A data profile of the people who buy, follow and care about grand theft auto in United States — modelled from more than twelve digital signal sources. grand theft auto has an estimated audience of 304,696 people in United States.
The average grand theft auto fan in United States is 26.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Grand Theft Auto V, League of Legends, Carcare, with strongest over-indexing on Grand Theft Auto V (36.59× the country average).
Demographically, the grand theft auto audience skews more male with an average age of 26.4, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical grand theft auto fan in United States is more male, around 26.4 years old, with strong Patriotism tendencies and a notable affinity for Grand Theft Auto V.
The key figures that characterise the grand theft auto profile in United States.
17.3% are female, 82.7% are male, average age 26.4.
| Metric | Value |
|---|---|
| Female | 17.3% |
| Male | 82.7% |
| Average age | 26.4 |
| Estimated audience size | 304,696 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 29% | |
| 30-39 | 11% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide grand theft auto audience comes from United States.
| Country | Share |
|---|---|
| United States | 13.6% |
| Saudi Arabia | 9.2% |
| South Africa | 4.8% |
Where the grand theft auto audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~3K | 1.40× | |
| 02 | Louisiana | ~5K | 1.32× | |
| 03 | Arkansas | ~3K | 1.27× | |
| 04 | Alabama | ~5K | 1.22× | |
| 05 | Kentucky | ~5K | 1.21× | |
| 06 | Oklahoma | ~4K | 1.20× | |
| 07 | Georgia | ~10K | 1.18× | |
| 08 | Tennessee | ~7K | 1.14× | |
| 09 | Ohio | ~10K | 1.13× | |
| 10 | Missouri | ~6K | 1.13× | |
| 11 | West Virginia | ~2K | 1.13× | |
| 12 | Indiana | ~6K | 1.10× | |
| 13 | Texas | ~30K | 1.09× | |
| 14 | Michigan | ~9K | 1.08× | |
| 15 | New Mexico | ~2K | 1.08× | |
| 16 | Florida | ~20K | 1.06× | |
| 17 | South Carolina | ~5K | 1.06× | |
| 18 | Nevada | ~3K | 1.04× | |
| 19 | North Carolina | ~9K | 1.03× | |
| 20 | North Dakota | <1K | 1.02× | |
| 21 | Kansas | ~2K | 1.01× | |
| 22 | California | ~30K | 1.00× | |
| 23 | Pennsylvania | ~10K | 1.00× | |
| 24 | Arizona | ~6K | 1.00× | |
| 25 | Nebraska | ~2K | 1.00× | |
| 26 | Maryland | ~5K | 0.99× | |
| 27 | Iowa | ~2K | 0.99× | |
| 28 | New York | ~20K | 0.98× | |
| 29 | Illinois | ~10K | 0.97× | |
| 30 | South Dakota | <1K | 0.96× | |
| 31 | Washington | ~6K | 0.94× | |
| 32 | Wisconsin | ~4K | 0.94× | |
| 33 | Virginia | ~7K | 0.93× | |
| 34 | Oregon | ~3K | 0.93× | |
| 35 | Connecticut | ~3K | 0.93× | |
| 36 | Montana | <1K | 0.93× | |
| 37 | Idaho | ~1K | 0.92× | |
| 38 | Alaska | <1K | 0.92× | |
| 39 | Delaware | <1K | 0.90× | |
| 40 | Colorado | ~4K | 0.89× | |
| 41 | Rhode Island | <1K | 0.89× | |
| 42 | New Jersey | ~7K | 0.88× | |
| 43 | Maine | <1K | 0.88× | |
| 44 | Washington, District of Columbia | <1K | 0.84× | |
| 45 | Massachusetts | ~5K | 0.83× | |
| 46 | New Hampshire | <1K | 0.83× | |
| 47 | Minnesota | ~4K | 0.82× | |
| 48 | Utah | ~2K | 0.82× | |
| 49 | Vermont | <1K | 0.81× | |
| 50 | Hawaii | <1K | 0.75× |
The strongest cross-interests of the grand theft auto audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Grand Theft Auto V | Games | 36.59× | ||
| 02 | Mazda MX-5 | Cars & Mobility | 17.73× | ||
| 03 | International education | Business & Career | 11.57× | ||
| 04 | Carcare | Cars & Mobility | 11.12× | ||
| 05 | Open world | Games | 10.16× | ||
| 06 | League of Legends | Games | 10.10× | ||
| 07 | Motorcycle helmet | Cars & Mobility | 10.06× | ||
| 08 | Counter-Strike: Global Offensive | Games | 9.65× | ||
| 09 | Max Verstappen | Sports | 9.22× | ||
| 10 | Honda Civic | Cars & Mobility | 8.26× | ||
| 11 | Antique car | Cars & Mobility | 8.10× | ||
| 12 | Auto show | Cars & Mobility | 8.10× | ||
| 13 | Family car | Cars & Mobility | 7.93× | ||
| 14 | Electronic sports | Sports | 7.34× | ||
| 15 | Hatchback | Cars & Mobility | 6.68× | ||
| 16 | Motorcycle accessories | Cars & Mobility | 5.87× | ||
| 17 | Call of Duty | Games | 5.45× | ||
| 18 | Xbox | Games | 5.36× | ||
| 19 | Mobile game | Games | 4.80× | ||
| 20 | Superman | Movies & TV | 2.68× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.06× | |
| Risk Appetite | THRILL | 2.00× | |
| Family Orientation | CONSERVATISM | 2.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.60× | |
| Creativity | OPEN | 0.73× | |
| Tradition | CONSERVATISM | 0.75× |
grand theft auto has an estimated audience of 304,696 people in United States, concentrated in California and Texas.
17.3% of grand theft auto fans are female, 82.7% are male, with an average age of 26.4 years.
grand theft auto fans show strongest brand affinity for Grand Theft Auto V (36.59×), League of Legends (10.1×), and Carcare (11.12×) over the country average.
grand theft auto fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond grand theft auto itself, the audience over-indexes on League of Legends (10.1×), Carcare (11.12×), Mobile game (4.8×), and Motorcycle helmet (10.06×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for grand theft auto. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.