A data profile of the people who buy, follow and care about Tomb Raider: Legend in United States — modelled from more than twelve digital signal sources. Tomb Raider: Legend has an estimated audience of 124,632 people in United States.
The average Tomb Raider: Legend fan in United States is 28.6 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Urban Dictionary, Horizon Zero Dawn, Mass Effect, with strongest over-indexing on Urban Dictionary (64.2× the country average).
Demographically, the Tomb Raider: Legend audience skews balanced with an average age of 28.6, and over-indexes on personality traits such as Convenience Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tomb Raider: Legend fan in United States is balanced, around 28.6 years old, with strong Convenience Orientation tendencies and a notable affinity for Urban Dictionary.
The key figures that characterise the Tomb Raider: Legend profile in United States.
49.0% are female, 51.0% are male, average age 28.6.
| Metric | Value |
|---|---|
| Female | 49.0% |
| Male | 51.0% |
| Average age | 28.6 |
| Estimated audience size | 124,632 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 52% | |
| 20-29 | 20% | |
| 30-39 | 14% | |
| 40-49 | 10% | |
| 50+ | 4% |
Where the Tomb Raider: Legend audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~2K | 1.18× | |
| 02 | Ohio | ~4K | 1.14× | |
| 03 | Oregon | ~2K | 1.14× | |
| 04 | Indiana | ~3K | 1.13× | |
| 05 | Washington | ~3K | 1.10× | |
| 06 | West Virginia | <1K | 1.08× | |
| 07 | Michigan | ~4K | 1.07× | |
| 08 | Pennsylvania | ~4K | 1.06× | |
| 09 | Tennessee | ~3K | 1.06× | |
| 10 | Missouri | ~2K | 1.06× | |
| 11 | Arkansas | ~1K | 1.06× | |
| 12 | Illinois | ~4K | 1.05× | |
| 13 | Alabama | ~2K | 1.05× | |
| 14 | Oklahoma | ~1K | 1.04× | |
| 15 | Maine | <1K | 1.04× | |
| 16 | Nevada | ~1K | 1.03× | |
| 17 | Delaware | <1K | 1.03× | |
| 18 | New York | ~7K | 1.02× | |
| 19 | North Carolina | ~4K | 1.02× | |
| 20 | California | ~10K | 1.01× | |
| 21 | Texas | ~10K | 1.01× | |
| 22 | Georgia | ~4K | 1.01× | |
| 23 | Louisiana | ~2K | 1.01× | |
| 24 | Alaska | <1K | 1.01× | |
| 25 | Utah | ~1K | 1.00× | |
| 26 | Mississippi | ~1K | 1.00× | |
| 27 | New Mexico | <1K | 1.00× | |
| 28 | Rhode Island | <1K | 1.00× | |
| 29 | Florida | ~8K | 0.99× | |
| 30 | Arizona | ~3K | 0.99× | |
| 31 | New Hampshire | <1K | 0.99× | |
| 32 | Montana | <1K | 0.99× | |
| 33 | Vermont | <1K | 0.99× | |
| 34 | Virginia | ~3K | 0.98× | |
| 35 | South Dakota | <1K | 0.98× | |
| 36 | Colorado | ~2K | 0.97× | |
| 37 | South Carolina | ~2K | 0.97× | |
| 38 | Connecticut | ~1K | 0.97× | |
| 39 | Kansas | <1K | 0.97× | |
| 40 | Idaho | <1K | 0.97× | |
| 41 | North Dakota | <1K | 0.97× | |
| 42 | Minnesota | ~2K | 0.96× | |
| 43 | Nebraska | <1K | 0.96× | |
| 44 | Massachusetts | ~2K | 0.95× | |
| 45 | Maryland | ~2K | 0.95× | |
| 46 | Iowa | <1K | 0.94× | |
| 47 | New Jersey | ~3K | 0.93× | |
| 48 | Wisconsin | ~2K | 0.93× | |
| 49 | Hawaii | <1K | 0.93× | |
| 50 | Washington, District of Columbia | <1K | 0.92× |
The strongest cross-interests of the Tomb Raider: Legend audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Horizon Zero Dawn | Games | 69.17× | ||
| 02 | Urban Dictionary | Internet & Social Media | 64.20× | ||
| 03 | Mass Effect | Games | 59.50× | ||
| 04 | Wii Sports | Games | 57.28× | ||
| 05 | Metal Gear Solid | Games | 52.27× | ||
| 06 | Chrono Trigger | Games | 43.90× | ||
| 07 | Tekken 7 | Games | 41.40× | ||
| 08 | Prince of Persia | Games | 38.38× | ||
| 09 | Tomb Raider | Games | 37.20× | ||
| 10 | Fallout (series) | Games | 19.22× | ||
| 11 | Mario Kart | Games | 14.11× | ||
| 12 | Pink | Music & Radio | 12.51× | ||
| 13 | Assassin's Creed | Games | 9.79× | ||
| 14 | Retrogaming | Games | 7.70× | ||
| 15 | GameStop | Games | 6.66× | ||
| 16 | Action role-playing game | Games | 6.44× | ||
| 17 | Jimmy John's | Food & Beverages | 5.62× | ||
| 18 | Pokémon | Games | 5.25× | ||
| 19 | Pizza Hut | Food & Beverages | 4.21× | ||
| 20 | Subway | Food & Beverages | 3.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.95× | |
| Patriotism | CONSERVATISM | 1.66× | |
| Early Adopter Mentality | POWER | 1.61× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.59× | |
| Design Affinity | PREMIUM | 0.61× | |
| Creativity | OPEN | 0.64× |
Tomb Raider: Legend has an estimated audience of 124,632 people in United States, concentrated in California and Texas.
49.0% of Tomb Raider: Legend fans are female, 51.0% are male, with an average age of 28.6 years.
Tomb Raider: Legend fans show strongest brand affinity for Urban Dictionary (64.2×), Horizon Zero Dawn (69.17×), and Mass Effect (59.5×) over the country average.
Tomb Raider: Legend fans in United States are most concentrated in California (reach ~10K), Texas (reach ~10K), and Florida (reach ~8K). These three regions account for the largest share of the active audience.
Beyond Tomb Raider: Legend itself, the audience over-indexes on Horizon Zero Dawn (69.17×), Mass Effect (59.5×), Metal Gear Solid (52.27×), and Fallout (series) (19.22×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tomb Raider: Legend. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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