Turn-based tactics Audience in United States

Turn-based tactics has an estimated audience of 407,515 people in United States. 18.2% are female, 81.8% are male, average age 34.6. Top brand affinities: Darkest Dungeon, Autism Awareness, Diabetes mellitus awareness, Scooby-Doo, Magic: The Gathering.
Top brand affinities include Darkest Dungeon, Autism Awareness, Diabetes mellitus awareness, with strongest over-indexing on Darkest Dungeon (202.33× the country average). Demographically, the Turn-based tactics audience skews more male with an average age of 34.6, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Turn-based tactics fans
| Metric | Value |
|---|---|
| Female | 18.2% |
| Male | 81.8% |
| Average age | 34.6 |
| Estimated audience size | 407,515 |
Audience persona
The typical Turn-based tactics fan in United States is more male, around 34.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Darkest Dungeon.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Darkest Dungeon | 202.33× | Games |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Scooby-Doo | 9.92× | Movies & TV |
| Magic: The Gathering | 19.94× | Games |
| Bandai Namco | 76.61× | Games |
| Strategy games | 12.36× | Games |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Tower defense | 32.86× | Games |
| The Legend of Zelda | 11.37× | Games |
| GameStop | 6.36× | Games |
| Income tax | 13.19× | Business & Career |
| Checkers | 14.11× | Food & Beverages |
| Warframe | 30.19× | Games |
| Pokémon | 5.75× | Games |
| Diablo (series) | 14.53× | Games |
| Planet Fitness | 3.76× | Sports |
| World of Warcraft | 7.65× | Games |
| Superman | 2.3× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.99 |
| Individualism | JOY | 1.46 |
| LGBTQ+ Identity | OPEN | 1.09 |
| Social Media Usage | JOY | 1.05 |
| Convenience Orientation | PREMIUM | 0.94 |
| Family Orientation | CONSERVATISM | 0.93 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.7% |
| Japan | 8.6% |
| Germany | 7.6% |
See Turn-based tactics audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Turn-based tactics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.