ~3K | 0.87× | |
| 44 | Massachusetts | ~20K | 0.86× | |
| 45 | Maryland | ~10K | 0.84× | |
| 46 | Delaware | ~2K | 0.83× | |
| 47 | Hawaii | ~3K | 0.82× | |
| 48 | New York | ~40K | 0.80× | |
| 49 | New Jersey | ~20K | 0.75× | |
| 50 | Washington, District of Columbia | ~2K | 0.74× |
The strongest cross-interests of the Far Cry 6 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tom Clancy's Rainbow Six Siege | Games | 29.82× | ||
| 02 | The Salvation Army | Politics & Society | 25.02× | ||
| 03 | Assassin's Creed | Games | 19.56× | ||
| 04 | City-building game | Games | 18.36× | ||
| 05 | Grand Theft Auto V | Games | 14.77× | ||
| 06 | Red Dead Redemption | Games | 12.46× | ||
| 07 | Battlefield (series) | Games | 11.86× | ||
| 08 | Micro Center | Shopping | 10.16× | ||
| 09 | Action role-playing game | Games | 8.85× | ||
| 10 | Mixed drink | Food & Beverages | 7.44× | ||
| 11 | The Legend of Zelda | Games | 6.93× | ||
| 12 | Action-adventure game | Games | 6.25× | ||
| 13 | GameStop | Games | 5.80× | ||
| 14 | Arcade game | Games | 5.78× | ||
| 15 | Massively multiplayer online games | Games | 5.40× | ||
| 16 | Call of Duty | Games | 5.19× | ||
| 17 | Steam | Games | 5.02× | ||
| 18 | Mobile game | Games | 4.22× | ||
| 19 | Pokémon | Games | 4.07× | ||
| 20 | Adventure game | Games | 3.99× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.59× | |
| Early Adopter Mentality | POWER | 1.75× | |
| Convenience Orientation | PREMIUM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.61× | |
| Design Affinity | PREMIUM | 0.65× | |
| DIY Mentality | THRILL | 0.66× |
Far Cry 6 has an estimated audience of 973,806 people in United States, concentrated in California and Texas.
25.6% of Far Cry 6 fans are female, 74.4% are male, with an average age of 30.2 years.
Far Cry 6 fans show strongest brand affinity for Assassin's Creed (19.56×), Tom Clancy's Rainbow Six Siege (29.82×), and Micro Center (10.16×) over the country average.
Far Cry 6 fans in United States are most concentrated in California (reach ~90K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Far Cry 6 itself, the audience over-indexes on Tom Clancy's Rainbow Six Siege (29.82×), Micro Center (10.16×), Grand Theft Auto V (14.77×), and The Salvation Army (25.02×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Far Cry 6. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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