Rascasse Audience Intelligence

Player versus player Audience in United States

A data profile of the people who buy, follow and care about Player versus player in United States — modelled from more than twelve digital signal sources. Player versus player has an estimated audience of 1,049,723 people in United States.

The average Player versus player fan in United States is 29.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Florida, Texas.

Top brand affinities include Mobile game, Reese, Lexicon (company), with strongest over-indexing on Mobile game (6.29× the country average).

Demographically, the Player versus player audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Player versus player fan in United States is more male, around 29.0 years old, with strong Social Media Usage tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Player versus player profile in United States.

Audience size
1M
in United States
Gender
11.1%
88.9% male
Age
29.0
average years
Country rank
#22924
Topic in United States
Fig. 01

Search interest · 12-month trend

+20%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Player versus player fans

11.1% are female, 88.9% are male, average age 29.0.

Fig. 02

Gender split

11.1%
Female
88.9%
Male
Demographic split for Player versus player audience in United States
MetricValue
Female11.1%
Male88.9%
Average age29.0
Estimated audience size1,049,723
Fig. 03

Age distribution

Ø 29.0
average years
Age distribution of the Player versus player audience in United States
Age bracketShare%
16-1946%
20-2926%
30-3916%
40-499%
50+4%
Fig. 04

Worldwide distribution

13.4%

of the worldwide Player versus player audience comes from United States.

Worldwide audience distribution share by country for Player versus player
CountryShare
United States13.4%
Spain13.3%
Portugal8.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Player versus player audience in United States is strongest.

Fig. 05

Top regions by affinity

Player versus player fans by region: top regions in United States
#RegionReachAffinity×
01New Mexico~30K5.72×
02Florida~90K1.29×
03California~100K1.21×
04Louisiana~20K1.19×
05Washington~20K1.18×
06Massachusetts~20K1.11×
07Virginia~30K1.03×
08Oregon~10K1.01×
09New York~60K1.00×
10Kansas~8K1.00×
11Arizona~20K0.99×
12Oklahoma~10K0.99×
13Washington, District of Columbia~3K0.99×
14New Jersey~30K0.98×
15Maryland~20K0.97×
16Texas~90K0.96×
17South Carolina~20K0.96×
18Kentucky~10K0.96×
19Tennessee~20K0.94×
20Rhode Island~3K0.94×
21Illinois~30K0.93×
22Georgia~30K0.93×
23North Dakota~2K0.93×
24Wisconsin~10K0.92×
25Connecticut~10K0.92×
26Idaho~5K0.92×
27West Virginia~5K0.92×
28Delaware~3K0.92×
29South Dakota~2K0.92×
30North Carolina~30K0.91×
31Colorado~20K0.91×
32Minnesota~10K0.91×
33Nevada~9K0.91×
34Hawaii~4K0.91×
35Montana~3K0.91×
36Alaska~2K0.91×
37Vermont~2K0.91×
38Indiana~20K0.90×
39Pennsylvania~30K0.89×
40Ohio~30K0.89×
41Utah~8K0.89×
42Arkansas~8K0.89×
43Iowa~8K0.88×
44Missouri~10K0.87×
45New Hampshire~4K0.87×
46Michigan~20K0.86×
47Maine~3K0.86×
48Nebraska~4K0.85×
49Mississippi~7K0.84×
50Alabama~10K0.83×
Fig. 06

Affinity by region

Affinity by region — Player versus player, United States
0.83×1.00×5.72×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Player versus player audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Player versus player audience
#·InterestCategoryAffinity×
01AssosSports62.27×
02Lexicon (company)Technology & Electronics59.45×
03Player versus environmentGames58.19×
04AwakeningsMusic & Radio34.62×
05ReeseMovies & TV33.81×
06Biscoff CookiesFood & Beverages29.03×
07G2 EsportsGames27.92×
08Breakfast at Tiffany's (film)Movies & TV18.33×
09Subway SurfersGames16.93×
10Einstein Bros. BagelsFood & Beverages12.13×
11WarcraftGames10.52×
12Video game developmentGames10.45×
13Video game cultureGames9.68×
14Video game industryGames9.15×
15Cold Stone CreameryFood & Beverages8.56×
16Platform gameGames8.11×
17Mobile gameGames6.29×
18Massively multiplayer online role-playing gamesGames5.56×
19Role-playing gamesGames4.13×
20GamerGames3.95×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Player versus player audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Player versus player audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.31×
Early Adopter MentalityPOWER1.22×
PatriotismCONSERVATISM1.14×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Player versus player audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.57×
MindfulnessBALANCE0.65×
CreativityOPEN0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Player versus player have in United States?

Player versus player has an estimated audience of 1,049,723 people in United States, concentrated in California and Florida.

02

What is the gender split and age of Player versus player fans?

11.1% of Player versus player fans are female, 88.9% are male, with an average age of 29.0 years.

03

Which brands do Player versus player fans like most?

Player versus player fans show strongest brand affinity for Mobile game (6.29×), Reese (33.81×), and Lexicon (company) (59.45×) over the country average.

04

Where do Player versus player fans live in United States?

Player versus player fans in United States are most concentrated in California (reach ~100K), Florida (reach ~90K), and Texas (reach ~90K). These three regions account for the largest share of the active audience.

05

What other brands do Player versus player fans also like?

Beyond Player versus player itself, the audience over-indexes on Reese (33.81×), Lexicon (company) (59.45×), Subway Surfers (16.93×), and Biscoff Cookies (29.03×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Player versus player. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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