Player versus player Audience in United States

Player versus player has an estimated audience of 1,049,723 people in United States. 11.1% are female, 88.9% are male, average age 29.0. Top regions: California, Florida, Texas. Top brand affinities: Mobile game, Reese, Lexicon (company), Subway Surfers, Platform game.
The average Player versus player fan in United States is 29.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Florida, Texas. Top brand affinities include Mobile game, Reese, Lexicon (company), with strongest over-indexing on Mobile game (6.29× the country average). Demographically, the Player versus player audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Player versus player fans
| Metric | Value |
|---|---|
| Female | 11.1% |
| Male | 88.9% |
| Average age | 29.0 |
| Estimated audience size | 1,049,723 |
Audience persona
The typical Player versus player fan in United States is more male, around 29.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 140,856 | 1.22× |
| Florida | 92,812 | 1.31× |
| Texas | 89,130 | 0.99× |
| New York | 60,092 | 1.02× |
| New Mexico | 35,635 | 6.77× |
| Illinois | 32,464 | 0.93× |
| Pennsylvania | 30,453 | 0.86× |
| Georgia | 29,240 | 0.9× |
| Ohio | 29,058 | 0.9× |
| Virginia | 28,815 | 1.13× |
| North Carolina | 28,201 | 0.89× |
| Washington | 27,469 | 1.3× |
| New Jersey | 27,420 | 1.03× |
| Massachusetts | 25,590 | 1.24× |
| Michigan | 23,795 | 0.87× |
| Arizona | 21,903 | 1.02× |
| Tennessee | 19,095 | 0.91× |
| Maryland | 17,886 | 0.99× |
| Indiana | 15,797 | 0.82× |
| Colorado | 15,665 | 0.95× |
| South Carolina | 14,584 | 0.92× |
| Wisconsin | 14,486 | 0.92× |
| Missouri | 13,726 | 0.81× |
| Minnesota | 13,535 | 0.9× |
| Oregon | 12,548 | 1.04× |
| Louisiana | 11,676 | 0.86× |
| Oklahoma | 10,418 | 0.89× |
| Kentucky | 10,379 | 0.79× |
| Alabama | 9,573 | 0.65× |
| Connecticut | 9,367 | 0.89× |
| Nevada | 8,829 | 0.87× |
| Kansas | 8,167 | 0.99× |
| Utah | 8,079 | 0.86× |
| Iowa | 6,795 | 0.79× |
| Arkansas | 6,320 | 0.73× |
| Mississippi | 5,830 | 0.67× |
| Idaho | 4,011 | 0.76× |
| Nebraska | 3,883 | 0.74× |
| Hawaii | 3,833 | 0.85× |
| West Virginia | 3,717 | 0.76× |
| Washington, District of Columbia | 3,423 | 1.09× |
| New Hampshire | 3,327 | 0.8× |
| Rhode Island | 2,897 | 0.87× |
| Maine | 2,894 | 0.77× |
| Delaware | 2,370 | 0.82× |
| Montana | 2,179 | 0.75× |
| South Dakota | 1,546 | 0.64× |
| Vermont | 1,441 | 0.78× |
| North Dakota | 1,440 | 0.67× |
| Alaska | 1,406 | 0.63× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mobile game | 6.29× | Games |
| Reese | 33.81× | Movies & TV |
| Lexicon (company) | 59.45× | Technology & Electronics |
| Subway Surfers | 16.93× | Games |
| Platform game | 8.11× | Games |
| Biscoff Cookies | 29.03× | Food & Beverages |
| Video game industry | 9.15× | Games |
| Einstein Bros. Bagels | 12.13× | Food & Beverages |
| Awakenings | 34.62× | Music & Radio |
| Assos | 62.27× | Sports |
| Video game culture | 9.68× | Games |
| Breakfast at Tiffany's (film) | 18.33× | Movies & TV |
| Gamer | 3.95× | Games |
| Warcraft | 10.52× | Games |
| Massively multiplayer online role-playing games | 5.56× | Games |
| Cold Stone Creamery | 8.56× | Food & Beverages |
| Role-playing games | 4.13× | Games |
| G2 Esports | 27.92× | Games |
| Superman | 1.83× | Movies & TV |
| Video game development | 10.45× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.51 |
| LGBTQ+ Identity | OPEN | 1.08 |
| Extroversion | THRILL | 1.04 |
| Patriotism | CONSERVATISM | 1.01 |
| Need for Security | CONSERVATISM | 1 |
| Social Media Usage | JOY | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 13.4% |
| Spain | 13.3% |
| Portugal | 8.3% |
See Player versus player audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Player versus player have in United States?
Player versus player has an estimated audience of 1,049,723 people in United States, concentrated in California and Florida.
What is the gender split and age of Player versus player fans?
11.1% of Player versus player fans are female, 88.9% are male, with an average age of 29.0 years.
Which brands do Player versus player fans like most?
Player versus player fans show strongest brand affinity for Mobile game (6.29×), Reese (33.81×), and Lexicon (company) (59.45×) over the country average.
Where do Player versus player fans live in United States?
Player versus player fans in United States are most concentrated in California (reach 140,856), Florida (reach 92,812), and Texas (reach 89,130). These three regions account for the largest share of the active audience.
What other brands do Player versus player fans also like?
Beyond Player versus player itself, the audience over-indexes on Reese (33.81×), Lexicon (company) (59.45×), Subway Surfers (16.93×), and Platform game (8.11×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Player versus player. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.