A data profile of the people who buy, follow and care about Mobile operating system in United States — modelled from more than twelve digital signal sources. Mobile operating system has an estimated audience of 2,570,788 people in United States.
The average Mobile operating system fan in United States is 37.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile virtual network operator, Mobile game, Mobile phone accessories, with strongest over-indexing on Mobile virtual network operator (136.13× the country average).
Demographically, the Mobile operating system audience skews more male with an average age of 37.3, and over-indexes on personality traits such as Need for Security, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mobile operating system fan in United States is more male, around 37.3 years old, with strong Need for Security tendencies and a notable affinity for Mobile virtual network operator.
The key figures that characterise the Mobile operating system profile in United States.
36.0% are female, 64.0% are male, average age 37.3.
| Metric | Value |
|---|---|
| Female | 36.0% |
| Male | 64.0% |
| Average age | 37.3 |
| Estimated audience size | 2,570,788 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 22% | |
| 30-39 | 19% | |
| 40-49 | 17% | |
| 50+ | 18% |
of the worldwide Mobile operating system audience comes from United States.
| Country | Share |
|---|---|
| United States | 16.8% |
| India | 11.6% |
| United Kingdom | 4.0% |
Where the Mobile operating system audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Dakota | ~10K | 2.05× | |
| 02 | Vermont | ~6K | 1.31× | |
| 03 | Alaska | ~7K | 1.28× | |
| 04 | South Dakota | ~7K | 1.25× | |
| 05 | Montana | ~8K | 1.12× | |
| 06 | Delaware | ~8K | 1.11× | |
| 07 | West Virginia | ~10K | 1.08× | |
| 08 | Maine | ~10K | 1.08× | |
| 09 | Rhode Island | ~9K | 1.08× | |
| 10 | New Hampshire | ~10K | 1.06× | |
| 11 | Idaho | ~10K | 1.05× | |
| 12 | Washington, District of Columbia | ~8K | 1.05× | |
| 13 | Nebraska | ~10K | 1.03× | |
| 14 | Hawaii | ~10K | 1.03× | |
| 15 | New Mexico | ~10K | 1.02× | |
| 16 | Arkansas | ~20K | 0.99× | |
| 17 | Mississippi | ~20K | 0.99× | |
| 18 | Alabama | ~30K | 0.95× | |
| 19 | Kansas | ~20K | 0.95× | |
| 20 | South Carolina | ~40K | 0.94× | |
| 21 | Iowa | ~20K | 0.94× | |
| 22 | Kentucky | ~30K | 0.93× | |
| 23 | Oklahoma | ~30K | 0.93× | |
| 24 | Louisiana | ~30K | 0.92× | |
| 25 | Utah | ~20K | 0.92× | |
| 26 | Virginia | ~60K | 0.91× | |
| 27 | Nevada | ~20K | 0.91× | |
| 28 | Tennessee | ~50K | 0.90× | |
| 29 | Connecticut | ~20K | 0.90× | |
| 30 | Minnesota | ~30K | 0.89× | |
| 31 | Oregon | ~30K | 0.89× | |
| 32 | Missouri | ~40K | 0.88× | |
| 33 | Wisconsin | ~30K | 0.87× | |
| 34 | Indiana | ~40K | 0.86× | |
| 35 | Maryland | ~40K | 0.86× | |
| 36 | Colorado | ~30K | 0.85× | |
| 37 | Washington | ~40K | 0.84× | |
| 38 | Arizona | ~40K | 0.83× | |
| 39 | Massachusetts | ~40K | 0.83× | |
| 40 | Georgia | ~60K | 0.82× | |
| 41 | Michigan | ~50K | 0.81× | |
| 42 | New Jersey | ~50K | 0.81× | |
| 43 | North Carolina | ~60K | 0.80× | |
| 44 | Ohio | ~60K | 0.78× | |
| 45 | Pennsylvania | ~70K | 0.77× | |
| 46 | Illinois | ~60K | 0.76× | |
| 47 | New York | ~100K | 0.75× | |
| 48 | Florida | ~100K | 0.71× | |
| 49 | Texas | ~100K | 0.68× | |
| 50 | California | ~200K | 0.62× |
The strongest cross-interests of the Mobile operating system audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mobile virtual network operator | Technology & Electronics | 136.13× | ||
| 02 | Mobile phone accessories | Technology & Electronics | 22.26× | ||
| 03 | DevOps | Technology & Electronics | 22.08× | ||
| 04 | Bordeaux wine | Food & Beverages | 20.00× | ||
| 05 | Twilio | Technology & Electronics | 19.60× | ||
| 06 | International education | Business & Career | 17.76× | ||
| 07 | Mobile game | Games | 11.95× | ||
| 08 | Dropbox (service) | Technology & Electronics | 10.42× | ||
| 09 | Information security | Business & Career | 9.36× | ||
| 10 | Massively multiplayer online games | Games | 7.00× | ||
| 11 | IHeartRadio | Music & Radio | 6.12× | ||
| 12 | Smartwatch | Technology & Electronics | 5.98× | ||
| 13 | Dow Jones Industrial Average | Business & Career | 5.83× | ||
| 14 | Antique car | Cars & Mobility | 5.79× | ||
| 15 | E-book readers | Technology & Electronics | 4.73× | ||
| 16 | Computer hardware | Technology & Electronics | 4.43× | ||
| 17 | Pokémon | Games | 3.42× | ||
| 18 | Game consoles | Technology & Electronics | 3.41× | ||
| 19 | Android (operating system) | Technology & Electronics | 3.06× | ||
| 20 | Pizza Hut | Food & Beverages | 2.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 3.63× | |
| Family Orientation | CONSERVATISM | 2.07× | |
| Convenience Orientation | PREMIUM | 2.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.63× | |
| Creativity | OPEN | 0.66× | |
| Healthy Lifestyle | BALANCE | 0.73× |
Mobile operating system has an estimated audience of 2,570,788 people in United States, concentrated in California and Texas.
36.0% of Mobile operating system fans are female, 64.0% are male, with an average age of 37.3 years.
Mobile operating system fans show strongest brand affinity for Mobile virtual network operator (136.13×), Mobile game (11.95×), and Mobile phone accessories (22.26×) over the country average.
Mobile operating system fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Mobile operating system itself, the audience over-indexes on Mobile game (11.95×), Mobile phone accessories (22.26×), International education (17.76×), and Dropbox (service) (10.42×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mobile operating system. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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