Rascasse Audience Intelligence

Mega Man (video game) Audience in United States

A data profile of the people who buy, follow and care about Mega Man (video game) in United States — modelled from more than twelve digital signal sources. Mega Man (video game) has an estimated audience of 289,390 people in United States.

The average Mega Man (video game) fan in United States is 29.4 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Disney Infinity, Castlevania, Rayman, with strongest over-indexing on Disney Infinity (525.94× the country average).

Demographically, the Mega Man (video game) audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Mega Man (video game) fan in United States is more male, around 29.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Disney Infinity.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Mega Man (video game) profile in United States.

Audience size
289K
in United States
Gender
27.9%
72.1% male
Age
29.4
average years
Country rank
#49257
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mega Man (video game) fans

27.9% are female, 72.1% are male, average age 29.4.

Fig. 02

Gender split

27.9%
Female
72.1%
Male
Demographic split for Mega Man (video game) audience in United States
MetricValue
Female27.9%
Male72.1%
Average age29.4
Estimated audience size289,390
Fig. 03

Age distribution

Ø 29.4
average years
Age distribution of the Mega Man (video game) audience in United States
Age bracketShare%
16-1948%
20-2917%
30-3921%
40-4910%
50+4%
Fig. 04

Worldwide distribution

32.2%

of the worldwide Mega Man (video game) audience comes from United States.

Worldwide audience distribution share by country for Mega Man (video game)
CountryShare
United States32.2%
Japan6.9%
Brazil6.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mega Man (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Mega Man (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Maryland~8K1.53×
02California~40K1.29×
03Arizona~8K1.28×
04Texas~30K1.24×
05Nevada~3K1.22×
06Maine~1K1.18×
07Illinois~10K1.17×
08Georgia~10K1.14×
09Alaska<1K1.14×
10New York~20K1.13×
11New Jersey~8K1.13×
12Oklahoma~4K1.12×
13Florida~20K1.10×
14Alabama~4K1.10×
15Washington~6K1.09×
16Pennsylvania~10K1.07×
17Louisiana~4K1.07×
18Oregon~4K1.06×
19Utah~3K1.06×
20North Carolina~9K1.05×
21Virginia~7K1.05×
22Connecticut~3K1.05×
23Indiana~5K1.00×
24Kentucky~4K0.99×
25Ohio~9K0.98×
26Tennessee~6K0.98×
27Missouri~5K0.98×
28Idaho~1K0.98×
29Hawaii~1K0.98×
30Michigan~7K0.97×
31Massachusetts~5K0.97×
32Mississippi~2K0.97×
33Arkansas~2K0.96×
34New Mexico~1K0.95×
35Rhode Island<1K0.94×
36Delaware<1K0.94×
37New Hampshire~1K0.92×
38Kansas~2K0.91×
39Nebraska~1K0.90×
40South Carolina~4K0.89×
41West Virginia~1K0.88×
42Colorado~4K0.87×
43Vermont<1K0.86×
44Washington, District of Columbia<1K0.84×
45Minnesota~3K0.83×
46Wisconsin~4K0.81×
47North Dakota<1K0.81×
48Iowa~2K0.76×
49South Dakota<1K0.76×
50Montana<1K0.74×
Fig. 06

Affinity by region

Affinity by region — Mega Man (video game), United States
0.74×1.00×1.53×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mega Man (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mega Man (video game) audience
#·InterestCategoryAffinity×
01Disney InfinityGames525.94×
02RaymanGames160.46×
03CastlevaniaGames144.97×
04Chrono TriggerGames70.68×
05Robert TrujilloMusic & Radio66.08×
06Fruit BouquetsFood & Beverages43.96×
07Danica PatrickSports43.61×
08Devil May CryGames35.15×
09Fire EmblemGames34.41×
10Metal Gear SolidGames28.36×
11JumanjiMovies & TV21.42×
12Mario KartGames20.00×
13Max VerstappenSports16.34×
14RetrogamingGames9.42×
15Graphic novelLiterature9.15×
16My Hero AcademiaLiterature8.60×
17Collectible card gameGames6.73×
18CrunchyrollGames6.45×
19SteamGames6.42×
20Anime and manga fandomLiterature4.58×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mega Man (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mega Man (video game) audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.52×
Convenience OrientationPREMIUM1.38×
Urban LifestyleOPEN1.33×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mega Man (video game) audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.69×
Price SensitivityPREMIUM0.74×
Design AffinityPREMIUM0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mega Man (video game) have in United States?

Mega Man (video game) has an estimated audience of 289,390 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Mega Man (video game) fans?

27.9% of Mega Man (video game) fans are female, 72.1% are male, with an average age of 29.4 years.

03

Which brands do Mega Man (video game) fans like most?

Mega Man (video game) fans show strongest brand affinity for Disney Infinity (525.94×), Castlevania (144.97×), and Rayman (160.46×) over the country average.

04

Where do Mega Man (video game) fans live in United States?

Mega Man (video game) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Mega Man (video game) fans also like?

Beyond Mega Man (video game) itself, the audience over-indexes on Castlevania (144.97×), Rayman (160.46×), Danica Patrick (43.61×), and Chrono Trigger (70.68×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Mega Man (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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