Mortal Kombat (1992 video game) Audience in United States

Mortal Kombat (1992 video game) logo

Mortal Kombat (1992 video game) has an estimated audience of 556,737 people in United States. 20.5% are female, 79.5% are male, average age 30.0. Top brand affinities: Prince of Persia, Mortal Kombat, Donkey Kong, Wizard World, GameCube.

Top brand affinities include Prince of Persia, Mortal Kombat, Donkey Kong, with strongest over-indexing on Prince of Persia (279.08× the country average). Demographically, the Mortal Kombat (1992 video game) audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity.

Category: Games · Type: Video / Board Game · Subtype: Video game

Demographics of Mortal Kombat (1992 video game) fans

Demographic split for Mortal Kombat (1992 video game) audience in United States
MetricValue
Female20.5%
Male79.5%
Average age30.0
Estimated audience size556,737

Audience persona

The typical Mortal Kombat (1992 video game) fan in United States is more male, around 30.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Prince of Persia.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Mortal Kombat (1992 video game) audience
BrandAffinityCategory
Prince of Persia279.08×Games
Mortal Kombat34.26×Games
Donkey Kong79.98×Games
Wizard World112.29×Literature
GameCube48.12×Games
Freddy vs. Jason46.32×Movies & TV
Atari40.8×Games
Role-playing26.56×Games
Super Mario World44.6×Games
Collectible card game10.57×Games
Anime and manga fandom7.15×Literature
Mobile game5.02×Games
Pokémon6.28×Games
Super Mario Bros.13.62×Games
Action role-playing game8.66×Games
Space Invaders38.94×Games
Stan Lee19.32×Movies & TV
Planet Fitness3.67×Sports
Kia Sportage18.55×Cars & Mobility
GameStop5.07×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Mortal Kombat (1992 video game) audience
TraitClusterScore
Early Adopter MentalityPOWER1.53
LGBTQ+ IdentityOPEN1.32
ExtroversionTHRILL1.31
Social Media UsageJOY1.21
Risk AppetiteTHRILL1.2
Urban LifestyleOPEN1.16

Worldwide distribution

Worldwide audience distribution share by country for Mortal Kombat (1992 video game)
CountryShare
United States94.3%
Japan0.7%
Germany0.6%

See Mortal Kombat (1992 video game) audiences in other countries

More Video game audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Mortal Kombat (1992 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.