A data profile of the people who buy, follow and care about VG247 in United States — modelled from more than twelve digital signal sources. VG247 has an estimated audience of 254,276 people in United States.
The average VG247 fan in United States is 31.8 years old, more male, and lives primarily in Ohio.
The audience is concentrated in Ohio, Texas, California.
Top brand affinities include UniFi, Alice: Madness Returns, Dying Light, with strongest over-indexing on UniFi (333.33× the country average).
Demographically, the VG247 audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical VG247 fan in United States is more male, around 31.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for UniFi.
The key figures that characterise the VG247 profile in United States.
15.6% are female, 84.4% are male, average age 31.8.
| Metric | Value |
|---|---|
| Female | 15.6% |
| Male | 84.4% |
| Average age | 31.8 |
| Estimated audience size | 254,276 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 31% | |
| 30-39 | 20% | |
| 40-49 | 9% | |
| 50+ | 7% |
of the worldwide VG247 audience comes from United States.
| Country | Share |
|---|---|
| United States | 51.5% |
| United Kingdom | 21.3% |
| Canada | 6.8% |
Where the VG247 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~3K | 2.86× | |
| 02 | Ohio | ~20K | 2.20× | |
| 03 | Indiana | ~8K | 1.72× | |
| 04 | Utah | ~4K | 1.61× | |
| 05 | Tennessee | ~8K | 1.46× | |
| 06 | South Carolina | ~5K | 1.40× | |
| 07 | Kentucky | ~4K | 1.37× | |
| 08 | Arkansas | ~3K | 1.35× | |
| 09 | Wisconsin | ~5K | 1.33× | |
| 10 | Pennsylvania | ~10K | 1.28× | |
| 11 | Connecticut | ~3K | 1.28× | |
| 12 | South Dakota | <1K | 1.28× | |
| 13 | North Carolina | ~10K | 1.26× | |
| 14 | Oklahoma | ~4K | 1.23× | |
| 15 | Missouri | ~5K | 1.19× | |
| 16 | Virginia | ~7K | 1.17× | |
| 17 | Iowa | ~2K | 1.16× | |
| 18 | Illinois | ~10K | 1.13× | |
| 19 | Alabama | ~4K | 1.08× | |
| 20 | Vermont | <1K | 1.06× | |
| 21 | Montana | <1K | 1.05× | |
| 22 | Nebraska | ~1K | 1.04× | |
| 23 | Michigan | ~7K | 1.02× | |
| 24 | Maine | <1K | 1.02× | |
| 25 | New Mexico | ~1K | 1.00× | |
| 26 | Washington | ~5K | 0.99× | |
| 27 | Kansas | ~2K | 0.99× | |
| 28 | Alaska | <1K | 0.95× | |
| 29 | Louisiana | ~3K | 0.94× | |
| 30 | North Dakota | <1K | 0.94× | |
| 31 | New Hampshire | <1K | 0.89× | |
| 32 | Idaho | ~1K | 0.88× | |
| 33 | Rhode Island | <1K | 0.88× | |
| 34 | Delaware | <1K | 0.88× | |
| 35 | Georgia | ~7K | 0.86× | |
| 36 | Oregon | ~3K | 0.86× | |
| 37 | Mississippi | ~2K | 0.86× | |
| 38 | Hawaii | <1K | 0.86× | |
| 39 | Washington, District of Columbia | <1K | 0.85× | |
| 40 | Massachusetts | ~4K | 0.84× | |
| 41 | Maryland | ~4K | 0.82× | |
| 42 | New York | ~10K | 0.80× | |
| 43 | Minnesota | ~3K | 0.78× | |
| 44 | Texas | ~20K | 0.77× | |
| 45 | Nevada | ~2K | 0.74× | |
| 46 | New Jersey | ~5K | 0.69× | |
| 47 | Florida | ~10K | 0.66× | |
| 48 | Arizona | ~3K | 0.66× | |
| 49 | Colorado | ~3K | 0.65× | |
| 50 | California | ~10K | 0.42× |
The strongest cross-interests of the VG247 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | UniFi | Technology & Electronics | 333.33× | ||
| 02 | Alice: Madness Returns | Games | 233.71× | ||
| 03 | ASRock | Technology & Electronics | 75.16× | ||
| 04 | BenQ | Technology & Electronics | 72.99× | ||
| 05 | Dying Light | Games | 55.02× | ||
| 06 | Borderlands (series) | Games | 44.46× | ||
| 07 | Tom's Hardware | Technology & Electronics | 34.08× | ||
| 08 | Solid-state drive | Technology & Electronics | 32.46× | ||
| 09 | John Krasinski | Movies & TV | 29.95× | ||
| 10 | GameSpot | Games | 19.95× | ||
| 11 | Office 365 | Technology & Electronics | 17.65× | ||
| 12 | Diablo (series) | Games | 16.06× | ||
| 13 | Assassin's Creed | Games | 16.00× | ||
| 14 | Micro Center | Shopping | 13.13× | ||
| 15 | IGN | Movies & TV | 12.23× | ||
| 16 | Steam | Games | 10.91× | ||
| 17 | Massively multiplayer online games | Games | 7.97× | ||
| 18 | Livemusic | Music & Radio | 5.50× | ||
| 19 | Internet & Social Media | 4.43× | |||
| 20 | Mobile game | Games | 4.41× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 3.33× | |
| Family Orientation | CONSERVATISM | 2.17× | |
| Patriotism | CONSERVATISM | 2.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.52× | |
| Creativity | OPEN | 0.59× | |
| Design Affinity | PREMIUM | 0.64× |
VG247 has an estimated audience of 254,276 people in United States, concentrated in Ohio and Texas.
15.6% of VG247 fans are female, 84.4% are male, with an average age of 31.8 years.
VG247 fans show strongest brand affinity for UniFi (333.33×), Alice: Madness Returns (233.71×), and Dying Light (55.02×) over the country average.
VG247 fans in United States are most concentrated in Ohio (reach ~20K), Texas (reach ~20K), and California (reach ~10K). These three regions account for the largest share of the active audience.
Beyond VG247 itself, the audience over-indexes on Alice: Madness Returns (233.71×), Dying Light (55.02×), John Krasinski (29.95×), and Solid-state drive (32.46×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for VG247. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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