A data profile of the people who buy, follow and care about Turn-based tactics in United States — modelled from more than twelve digital signal sources. Turn-based tactics has an estimated audience of 407,515 people in United States.
The average Turn-based tactics fan in United States is 34.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Darkest Dungeon, Strategy games, Checkers, with strongest over-indexing on Darkest Dungeon (181.05× the country average).
Demographically, the Turn-based tactics audience skews more male with an average age of 34.6, and over-indexes on personality traits such as Individualism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Turn-based tactics fan in United States is more male, around 34.6 years old, with strong Individualism tendencies and a notable affinity for Darkest Dungeon.
The key figures that characterise the Turn-based tactics profile in United States.
18.2% are female, 81.8% are male, average age 34.6.
| Metric | Value |
|---|---|
| Female | 18.2% |
| Male | 81.8% |
| Average age | 34.6 |
| Estimated audience size | 407,515 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 26% | |
| 30-39 | 21% | |
| 40-49 | 15% | |
| 50+ | 11% |
Where the Turn-based tactics audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.18× | |
| 02 | Vermont | <1K | 1.17× | |
| 03 | Montana | ~1K | 1.09× | |
| 04 | Hawaii | ~2K | 1.05× | |
| 05 | Nebraska | ~2K | 1.04× | |
| 06 | West Virginia | ~2K | 1.04× | |
| 07 | New Hampshire | ~2K | 1.04× | |
| 08 | North Dakota | <1K | 1.04× | |
| 09 | South Dakota | <1K | 1.03× | |
| 10 | Rhode Island | ~1K | 1.02× | |
| 11 | Washington, District of Columbia | ~1K | 1.02× | |
| 12 | Delaware | ~1K | 1.02× | |
| 13 | Mississippi | ~3K | 1.01× | |
| 14 | Arkansas | ~3K | 1.01× | |
| 15 | Iowa | ~3K | 1.01× | |
| 16 | Kansas | ~3K | 1.01× | |
| 17 | Idaho | ~2K | 1.01× | |
| 18 | Utah | ~4K | 1.00× | |
| 19 | New Mexico | ~2K | 1.00× | |
| 20 | Maine | ~1K | 1.00× | |
| 21 | Oklahoma | ~4K | 0.99× | |
| 22 | Nevada | ~4K | 0.99× | |
| 23 | Alabama | ~6K | 0.98× | |
| 24 | Kentucky | ~5K | 0.98× | |
| 25 | Oregon | ~5K | 0.98× | |
| 26 | Connecticut | ~4K | 0.98× | |
| 27 | Missouri | ~6K | 0.97× | |
| 28 | Louisiana | ~5K | 0.97× | |
| 29 | Wisconsin | ~6K | 0.96× | |
| 30 | South Carolina | ~6K | 0.96× | |
| 31 | Tennessee | ~8K | 0.95× | |
| 32 | Indiana | ~7K | 0.95× | |
| 33 | Minnesota | ~6K | 0.95× | |
| 34 | Arizona | ~8K | 0.94× | |
| 35 | Washington | ~8K | 0.94× | |
| 36 | Maryland | ~7K | 0.94× | |
| 37 | Colorado | ~6K | 0.94× | |
| 38 | Michigan | ~10K | 0.93× | |
| 39 | Massachusetts | ~7K | 0.93× | |
| 40 | New Jersey | ~10K | 0.92× | |
| 41 | Virginia | ~9K | 0.92× | |
| 42 | Ohio | ~10K | 0.91× | |
| 43 | Georgia | ~10K | 0.91× | |
| 44 | North Carolina | ~10K | 0.91× | |
| 45 | Pennsylvania | ~10K | 0.90× | |
| 46 | Illinois | ~10K | 0.89× | |
| 47 | Florida | ~20K | 0.84× | |
| 48 | New York | ~20K | 0.84× | |
| 49 | Texas | ~30K | 0.81× | |
| 50 | California | ~30K | 0.76× |
The strongest cross-interests of the Turn-based tactics audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Darkest Dungeon | Games | 181.05× | ||
| 02 | Bandai Namco | Games | 67.24× | ||
| 03 | Desperados | Food & Beverages | 59.66× | ||
| 04 | Warframe | Games | 37.03× | ||
| 05 | Tower defense | Games | 32.92× | ||
| 06 | Checkers | Food & Beverages | 24.40× | ||
| 07 | Magic: The Gathering | Games | 18.36× | ||
| 08 | Diablo (series) | Games | 17.68× | ||
| 09 | Assassin's Creed | Games | 14.57× | ||
| 10 | Strategy games | Games | 14.23× | ||
| 11 | Extraterrestrial life | Politics & Society | 11.49× | ||
| 12 | Patreon | Internet & Social Media | 9.09× | ||
| 13 | The Legend of Zelda | Games | 7.92× | ||
| 14 | World of Warcraft | Games | 7.84× | ||
| 15 | GameStop | Games | 7.28× | ||
| 16 | Simulation games | Games | 6.92× | ||
| 17 | Scooby-Doo | Movies & TV | 5.65× | ||
| 18 | Pokémon | Games | 5.63× | ||
| 19 | Virtual reality | Technology & Electronics | 5.54× | ||
| 20 | Role-playing games | Games | 4.42× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 2.51× | |
| Early Adopter Mentality | POWER | 2.34× | |
| Convenience Orientation | PREMIUM | 1.76× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.50× | |
| Design Affinity | PREMIUM | 0.54× | |
| Creativity | OPEN | 0.59× |
Turn-based tactics has an estimated audience of 407,515 people in United States, concentrated in California and Texas.
18.2% of Turn-based tactics fans are female, 81.8% are male, with an average age of 34.6 years.
Turn-based tactics fans show strongest brand affinity for Darkest Dungeon (181.05×), Strategy games (14.23×), and Checkers (24.4×) over the country average.
Turn-based tactics fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Turn-based tactics itself, the audience over-indexes on Strategy games (14.23×), Checkers (24.4×), Magic: The Gathering (18.36×), and Bandai Namco (67.24×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Turn-based tactics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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