A data profile of the people who buy, follow and care about Matching game in United States — modelled from more than twelve digital signal sources. Matching game has an estimated audience of 499,010 people in United States.
The average Matching game fan in United States is 33.2 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Puzzle video games, Pinterest, Cooking, with strongest over-indexing on Puzzle video games (6.56× the country average).
Demographically, the Matching game audience skews balanced with an average age of 33.2, and over-indexes on personality traits such as Need for Security, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Matching game fan in United States is balanced, around 33.2 years old, with strong Need for Security tendencies and a notable affinity for Puzzle video games.
The key figures that characterise the Matching game profile in United States.
49.9% are female, 50.1% are male, average age 33.2.
| Metric | Value |
|---|---|
| Female | 49.9% |
| Male | 50.1% |
| Average age | 33.2 |
| Estimated audience size | 499,010 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 13% | |
| 50+ | 12% |
Where the Matching game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~6K | 1.41× | |
| 02 | Arkansas | ~6K | 1.36× | |
| 03 | Wisconsin | ~10K | 1.32× | |
| 04 | Pennsylvania | ~20K | 1.27× | |
| 05 | Indiana | ~10K | 1.27× | |
| 06 | Minnesota | ~9K | 1.24× | |
| 07 | Kentucky | ~8K | 1.24× | |
| 08 | Missouri | ~10K | 1.23× | |
| 09 | Nebraska | ~3K | 1.23× | |
| 10 | Ohio | ~20K | 1.18× | |
| 11 | Iowa | ~5K | 1.18× | |
| 12 | Michigan | ~20K | 1.16× | |
| 13 | West Virginia | ~3K | 1.16× | |
| 14 | New Jersey | ~10K | 1.13× | |
| 15 | Delaware | ~2K | 1.10× | |
| 16 | Louisiana | ~7K | 1.08× | |
| 17 | Kansas | ~4K | 1.08× | |
| 18 | North Dakota | ~1K | 1.08× | |
| 19 | New Hampshire | ~2K | 1.07× | |
| 20 | Massachusetts | ~10K | 1.06× | |
| 21 | Alabama | ~7K | 1.06× | |
| 22 | Maine | ~2K | 1.06× | |
| 23 | Rhode Island | ~2K | 1.05× | |
| 24 | Connecticut | ~5K | 1.04× | |
| 25 | Tennessee | ~10K | 1.03× | |
| 26 | South Carolina | ~8K | 1.03× | |
| 27 | Oklahoma | ~6K | 1.02× | |
| 28 | South Dakota | ~1K | 1.02× | |
| 29 | Illinois | ~20K | 1.00× | |
| 30 | North Carolina | ~10K | 0.99× | |
| 31 | Vermont | <1K | 0.99× | |
| 32 | New York | ~30K | 0.95× | |
| 33 | Maryland | ~8K | 0.94× | |
| 34 | Georgia | ~10K | 0.93× | |
| 35 | Virginia | ~10K | 0.89× | |
| 36 | Idaho | ~2K | 0.88× | |
| 37 | Oregon | ~5K | 0.87× | |
| 38 | Florida | ~30K | 0.86× | |
| 39 | Montana | ~1K | 0.84× | |
| 40 | Arizona | ~8K | 0.83× | |
| 41 | Utah | ~4K | 0.83× | |
| 42 | Alaska | <1K | 0.82× | |
| 43 | Washington | ~8K | 0.80× | |
| 44 | Nevada | ~4K | 0.77× | |
| 45 | New Mexico | ~2K | 0.76× | |
| 46 | California | ~40K | 0.74× | |
| 47 | Texas | ~30K | 0.74× | |
| 48 | Hawaii | ~2K | 0.74× | |
| 49 | Colorado | ~6K | 0.72× | |
| 50 | Washington, District of Columbia | ~1K | 0.71× |
The strongest cross-interests of the Matching game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Coloring book | Kids & Family | 8.99× | ||
| 02 | Puzzle video games | Games | 6.56× | ||
| 03 | Solitaire | Games | 5.90× | ||
| 04 | Weather forecasting | Home & Garden | 4.53× | ||
| 05 | Card games | Games | 3.80× | ||
| 06 | Mobile game | Games | 2.97× | ||
| 07 | Internet & Social Media | 2.76× | |||
| 08 | Beauty salons | Beauty & Wellness | 2.51× | ||
| 09 | Internet & Social Media | 2.50× | |||
| 10 | Burger King | Food & Beverages | 2.45× | ||
| 11 | Walmart | Shopping | 2.32× | ||
| 12 | Recipes | Food & Beverages | 2.22× | ||
| 13 | Coupons | Shopping | 2.13× | ||
| 14 | EBay | Shopping | 2.06× | ||
| 15 | Cooking | Food & Beverages | 2.04× | ||
| 16 | Smartphones | Technology & Electronics | 2.00× | ||
| 17 | X | Internet & Social Media | 1.92× | ||
| 18 | Medicine | Business & Career | 1.85× | ||
| 19 | Home improvement | Home & Garden | 1.80× | ||
| 20 | Alcoholic beverages | Food & Beverages | 1.72× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.57× | |
| Patriotism | CONSERVATISM | 1.54× | |
| Price Sensitivity | PREMIUM | 1.47× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.54× | |
| Luxury Orientation | PREMIUM | 0.64× | |
| Design Affinity | PREMIUM | 0.68× |
Matching game has an estimated audience of 499,010 people in United States, concentrated in California and Texas.
49.9% of Matching game fans are female, 50.1% are male, with an average age of 33.2 years.
Matching game fans show strongest brand affinity for Puzzle video games (6.56×), Pinterest (2.76×), and Cooking (2.04×) over the country average.
Matching game fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Matching game itself, the audience over-indexes on Pinterest (2.76×), Cooking (2.04×), Solitaire (5.9×), and Walmart (2.32×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Matching game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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