A data profile of the people who buy, follow and care about Video game developer in United States — modelled from more than twelve digital signal sources. Video game developer has an estimated audience of 7,928,107 people in United States.
The average Video game developer fan in United States is 34.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, Mobile game, Action role-playing game, with strongest over-indexing on Superman (2.46× the country average).
Demographically, the Video game developer audience skews more male with an average age of 34.1, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Video game developer fan in United States is more male, around 34.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
The key figures that characterise the Video game developer profile in United States.
37.5% are female, 62.5% are male, average age 34.1.
| Metric | Value |
|---|---|
| Female | 37.5% |
| Male | 62.5% |
| Average age | 34.1 |
| Estimated audience size | 7,928,107 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 25% | |
| 30-39 | 19% | |
| 40-49 | 14% | |
| 50+ | 12% |
Where the Video game developer audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kansas | ~80K | 1.22× | |
| 02 | Georgia | ~300K | 1.20× | |
| 03 | Rhode Island | ~30K | 1.19× | |
| 04 | Mississippi | ~80K | 1.18× | |
| 05 | Arkansas | ~80K | 1.15× | |
| 06 | North Dakota | ~20K | 1.12× | |
| 07 | Vermont | ~20K | 1.11× | |
| 08 | Texas | ~800K | 1.10× | |
| 09 | Ohio | ~300K | 1.09× | |
| 10 | Utah | ~80K | 1.09× | |
| 11 | South Dakota | ~20K | 1.09× | |
| 12 | Alaska | ~20K | 1.09× | |
| 13 | Wisconsin | ~100K | 1.07× | |
| 14 | Nebraska | ~40K | 1.05× | |
| 15 | Montana | ~20K | 1.05× | |
| 16 | Michigan | ~200K | 1.04× | |
| 17 | West Virginia | ~40K | 1.04× | |
| 18 | Indiana | ~100K | 1.01× | |
| 19 | Missouri | ~100K | 1.01× | |
| 20 | Kentucky | ~100K | 1.01× | |
| 21 | Delaware | ~20K | 1.01× | |
| 22 | Hawaii | ~30K | 0.99× | |
| 23 | South Carolina | ~100K | 0.98× | |
| 24 | Iowa | ~60K | 0.98× | |
| 25 | Idaho | ~40K | 0.98× | |
| 26 | Maine | ~30K | 0.98× | |
| 27 | Oklahoma | ~90K | 0.97× | |
| 28 | New Hampshire | ~30K | 0.97× | |
| 29 | North Carolina | ~200K | 0.95× | |
| 30 | Washington | ~200K | 0.95× | |
| 31 | Tennessee | ~200K | 0.95× | |
| 32 | New Mexico | ~40K | 0.94× | |
| 33 | Washington, District of Columbia | ~20K | 0.94× | |
| 34 | Nevada | ~70K | 0.93× | |
| 35 | California | ~800K | 0.91× | |
| 36 | Virginia | ~200K | 0.91× | |
| 37 | Louisiana | ~90K | 0.91× | |
| 38 | Oregon | ~80K | 0.90× | |
| 39 | Florida | ~500K | 0.89× | |
| 40 | Pennsylvania | ~200K | 0.89× | |
| 41 | Maryland | ~100K | 0.89× | |
| 42 | Connecticut | ~70K | 0.89× | |
| 43 | Colorado | ~100K | 0.88× | |
| 44 | Illinois | ~200K | 0.87× | |
| 45 | Alabama | ~100K | 0.87× | |
| 46 | Minnesota | ~100K | 0.86× | |
| 47 | New York | ~400K | 0.84× | |
| 48 | Arizona | ~100K | 0.82× | |
| 49 | New Jersey | ~200K | 0.81× | |
| 50 | Massachusetts | ~100K | 0.80× |
The strongest cross-interests of the Video game developer audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Logic puzzles | Games | 13.54× | ||
| 02 | Rosie O'Donnell | Movies & TV | 8.55× | ||
| 03 | Dropbox (service) | Technology & Electronics | 6.19× | ||
| 04 | Action role-playing game | Games | 6.18× | ||
| 05 | Assassin's Creed | Games | 5.24× | ||
| 06 | Massively multiplayer online games | Games | 5.14× | ||
| 07 | League of Legends | Games | 4.44× | ||
| 08 | Collectible card game | Games | 4.44× | ||
| 09 | Clarinet | Music & Radio | 4.36× | ||
| 10 | Action-adventure game | Games | 4.09× | ||
| 11 | Arcade game | Games | 3.81× | ||
| 12 | Mobile game | Games | 3.78× | ||
| 13 | GameStop | Games | 3.41× | ||
| 14 | Pokémon | Games | 3.19× | ||
| 15 | Role-playing games | Games | 2.92× | ||
| 16 | Anime and manga fandom | Literature | 2.83× | ||
| 17 | Bass guitar | Music & Radio | 2.70× | ||
| 18 | Superman | Movies & TV | 2.46× | ||
| 19 | Game consoles | Technology & Electronics | 2.41× | ||
| 20 | Planet Fitness | Sports | 2.16× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.79× | |
| Patriotism | CONSERVATISM | 1.60× | |
| Need for Security | CONSERVATISM | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.72× | |
| Creativity | OPEN | 0.76× | |
| Design Affinity | PREMIUM | 0.78× |
Video game developer has an estimated audience of 7,928,107 people in United States, concentrated in California and Texas.
37.5% of Video game developer fans are female, 62.5% are male, with an average age of 34.1 years.
Video game developer fans show strongest brand affinity for Superman (2.46×), Mobile game (3.78×), and Action role-playing game (6.18×) over the country average.
Video game developer fans in United States are most concentrated in California (reach ~800K), Texas (reach ~800K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Video game developer itself, the audience over-indexes on Mobile game (3.78×), Action role-playing game (6.18×), Massively multiplayer online games (5.14×), and GameStop (3.41×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Video game developer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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