A data profile of the people who buy, follow and care about Hideo Kojima in United States — modelled from more than twelve digital signal sources. Hideo Kojima has an estimated audience of 759,184 people in United States.
The average Hideo Kojima fan in United States is 28.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mixed drink, Micro Center, GameStop, with strongest over-indexing on Mixed drink (20× the country average).
Demographically, the Hideo Kojima audience skews more male with an average age of 28.3, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Hideo Kojima fan in United States is more male, around 28.3 years old, with strong Patriotism tendencies and a notable affinity for Mixed drink.
The key figures that characterise the Hideo Kojima profile in United States.
7.7% are female, 92.3% are male, average age 28.3.
| Metric | Value |
|---|---|
| Female | 7.7% |
| Male | 92.3% |
| Average age | 28.3 |
| Estimated audience size | 759,184 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 38% | |
| 30-39 | 15% | |
| 40-49 | 6% | |
| 50+ | 2% |
Where the Hideo Kojima audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~30K | 1.41× | |
| 02 | Hawaii | ~5K | 1.38× | |
| 03 | California | ~100K | 1.36× | |
| 04 | Oregon | ~10K | 1.33× | |
| 05 | Utah | ~10K | 1.18× | |
| 06 | Nevada | ~10K | 1.17× | |
| 07 | Alaska | ~2K | 1.17× | |
| 08 | Oklahoma | ~10K | 1.16× | |
| 09 | Arizona | ~20K | 1.15× | |
| 10 | Texas | ~90K | 1.10× | |
| 11 | New York | ~50K | 1.07× | |
| 12 | Kentucky | ~10K | 1.06× | |
| 13 | New Mexico | ~5K | 1.05× | |
| 14 | Idaho | ~5K | 1.04× | |
| 15 | Virginia | ~20K | 1.03× | |
| 16 | Maine | ~3K | 1.03× | |
| 17 | Massachusetts | ~20K | 1.02× | |
| 18 | Kansas | ~7K | 1.02× | |
| 19 | West Virginia | ~4K | 1.02× | |
| 20 | Indiana | ~20K | 1.01× | |
| 21 | Colorado | ~10K | 1.00× | |
| 22 | Arkansas | ~7K | 1.00× | |
| 23 | New Hampshire | ~4K | 1.00× | |
| 24 | Illinois | ~30K | 0.99× | |
| 25 | Missouri | ~10K | 0.98× | |
| 26 | Minnesota | ~10K | 0.97× | |
| 27 | Michigan | ~20K | 0.96× | |
| 28 | Rhode Island | ~3K | 0.96× | |
| 29 | Ohio | ~30K | 0.95× | |
| 30 | Tennessee | ~20K | 0.95× | |
| 31 | Maryland | ~10K | 0.95× | |
| 32 | North Carolina | ~30K | 0.94× | |
| 33 | North Dakota | ~2K | 0.94× | |
| 34 | Vermont | ~1K | 0.94× | |
| 35 | Florida | ~60K | 0.93× | |
| 36 | Pennsylvania | ~30K | 0.93× | |
| 37 | Georgia | ~30K | 0.93× | |
| 38 | Montana | ~2K | 0.93× | |
| 39 | New Jersey | ~20K | 0.91× | |
| 40 | Connecticut | ~8K | 0.91× | |
| 41 | Wisconsin | ~10K | 0.90× | |
| 42 | Iowa | ~7K | 0.89× | |
| 43 | Nebraska | ~4K | 0.88× | |
| 44 | Washington, District of Columbia | ~2K | 0.88× | |
| 45 | Alabama | ~10K | 0.87× | |
| 46 | Louisiana | ~10K | 0.86× | |
| 47 | South Dakota | ~2K | 0.86× | |
| 48 | Delaware | ~2K | 0.82× | |
| 49 | South Carolina | ~10K | 0.81× | |
| 50 | Mississippi | ~6K | 0.80× |
The strongest cross-interests of the Hideo Kojima audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mixed drink | Food & Beverages | 20.00× | ||
| 02 | Fry's Electronics | Shopping | 19.23× | ||
| 03 | Micro Center | Shopping | 17.20× | ||
| 04 | SteelSeries | Games | 14.76× | ||
| 05 | Plug-in hybrid | Cars & Mobility | 8.44× | ||
| 06 | Magic: The Gathering | Games | 7.00× | ||
| 07 | Retrogaming | Games | 6.60× | ||
| 08 | GameStop | Games | 6.21× | ||
| 09 | Massively multiplayer online games | Games | 5.19× | ||
| 10 | Strategy games | Games | 5.18× | ||
| 11 | Collectible card game | Games | 5.15× | ||
| 12 | Action role-playing game | Games | 5.09× | ||
| 13 | Steam | Games | 4.85× | ||
| 14 | Virtual reality | Technology & Electronics | 4.50× | ||
| 15 | Call of Duty | Games | 4.38× | ||
| 16 | Action games | Games | 3.92× | ||
| 17 | Mobile game | Games | 3.48× | ||
| 18 | Pizza Hut | Food & Beverages | 2.92× | ||
| 19 | Subway | Food & Beverages | 2.82× | ||
| 20 | McDonald's | Food & Beverages | 2.28× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.57× | |
| Early Adopter Mentality | POWER | 1.99× | |
| Individualism | JOY | 1.85× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.47× | |
| Creativity | OPEN | 0.58× | |
| Design Affinity | PREMIUM | 0.67× |
Hideo Kojima has an estimated audience of 759,184 people in United States, concentrated in California and Texas.
7.7% of Hideo Kojima fans are female, 92.3% are male, with an average age of 28.3 years.
Hideo Kojima fans show strongest brand affinity for Mixed drink (20×), Micro Center (17.2×), and GameStop (6.21×) over the country average.
Hideo Kojima fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Hideo Kojima itself, the audience over-indexes on Micro Center (17.2×), GameStop (6.21×), Fry's Electronics (19.23×), and Mobile game (3.48×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Hideo Kojima. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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