Mortal Kombat (1992 video game) Audience in United States

Mortal Kombat (1992 video game) has an estimated audience of 556,737 people in United States. 20.5% are female, 79.5% are male, average age 30.0. Top brand affinities: Nebraska Cornhuskers, Captain America (1990 film), Dog breed, Car Seat Headrest, Israel.
Top brand affinities include Nebraska Cornhuskers, Captain America (1990 film), Dog breed, with strongest over-indexing on Nebraska Cornhuskers (40.8× the country average). Demographically, the Mortal Kombat (1992 video game) audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Mortal Kombat (1992 video game) fans
| Metric | Value |
|---|---|
| Female | 20.5% |
| Male | 79.5% |
| Average age | 30.0 |
| Estimated audience size | 556,737 |
Audience persona
The typical Mortal Kombat (1992 video game) fan in United States is more male, around 30.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Nebraska Cornhuskers.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Nebraska Cornhuskers | 40.8× | Sports |
| Captain America (1990 film) | 10.6× | Movies & TV |
| Dog breed | 1.96× | Pets & Animals |
| Car Seat Headrest | 26.56× | Music & Radio |
| Israel | 2.66× | Travel & Leisure |
| Hope For Paws | 25.49× | Pets & Animals |
| Jeep Grand Cherokee (WJ) | 7.68× | Cars & Mobility |
| Jezebel (film) | 8.24× | Movies & TV |
| Elsword | 18.55× | Games |
| Home construction | 1.63× | Home & Garden |
| Monogram | 4.24× | Home & Garden |
| Nebraska Cornhuskers football | 3.75× | Sports |
| 3D printing | 2.61× | Technology & Electronics |
| Grammarly | 4.19× | Business & Career |
| JDSU | 2.6× | Business & Career |
| Winemaking | 3.78× | Food & Beverages |
| Nationality | 1.72× | Politics & Society |
| Chili con carne | 6.21× | Food & Beverages |
| Coba | 30.73× | Travel & Leisure |
| Google Photos | 1.88× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.53 |
| LGBTQ+ Identity | OPEN | 1.32 |
| Extroversion | THRILL | 1.31 |
| Social Media Usage | JOY | 1.21 |
| Risk Appetite | THRILL | 1.2 |
| Urban Lifestyle | OPEN | 1.16 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 94.3% |
| Japan | 0.7% |
| Germany | 0.6% |
See Mortal Kombat (1992 video game) audiences in other countries
- Mortal Kombat (1992 video game) — Germany
- Mortal Kombat (1992 video game) — United Kingdom
- Mortal Kombat (1992 video game) — France
- Mortal Kombat (1992 video game) — Italy
- Mortal Kombat (1992 video game) — Spain
- Mortal Kombat (1992 video game) — Brazil
- Mortal Kombat (1992 video game) — Japan
- Mortal Kombat (1992 video game) — South Korea
- Mortal Kombat (1992 video game) — India
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How to read this data
Audience size is the estimated number of people in United States who actively search for Mortal Kombat (1992 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.