A data profile of the people who buy, follow and care about Player versus player in United States — modelled from more than twelve digital signal sources. Player versus player has an estimated audience of 1,049,723 people in United States.
The average Player versus player fan in United States is 29.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Florida, Texas.
Top brand affinities include Mobile game, Reese, Lexicon (company), with strongest over-indexing on Mobile game (6.29× the country average).
Demographically, the Player versus player audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Player versus player fan in United States is more male, around 29.0 years old, with strong Social Media Usage tendencies and a notable affinity for Mobile game.
The key figures that characterise the Player versus player profile in United States.
11.1% are female, 88.9% are male, average age 29.0.
| Metric | Value |
|---|---|
| Female | 11.1% |
| Male | 88.9% |
| Average age | 29.0 |
| Estimated audience size | 1,049,723 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 4% |
of the worldwide Player versus player audience comes from United States.
| Country | Share |
|---|---|
| United States | 13.4% |
| Spain | 13.3% |
| Portugal | 8.2% |
Where the Player versus player audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Mexico | ~30K | 5.72× | |
| 02 | Florida | ~90K | 1.29× | |
| 03 | California | ~100K | 1.21× | |
| 04 | Louisiana | ~20K | 1.19× | |
| 05 | Washington | ~20K | 1.18× | |
| 06 | Massachusetts | ~20K | 1.11× | |
| 07 | Virginia | ~30K | 1.03× | |
| 08 | Oregon | ~10K | 1.01× | |
| 09 | New York | ~60K | 1.00× | |
| 10 | Kansas | ~8K | 1.00× | |
| 11 | Arizona | ~20K | 0.99× | |
| 12 | Oklahoma | ~10K | 0.99× | |
| 13 | Washington, District of Columbia | ~3K | 0.99× | |
| 14 | New Jersey | ~30K | 0.98× | |
| 15 | Maryland | ~20K | 0.97× | |
| 16 | Texas | ~90K | 0.96× | |
| 17 | South Carolina | ~20K | 0.96× | |
| 18 | Kentucky | ~10K | 0.96× | |
| 19 | Tennessee | ~20K | 0.94× | |
| 20 | Rhode Island | ~3K | 0.94× | |
| 21 | Illinois | ~30K | 0.93× | |
| 22 | Georgia | ~30K | 0.93× | |
| 23 | North Dakota | ~2K | 0.93× | |
| 24 | Wisconsin | ~10K | 0.92× | |
| 25 | Connecticut | ~10K | 0.92× | |
| 26 | Idaho | ~5K | 0.92× | |
| 27 | West Virginia | ~5K | 0.92× | |
| 28 | Delaware | ~3K | 0.92× | |
| 29 | South Dakota | ~2K | 0.92× | |
| 30 | North Carolina | ~30K | 0.91× | |
| 31 | Colorado | ~20K | 0.91× | |
| 32 | Minnesota | ~10K | 0.91× | |
| 33 | Nevada | ~9K | 0.91× | |
| 34 | Hawaii | ~4K | 0.91× | |
| 35 | Montana | ~3K | 0.91× | |
| 36 | Alaska | ~2K | 0.91× | |
| 37 | Vermont | ~2K | 0.91× | |
| 38 | Indiana | ~20K | 0.90× | |
| 39 | Pennsylvania | ~30K | 0.89× | |
| 40 | Ohio | ~30K | 0.89× | |
| 41 | Utah | ~8K | 0.89× | |
| 42 | Arkansas | ~8K | 0.89× | |
| 43 | Iowa | ~8K | 0.88× | |
| 44 | Missouri | ~10K | 0.87× | |
| 45 | New Hampshire | ~4K | 0.87× | |
| 46 | Michigan | ~20K | 0.86× | |
| 47 | Maine | ~3K | 0.86× | |
| 48 | Nebraska | ~4K | 0.85× | |
| 49 | Mississippi | ~7K | 0.84× | |
| 50 | Alabama | ~10K | 0.83× |
The strongest cross-interests of the Player versus player audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Assos | Sports | 62.27× | ||
| 02 | Lexicon (company) | Technology & Electronics | 59.45× | ||
| 03 | Player versus environment | Games | 58.19× | ||
| 04 | Awakenings | Music & Radio | 34.62× | ||
| 05 | Reese | Movies & TV | 33.81× | ||
| 06 | Biscoff Cookies | Food & Beverages | 29.03× | ||
| 07 | G2 Esports | Games | 27.92× | ||
| 08 | Breakfast at Tiffany's (film) | Movies & TV | 18.33× | ||
| 09 | Subway Surfers | Games | 16.93× | ||
| 10 | Einstein Bros. Bagels | Food & Beverages | 12.13× | ||
| 11 | Warcraft | Games | 10.52× | ||
| 12 | Video game development | Games | 10.45× | ||
| 13 | Video game culture | Games | 9.68× | ||
| 14 | Video game industry | Games | 9.15× | ||
| 15 | Cold Stone Creamery | Food & Beverages | 8.56× | ||
| 16 | Platform game | Games | 8.11× | ||
| 17 | Mobile game | Games | 6.29× | ||
| 18 | Massively multiplayer online role-playing games | Games | 5.56× | ||
| 19 | Role-playing games | Games | 4.13× | ||
| 20 | Gamer | Games | 3.95× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.31× | |
| Early Adopter Mentality | POWER | 1.22× | |
| Patriotism | CONSERVATISM | 1.14× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.57× | |
| Mindfulness | BALANCE | 0.65× | |
| Creativity | OPEN | 0.73× |
Player versus player has an estimated audience of 1,049,723 people in United States, concentrated in California and Florida.
11.1% of Player versus player fans are female, 88.9% are male, with an average age of 29.0 years.
Player versus player fans show strongest brand affinity for Mobile game (6.29×), Reese (33.81×), and Lexicon (company) (59.45×) over the country average.
Player versus player fans in United States are most concentrated in California (reach ~100K), Florida (reach ~90K), and Texas (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Player versus player itself, the audience over-indexes on Reese (33.81×), Lexicon (company) (59.45×), Subway Surfers (16.93×), and Biscoff Cookies (29.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Player versus player. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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