A data profile of the people who buy, follow and care about Unreal Engine in United States — modelled from more than twelve digital signal sources. Unreal Engine has an estimated audience of 1,234,537 people in United States.
The average Unreal Engine fan in United States is 31.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dropbox (service), Micro Center, Rosie O'Donnell, with strongest over-indexing on Dropbox (service) (23.54× the country average).
Demographically, the Unreal Engine audience skews more male with an average age of 31.2, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Unreal Engine fan in United States is more male, around 31.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Dropbox (service).
The key figures that characterise the Unreal Engine profile in United States.
26.4% are female, 73.6% are male, average age 31.2.
| Metric | Value |
|---|---|
| Female | 26.4% |
| Male | 73.6% |
| Average age | 31.2 |
| Estimated audience size | 1,234,537 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 25% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 7% |
of the worldwide Unreal Engine audience comes from United States.
| Country | Share |
|---|---|
| United States | 21.6% |
| Japan | 7.2% |
| China | 6.6% |
Where the Unreal Engine audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~40K | 1.48× | |
| 02 | California | ~200K | 1.45× | |
| 03 | Utah | ~20K | 1.45× | |
| 04 | Oregon | ~20K | 1.29× | |
| 05 | Idaho | ~7K | 1.12× | |
| 06 | Oklahoma | ~20K | 1.10× | |
| 07 | Nevada | ~10K | 1.10× | |
| 08 | Massachusetts | ~30K | 1.09× | |
| 09 | New York | ~70K | 1.08× | |
| 10 | Georgia | ~40K | 1.08× | |
| 11 | Virginia | ~30K | 1.07× | |
| 12 | Arkansas | ~10K | 1.07× | |
| 13 | Alaska | ~3K | 1.07× | |
| 14 | North Carolina | ~40K | 1.06× | |
| 15 | Vermont | ~2K | 1.05× | |
| 16 | New Hampshire | ~5K | 1.04× | |
| 17 | Texas | ~100K | 1.03× | |
| 18 | Arizona | ~30K | 1.03× | |
| 19 | Colorado | ~20K | 1.03× | |
| 20 | Hawaii | ~5K | 1.01× | |
| 21 | Michigan | ~30K | 1.00× | |
| 22 | Missouri | ~20K | 1.00× | |
| 23 | Washington, District of Columbia | ~4K | 1.00× | |
| 24 | Kansas | ~10K | 0.99× | |
| 25 | Rhode Island | ~4K | 0.99× | |
| 26 | Florida | ~80K | 0.98× | |
| 27 | Maryland | ~20K | 0.98× | |
| 28 | New Mexico | ~6K | 0.98× | |
| 29 | Maine | ~4K | 0.98× | |
| 30 | Connecticut | ~10K | 0.97× | |
| 31 | Tennessee | ~20K | 0.96× | |
| 32 | Indiana | ~20K | 0.96× | |
| 33 | Kentucky | ~10K | 0.95× | |
| 34 | Pennsylvania | ~40K | 0.94× | |
| 35 | Alabama | ~20K | 0.93× | |
| 36 | Montana | ~3K | 0.93× | |
| 37 | Illinois | ~40K | 0.92× | |
| 38 | North Dakota | ~2K | 0.92× | |
| 39 | New Jersey | ~30K | 0.91× | |
| 40 | West Virginia | ~5K | 0.91× | |
| 41 | Ohio | ~30K | 0.89× | |
| 42 | Iowa | ~9K | 0.86× | |
| 43 | Nebraska | ~5K | 0.86× | |
| 44 | South Dakota | ~2K | 0.86× | |
| 45 | Wisconsin | ~20K | 0.85× | |
| 46 | Minnesota | ~10K | 0.84× | |
| 47 | Louisiana | ~10K | 0.84× | |
| 48 | South Carolina | ~20K | 0.83× | |
| 49 | Mississippi | ~8K | 0.81× | |
| 50 | Delaware | ~3K | 0.79× |
The strongest cross-interests of the Unreal Engine audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Uplay | Internet & Social Media | 79.36× | ||
| 02 | Alice: Madness Returns | Games | 59.13× | ||
| 03 | Seagate Technology | Technology & Electronics | 37.47× | ||
| 04 | Tom's Hardware | Technology & Electronics | 37.06× | ||
| 05 | Rosie O'Donnell | Movies & TV | 33.94× | ||
| 06 | Water cooling | Technology & Electronics | 33.35× | ||
| 07 | Western Digital | Technology & Electronics | 33.20× | ||
| 08 | UniFi | Technology & Electronics | 29.59× | ||
| 09 | Dropbox (service) | Technology & Electronics | 23.54× | ||
| 10 | Micro Center | Shopping | 16.93× | ||
| 11 | RÜFÜS | Music & Radio | 13.27× | ||
| 12 | 3D modeling | Technology & Electronics | 12.94× | ||
| 13 | Roblox | Games | 8.58× | ||
| 14 | Elon Musk | Business & Career | 8.09× | ||
| 15 | Casino games | Games | 8.08× | ||
| 16 | Virtual reality | Technology & Electronics | 6.50× | ||
| 17 | Strategy games | Games | 6.21× | ||
| 18 | Steam | Games | 5.73× | ||
| 19 | Sustainable energy | Home & Garden | 5.24× | ||
| 20 | GameStop | Games | 4.34× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.42× | |
| Convenience Orientation | PREMIUM | 1.88× | |
| Patriotism | CONSERVATISM | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.58× | |
| Healthy Lifestyle | BALANCE | 0.69× | |
| DIY Mentality | THRILL | 0.70× |
Unreal Engine has an estimated audience of 1,234,537 people in United States, concentrated in California and Texas.
26.4% of Unreal Engine fans are female, 73.6% are male, with an average age of 31.2 years.
Unreal Engine fans show strongest brand affinity for Dropbox (service) (23.54×), Micro Center (16.93×), and Rosie O'Donnell (33.94×) over the country average.
Unreal Engine fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Unreal Engine itself, the audience over-indexes on Micro Center (16.93×), Rosie O'Donnell (33.94×), 3D modeling (12.94×), and Uplay (79.36×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Unreal Engine. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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