The Crucible Audience in United States
The Crucible has an estimated audience of 994,662 people in United States. 44.5% are female, 55.5% are male, average age 36.8. Top regions: California, Texas, Florida. Top brand affinities: Call of Duty, Electronic sports, Xbox, Role-playing games, Fortnite.
The average The Crucible fan in United States is 36.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Call of Duty, Electronic sports, Xbox, with strongest over-indexing on Call of Duty (6.44× the country average). Demographically, the The Crucible audience skews more male with an average age of 36.8, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Literature · Type: Book / Manga / Comic · Subtype: Novel
Demographics of The Crucible fans
| Metric | Value |
|---|---|
| Female | 44.5% |
| Male | 55.5% |
| Average age | 36.8 |
| Estimated audience size | 994,662 |
Audience persona
The typical The Crucible fan in United States is more male, around 36.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Call of Duty.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 128,937 | 1.18× |
| Texas | 85,412 | 1× |
| Florida | 61,441 | 0.91× |
| New York | 59,438 | 1.07× |
| Georgia | 39,815 | 1.3× |
| Pennsylvania | 35,892 | 1.07× |
| North Carolina | 33,814 | 1.13× |
| Virginia | 31,494 | 1.3× |
| Massachusetts | 28,822 | 1.47× |
| Illinois | 27,667 | 0.83× |
| Ohio | 26,594 | 0.87× |
| New Jersey | 26,345 | 1.04× |
| Michigan | 24,874 | 0.96× |
| Tennessee | 22,556 | 1.13× |
| Maryland | 21,581 | 1.26× |
| Arizona | 20,014 | 0.99× |
| South Carolina | 19,902 | 1.33× |
| Washington | 18,478 | 0.93× |
| Indiana | 15,672 | 0.86× |
| Missouri | 13,894 | 0.87× |
| Wisconsin | 13,812 | 0.92× |
| Alabama | 12,805 | 0.92× |
| Connecticut | 12,090 | 1.21× |
| Colorado | 12,065 | 0.77× |
| Minnesota | 11,841 | 0.83× |
| Louisiana | 11,623 | 0.91× |
| Oklahoma | 10,997 | 1× |
| Kentucky | 10,941 | 0.88× |
| Oregon | 9,647 | 0.85× |
| Utah | 9,540 | 1.07× |
| Nevada | 8,055 | 0.84× |
| Arkansas | 7,993 | 0.98× |
| Mississippi | 7,659 | 0.93× |
| Washington, District of Columbia | 7,603 | 2.54× |
| Kansas | 7,588 | 0.97× |
| Iowa | 7,148 | 0.87× |
| Idaho | 4,866 | 0.98× |
| West Virginia | 4,558 | 0.98× |
| New Hampshire | 4,352 | 1.11× |
| New Mexico | 3,893 | 0.78× |
| Nebraska | 3,862 | 0.77× |
| Maine | 3,786 | 1.06× |
| Rhode Island | 3,505 | 1.11× |
| Hawaii | 2,386 | 0.56× |
| North Dakota | 2,282 | 1.12× |
| Montana | 2,143 | 0.78× |
| Delaware | 2,017 | 0.74× |
| South Dakota | 1,853 | 0.81× |
| Alaska | 1,622 | 0.76× |
| Vermont | 1,500 | 0.86× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Call of Duty | 6.44× | Games |
| Electronic sports | 6.07× | Sports |
| Xbox | 3.56× | Games |
| Role-playing games | 2.37× | Games |
| Fortnite | 2.39× | Games |
| Golden State Warriors | 1.73× | Sports |
| GameStop | 1.89× | Games |
| Ultimate Fighting Championship | 1.56× | Sports |
| Los Angeles Lakers | 1.63× | Sports |
| New England Patriots | 1.83× | Sports |
| Pittsburgh Steelers | 1.78× | Sports |
| LeBron James | 1.72× | Sports |
| Action games | 1.85× | Games |
| Boston Celtics | 1.74× | Sports |
| League of Legends | 2× | Games |
| Strategy games | 1.8× | Games |
| Miami Heat | 1.52× | Sports |
| Seattle Seahawks | 1.62× | Sports |
| Tampa Bay Buccaneers | 1.74× | Sports |
| Cleveland Browns | 1.61× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.22 |
| LGBTQ+ Identity | OPEN | 1.15 |
| Social Media Usage | JOY | 1.1 |
| Extroversion | THRILL | 1.05 |
| Individualism | JOY | 1.02 |
| Spirituality | BALANCE | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 78.5% |
| United Kingdom | 10.5% |
| South Africa | 2.5% |
See The Crucible audiences in other countries
More Novel audiences in United States
- First Epistle to the Thessalonians (8,784,930)
- Jurassic Park (novel) (6,271,738)
- Prime time (4,868,765)
- Star Wars: The Force Awakens (3,782,264)
- Book of Revelation (3,636,202)
Frequently asked questions
How many fans does The Crucible have in United States?
The Crucible has an estimated audience of 994,662 people in United States, concentrated in California and Texas.
What is the gender split and age of The Crucible fans?
44.5% of The Crucible fans are female, 55.5% are male, with an average age of 36.8 years.
Which brands do The Crucible fans like most?
The Crucible fans show strongest brand affinity for Call of Duty (6.44×), Electronic sports (6.07×), and Xbox (3.56×) over the country average.
Where do The Crucible fans live in United States?
The Crucible fans in United States are most concentrated in California (reach 128,937), Texas (reach 85,412), and Florida (reach 61,441). These three regions account for the largest share of the active audience.
What other brands do The Crucible fans also like?
Beyond The Crucible itself, the audience over-indexes on Electronic sports (6.07×), Xbox (3.56×), Role-playing games (2.37×), and Fortnite (2.39×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for The Crucible. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.