Rascasse Audience Intelligence

Mortal Kombat (1992 video game) Audience in United States

A data profile of the people who buy, follow and care about Mortal Kombat (1992 video game) in United States — modelled from more than twelve digital signal sources. Mortal Kombat (1992 video game) has an estimated audience of 568,697 people in United States.

The average Mortal Kombat (1992 video game) fan in United States is 30.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Prince of Persia, Mortal Kombat, Donkey Kong, with strongest over-indexing on Prince of Persia (181.76× the country average).

Demographically, the Mortal Kombat (1992 video game) audience skews more male with an average age of 30.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Mortal Kombat (1992 video game) fan in United States is more male, around 30.0 years old, with strong Patriotism tendencies and a notable affinity for Prince of Persia.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Mortal Kombat (1992 video game) profile in United States.

Audience size
569K
in United States
Gender
20.5%
79.5% male
Age
30.0
average years
Country rank
#33937
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+1456%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mortal Kombat (1992 video game) fans

20.5% are female, 79.5% are male, average age 30.0.

Fig. 02

Gender split

20.5%
Female
79.5%
Male
Demographic split for Mortal Kombat (1992 video game) audience in United States
MetricValue
Female20.5%
Male79.5%
Average age30.0
Estimated audience size568,697
Fig. 03

Age distribution

Ø 30.0
average years
Age distribution of the Mortal Kombat (1992 video game) audience in United States
Age bracketShare%
16-1939%
20-2927%
30-3922%
40-499%
50+4%
Fig. 04

Worldwide distribution

75.4%

of the worldwide Mortal Kombat (1992 video game) audience comes from United States.

Worldwide audience distribution share by country for Mortal Kombat (1992 video game)
CountryShare
United States75.4%
Canada8.4%
India7.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mortal Kombat (1992 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Mortal Kombat (1992 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Texas~70K1.42×
02California~80K1.37×
03New Mexico~4K1.30×
04Hawaii~3K1.25×
05Louisiana~9K1.19×
06Nevada~6K1.19×
07Georgia~20K1.17×
08Mississippi~5K1.17×
09Arizona~10K1.14×
10Oklahoma~7K1.10×
11Alaska~1K1.10×
12Illinois~20K1.08×
13Arkansas~5K1.07×
14Tennessee~10K1.05×
15Maryland~10K1.05×
16Florida~40K1.02×
17New York~30K1.02×
18Ohio~20K1.01×
19North Carolina~20K1.00×
20Alabama~8K1.00×
21Rhode Island~2K1.00×
22Washington~10K0.99×
23West Virginia~3K0.99×
24Delaware~2K0.99×
25Missouri~9K0.98×
26Utah~5K0.98×
27Idaho~3K0.98×
28Michigan~10K0.97×
29Kentucky~7K0.97×
30South Carolina~8K0.96×
31North Dakota~1K0.96×
32Connecticut~5K0.95×
33Montana~1K0.95×
34South Dakota~1K0.95×
35Virginia~10K0.94×
36Indiana~10K0.94×
37Kansas~4K0.93×
38Vermont<1K0.93×
39Colorado~8K0.92×
40Maine~2K0.92×
41Pennsylvania~20K0.91×
42Oregon~6K0.91×
43Nebraska~3K0.91×
44New Jersey~10K0.89×
45Wisconsin~7K0.89×
46New Hampshire~2K0.89×
47Washington, District of Columbia~1K0.89×
48Iowa~4K0.86×
49Minnesota~7K0.84×
50Massachusetts~9K0.80×
Fig. 06

Affinity by region

Affinity by region — Mortal Kombat (1992 video game), United States
0.80×1.00×1.42×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mortal Kombat (1992 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mortal Kombat (1992 video game) audience
#·InterestCategoryAffinity×
01Prince of PersiaGames181.76×
02Wizard WorldLiterature67.10×
03Donkey KongGames64.27×
04Space InvadersGames53.66×
05Freddy vs. JasonMovies & TV50.40×
06Mortal KombatGames35.15×
07Role-playingGames31.58×
08GameCubeGames28.49×
09City-building gameGames24.75×
10Logan PaulMovies & TV17.71×
11Graphic novelLiterature8.62×
12ArrowMovies & TV8.15×
13Assassin's CreedGames7.74×
14Collectible card gameGames7.54×
15Arcade gameGames5.66×
16PokémonGames5.00×
17Anime and manga fandomLiterature4.82×
18GameStopGames4.46×
19Mobile gameGames3.97×
20SupermanMovies & TV2.25×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mortal Kombat (1992 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mortal Kombat (1992 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.67×
Early Adopter MentalityPOWER1.43×
Convenience OrientationPREMIUM1.32×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mortal Kombat (1992 video game) audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.55×
Price SensitivityPREMIUM0.60×
DIY MentalityTHRILL0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mortal Kombat (1992 video game) have in United States?

Mortal Kombat (1992 video game) has an estimated audience of 568,697 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Mortal Kombat (1992 video game) fans?

20.5% of Mortal Kombat (1992 video game) fans are female, 79.5% are male, with an average age of 30.0 years.

03

Which brands do Mortal Kombat (1992 video game) fans like most?

Mortal Kombat (1992 video game) fans show strongest brand affinity for Prince of Persia (181.76×), Mortal Kombat (35.15×), and Donkey Kong (64.27×) over the country average.

04

Where do Mortal Kombat (1992 video game) fans live in United States?

Mortal Kombat (1992 video game) fans in United States are most concentrated in California (reach ~80K), Texas (reach ~70K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Mortal Kombat (1992 video game) fans also like?

Beyond Mortal Kombat (1992 video game) itself, the audience over-indexes on Mortal Kombat (35.15×), Donkey Kong (64.27×), Freddy vs. Jason (50.4×), and Role-playing (31.58×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Mortal Kombat (1992 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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