A data profile of the people who buy, follow and care about Palworld in United States — modelled from more than twelve digital signal sources. Palworld has an estimated audience of 1,340,585 people in United States.
The average Palworld fan in United States is 29.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Mobile game, Anime and manga fandom, with strongest over-indexing on Pokémon (12× the country average).
Demographically, the Palworld audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Palworld fan in United States is more male, around 29.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon.
The key figures that characterise the Palworld profile in United States.
34.9% are female, 65.1% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 34.9% |
| Male | 65.1% |
| Average age | 29.4 |
| Estimated audience size | 1,340,585 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Palworld audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~9K | 1.38× | |
| 02 | Idaho | ~9K | 1.30× | |
| 03 | Washington | ~40K | 1.28× | |
| 04 | Oklahoma | ~20K | 1.27× | |
| 05 | Oregon | ~20K | 1.26× | |
| 06 | Alaska | ~4K | 1.25× | |
| 07 | Utah | ~20K | 1.22× | |
| 08 | Missouri | ~30K | 1.17× | |
| 09 | Arkansas | ~10K | 1.17× | |
| 10 | Kentucky | ~20K | 1.15× | |
| 11 | North Dakota | ~3K | 1.14× | |
| 12 | Kansas | ~10K | 1.11× | |
| 13 | Maine | ~6K | 1.11× | |
| 14 | Montana | ~4K | 1.11× | |
| 15 | Ohio | ~50K | 1.10× | |
| 16 | Indiana | ~30K | 1.10× | |
| 17 | Louisiana | ~20K | 1.08× | |
| 18 | Michigan | ~40K | 1.07× | |
| 19 | Wyoming | ~2K | 1.05× | |
| 20 | Hawaii | ~6K | 1.03× | |
| 21 | Iowa | ~10K | 1.02× | |
| 22 | Arizona | ~30K | 1.01× | |
| 23 | Tennessee | ~30K | 1.01× | |
| 24 | Pennsylvania | ~50K | 1.00× | |
| 25 | Texas | ~100K | 0.99× | |
| 26 | Nebraska | ~7K | 0.99× | |
| 27 | Minnesota | ~20K | 0.98× | |
| 28 | New Hampshire | ~5K | 0.98× | |
| 29 | Nevada | ~10K | 0.97× | |
| 30 | South Dakota | ~3K | 0.97× | |
| 31 | Colorado | ~20K | 0.95× | |
| 32 | Alabama | ~20K | 0.95× | |
| 33 | Wisconsin | ~20K | 0.94× | |
| 34 | California | ~100K | 0.92× | |
| 35 | Mississippi | ~10K | 0.92× | |
| 36 | North Carolina | ~40K | 0.91× | |
| 37 | Virginia | ~30K | 0.90× | |
| 38 | New Mexico | ~6K | 0.89× | |
| 39 | Georgia | ~40K | 0.88× | |
| 40 | Florida | ~80K | 0.85× | |
| 41 | Illinois | ~40K | 0.85× | |
| 42 | South Carolina | ~20K | 0.85× | |
| 43 | Delaware | ~3K | 0.85× | |
| 44 | Connecticut | ~10K | 0.82× | |
| 45 | Rhode Island | ~4K | 0.82× | |
| 46 | Maryland | ~20K | 0.81× | |
| 47 | Massachusetts | ~20K | 0.79× | |
| 48 | New York | ~60K | 0.76× | |
| 49 | New Jersey | ~20K | 0.69× | |
| 50 | Washington, District of Columbia | ~2K | 0.57× |
The strongest cross-interests of the Palworld audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon | Games | 12.00× | ||
| 02 | Anime and manga fandom | Literature | 5.18× | ||
| 03 | Final Fantasy | Games | 5.13× | ||
| 04 | Mobile game | Games | 4.65× | ||
| 05 | Collectible card game | Games | 4.57× | ||
| 06 | Gaming computer | Technology & Electronics | 4.40× | ||
| 07 | Massively multiplayer online games | Games | 4.32× | ||
| 08 | Call of Duty | Games | 3.32× | ||
| 09 | Fortnite | Games | 3.13× | ||
| 10 | Game consoles | Technology & Electronics | 2.87× | ||
| 11 | Role-playing games | Games | 2.66× | ||
| 12 | Manga | Literature | 2.63× | ||
| 13 | GameStop | Games | 2.58× | ||
| 14 | Comics | Literature | 2.41× | ||
| 15 | Online games | Games | 2.10× | ||
| 16 | Superman | Movies & TV | 2.03× | ||
| 17 | Science fiction movies | Movies & TV | 1.74× | ||
| 18 | FIFA World Cup | Sports | 1.73× | ||
| 19 | Android (operating system) | Technology & Electronics | 1.60× | ||
| 20 | Harry Potter | Movies & TV | 1.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.54× | |
| Patriotism | CONSERVATISM | 1.31× | |
| Extroversion | THRILL | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.63× | |
| Travelling | THRILL | 0.77× | |
| Tradition | CONSERVATISM | 0.79× |
Palworld has an estimated audience of 1,340,585 people in United States, concentrated in California and Texas.
34.9% of Palworld fans are female, 65.1% are male, with an average age of 29.4 years.
Palworld fans show strongest brand affinity for Pokémon (12×), Mobile game (4.65×), and Anime and manga fandom (5.18×) over the country average.
Palworld fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Palworld itself, the audience over-indexes on Mobile game (4.65×), Anime and manga fandom (5.18×), Superman (2.03×), and Game consoles (2.87×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Palworld. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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