A data profile of the people who buy, follow and care about Level (video gaming) in United States — modelled from more than twelve digital signal sources. Level (video gaming) has an estimated audience of 736,512 people in United States.
The average Level (video gaming) fan in United States is 36.2 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Michigan, Texas.
Top brand affinities include Fortinet, King crab, Hackers, with strongest over-indexing on Fortinet (158.44× the country average).
Demographically, the Level (video gaming) audience skews balanced with an average age of 36.2, and over-indexes on personality traits such as Need for Security, Travelling.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Level (video gaming) fan in United States is balanced, around 36.2 years old, with strong Need for Security tendencies and a notable affinity for Fortinet.
The key figures that characterise the Level (video gaming) profile in United States.
52.4% are female, 47.6% are male, average age 36.2.
| Metric | Value |
|---|---|
| Female | 52.4% |
| Male | 47.6% |
| Average age | 36.2 |
| Estimated audience size | 736,512 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 30% | |
| 20-29 | 20% | |
| 30-39 | 16% | |
| 40-49 | 16% | |
| 50+ | 18% |
of the worldwide Level (video gaming) audience comes from United States.
| Country | Share |
|---|---|
| United States | 18.4% |
| Japan | 12.4% |
| Argentina | 7.6% |
Where the Level (video gaming) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Indiana | ~50K | 3.52× | |
| 02 | Michigan | ~60K | 3.01× | |
| 03 | Missouri | ~20K | 1.80× | |
| 04 | West Virginia | ~4K | 1.26× | |
| 05 | New York | ~50K | 1.24× | |
| 06 | Illinois | ~30K | 1.17× | |
| 07 | Massachusetts | ~20K | 1.14× | |
| 08 | Iowa | ~7K | 1.12× | |
| 09 | California | ~90K | 1.10× | |
| 10 | Washington | ~20K | 1.06× | |
| 11 | Wisconsin | ~10K | 1.00× | |
| 12 | New Hampshire | ~3K | 0.97× | |
| 13 | Maine | ~3K | 0.97× | |
| 14 | Louisiana | ~9K | 0.93× | |
| 15 | Rhode Island | ~2K | 0.93× | |
| 16 | Virginia | ~20K | 0.92× | |
| 17 | Colorado | ~10K | 0.92× | |
| 18 | Minnesota | ~10K | 0.92× | |
| 19 | Montana | ~2K | 0.92× | |
| 20 | Florida | ~50K | 0.91× | |
| 21 | Kentucky | ~8K | 0.90× | |
| 22 | Tennessee | ~10K | 0.89× | |
| 23 | Utah | ~6K | 0.89× | |
| 24 | Idaho | ~3K | 0.89× | |
| 25 | North Dakota | ~1K | 0.88× | |
| 26 | Oregon | ~7K | 0.87× | |
| 27 | Nebraska | ~3K | 0.87× | |
| 28 | South Dakota | ~1K | 0.87× | |
| 29 | Vermont | ~1K | 0.87× | |
| 30 | Texas | ~50K | 0.86× | |
| 31 | New Jersey | ~20K | 0.86× | |
| 32 | Arkansas | ~5K | 0.86× | |
| 33 | Ohio | ~20K | 0.85× | |
| 34 | North Carolina | ~20K | 0.83× | |
| 35 | Alabama | ~9K | 0.83× | |
| 36 | Oklahoma | ~7K | 0.83× | |
| 37 | Connecticut | ~6K | 0.83× | |
| 38 | Kansas | ~5K | 0.83× | |
| 39 | Alaska | ~1K | 0.83× | |
| 40 | Pennsylvania | ~20K | 0.82× | |
| 41 | Mississippi | ~5K | 0.82× | |
| 42 | Georgia | ~20K | 0.81× | |
| 43 | South Carolina | ~9K | 0.81× | |
| 44 | New Mexico | ~3K | 0.79× | |
| 45 | Washington, District of Columbia | ~2K | 0.78× | |
| 46 | Maryland | ~10K | 0.77× | |
| 47 | Arizona | ~10K | 0.76× | |
| 48 | Hawaii | ~2K | 0.74× | |
| 49 | Nevada | ~5K | 0.73× | |
| 50 | Delaware | ~1K | 0.69× |
The strongest cross-interests of the Level (video gaming) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fortinet | Technology & Electronics | 158.44× | ||
| 02 | Euphonium | Music & Radio | 67.45× | ||
| 03 | Liza Soberano | Movies & TV | 48.98× | ||
| 04 | Hackers | Movies & TV | 47.82× | ||
| 05 | King crab | Pets & Animals | 46.33× | ||
| 06 | American Truck Simulator | Games | 29.24× | ||
| 07 | Avast! | Technology & Electronics | 19.05× | ||
| 08 | Manny Machado | Sports | 17.94× | ||
| 09 | International education | Business & Career | 12.14× | ||
| 10 | Graphic novel | Literature | 7.93× | ||
| 11 | Anne Hathaway | Movies & TV | 7.43× | ||
| 12 | Web server | Technology & Electronics | 6.13× | ||
| 13 | Massively multiplayer online games | Games | 5.87× | ||
| 14 | Shrimp | Food & Beverages | 5.50× | ||
| 15 | Collectible card game | Games | 5.35× | ||
| 16 | Internet celebrity | Internet & Social Media | 4.06× | ||
| 17 | Anime and manga fandom | Literature | 3.97× | ||
| 18 | Diaper bag | Kids & Family | 3.85× | ||
| 19 | Mobile game | Games | 3.80× | ||
| 20 | Internet & Social Media | 2.97× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 4.18× | |
| Travelling | THRILL | 1.53× | |
| Spirituality | BALANCE | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.54× | |
| Design Affinity | PREMIUM | 0.60× | |
| DIY Mentality | THRILL | 0.66× |
Level (video gaming) has an estimated audience of 736,512 people in United States, concentrated in California and Michigan.
52.4% of Level (video gaming) fans are female, 47.6% are male, with an average age of 36.2 years.
Level (video gaming) fans show strongest brand affinity for Fortinet (158.44×), King crab (46.33×), and Hackers (47.82×) over the country average.
Level (video gaming) fans in United States are most concentrated in California (reach ~90K), Michigan (reach ~60K), and Texas (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Level (video gaming) itself, the audience over-indexes on King crab (46.33×), Hackers (47.82×), Euphonium (67.45×), and Anne Hathaway (7.43×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Level (video gaming). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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