A data profile of the people who buy, follow and care about Fresno in United States — modelled from more than twelve digital signal sources. Fresno has an estimated audience of 2,041,162 people in United States.
The average Fresno fan in United States is 26.9 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Graphic novel, Judo, Superhero fiction, with strongest over-indexing on Graphic novel (5.9× the country average).
Demographically, the Fresno audience skews balanced with an average age of 26.9, and over-indexes on personality traits such as Tradition, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fresno fan in United States is balanced, around 26.9 years old, with strong Tradition tendencies and a notable affinity for Graphic novel.
The key figures that characterise the Fresno profile in United States.
47.1% are female, 52.9% are male, average age 26.9.
| Metric | Value |
|---|---|
| Female | 47.1% |
| Male | 52.9% |
| Average age | 26.9 |
| Estimated audience size | 2,041,162 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 23% | |
| 30-39 | 14% | |
| 40-49 | 8% | |
| 50+ | 1% |
of the worldwide Fresno audience comes from United States.
| Country | Share |
|---|---|
| United States | 53.1% |
| Mexico | 16.7% |
| Argentina | 5.2% |
Where the Fresno audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~1.5M | 10.94× | |
| 02 | Nevada | ~50K | 2.45× | |
| 03 | Texas | ~300K | 1.88× | |
| 04 | Arizona | ~60K | 1.46× | |
| 05 | Oregon | ~30K | 1.45× | |
| 06 | Washington | ~50K | 1.35× | |
| 07 | New Mexico | ~10K | 1.27× | |
| 08 | Washington, District of Columbia | ~6K | 1.12× | |
| 09 | Idaho | ~10K | 1.11× | |
| 10 | Utah | ~20K | 1.10× | |
| 11 | Hawaii | ~8K | 1.03× | |
| 12 | Alaska | ~4K | 0.97× | |
| 13 | Colorado | ~30K | 0.93× | |
| 14 | Wyoming | ~3K | 0.91× | |
| 15 | Montana | ~5K | 0.90× | |
| 16 | New York | ~90K | 0.89× | |
| 17 | Minnesota | ~20K | 0.88× | |
| 18 | Oklahoma | ~20K | 0.85× | |
| 19 | Illinois | ~50K | 0.78× | |
| 20 | Kansas | ~10K | 0.78× | |
| 21 | South Dakota | ~3K | 0.77× | |
| 22 | North Dakota | ~3K | 0.76× | |
| 23 | Virginia | ~30K | 0.73× | |
| 24 | Iowa | ~10K | 0.72× | |
| 25 | Arkansas | ~10K | 0.72× | |
| 26 | Nebraska | ~7K | 0.70× | |
| 27 | Missouri | ~20K | 0.69× | |
| 28 | Ohio | ~40K | 0.68× | |
| 29 | Massachusetts | ~30K | 0.68× | |
| 30 | Rhode Island | ~4K | 0.68× | |
| 31 | Florida | ~80K | 0.66× | |
| 32 | Wisconsin | ~20K | 0.66× | |
| 33 | Louisiana | ~20K | 0.66× | |
| 34 | Maine | ~4K | 0.65× | |
| 35 | Georgia | ~40K | 0.64× | |
| 36 | Tennessee | ~20K | 0.62× | |
| 37 | Indiana | ~20K | 0.62× | |
| 38 | Delaware | ~3K | 0.61× | |
| 39 | Michigan | ~30K | 0.60× | |
| 40 | Maryland | ~20K | 0.60× | |
| 41 | New Hampshire | ~4K | 0.60× | |
| 42 | North Carolina | ~30K | 0.58× | |
| 43 | Mississippi | ~9K | 0.58× | |
| 44 | New Jersey | ~30K | 0.57× | |
| 45 | Kentucky | ~10K | 0.57× | |
| 46 | Connecticut | ~10K | 0.57× | |
| 47 | Pennsylvania | ~40K | 0.56× | |
| 48 | West Virginia | ~5K | 0.56× | |
| 49 | Alabama | ~10K | 0.54× | |
| 50 | South Carolina | ~20K | 0.53× |
The strongest cross-interests of the Fresno audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Geek girl | Internet & Social Media | 12.94× | ||
| 02 | Political thriller | Movies & TV | 7.84× | ||
| 03 | Concept art | Arts & Culture | 6.72× | ||
| 04 | Graphic novel | Literature | 5.90× | ||
| 05 | Art dealer | Arts & Culture | 5.22× | ||
| 06 | Superhero fiction | Literature | 4.60× | ||
| 07 | Judo | Sports | 3.75× | ||
| 08 | Taekwondo | Sports | 3.26× | ||
| 09 | Collectible card game | Games | 3.16× | ||
| 10 | Grappling | Sports | 2.93× | ||
| 11 | Folk music | Music & Radio | 2.89× | ||
| 12 | Retrogaming | Games | 2.86× | ||
| 13 | Street art | Arts & Culture | 2.64× | ||
| 14 | Psychological thriller | Literature | 2.55× | ||
| 15 | Birdwatching | Pets & Animals | 2.53× | ||
| 16 | Anime and manga fandom | Literature | 1.99× | ||
| 17 | Action-adventure game | Games | 1.95× | ||
| 18 | Massively multiplayer online games | Games | 1.84× | ||
| 19 | Digital art | Arts & Culture | 1.83× | ||
| 20 | Electronic dance music | Music & Radio | 1.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 2.89× | |
| Urban Lifestyle | OPEN | 2.64× | |
| Risk Appetite | THRILL | 2.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.48× | |
| Sports Activity | POWER | 0.50× | |
| Mindfulness | BALANCE | 0.81× |
Fresno has an estimated audience of 2,041,162 people in United States, concentrated in California and Texas.
47.1% of Fresno fans are female, 52.9% are male, with an average age of 26.9 years.
Fresno fans show strongest brand affinity for Graphic novel (5.9×), Judo (3.75×), and Superhero fiction (4.6×) over the country average.
Fresno fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~300K), and New York (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Fresno itself, the audience over-indexes on Judo (3.75×), Superhero fiction (4.6×), Folk music (2.89×), and Grappling (2.93×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fresno. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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