Virtual world Audience in United States

Virtual world logo

Virtual world has an estimated audience of 3,376,058 people in United States. 44.9% are female, 55.1% are male, average age 37.2. Top regions: California, Texas, New York. Top brand affinities: Wikia, Combat sport, Elsword, ENA (Emergency Nurses Association), Elie Tahari.

The average Virtual world fan in United States is 37.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Wikia, Combat sport, Elsword, with strongest over-indexing on Wikia (10.75× the country average). Demographically, the Virtual world audience skews more male with an average age of 37.2, and over-indexes on personality traits such as LGBTQ+ Identity, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Technology & Electronics · Type: Topic · Subtype: Tech trend

Demographics of Virtual world fans

Demographic split for Virtual world audience in United States
MetricValue
Female44.9%
Male55.1%
Average age37.2
Estimated audience size3,376,058

Audience persona

The typical Virtual world fan in United States is more male, around 37.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Wikia.

Top regions in United States

Top regions ranked by reach for Virtual world in United States
RegionReachAffinity
California359,5950.97×
Texas242,8010.84×
New York232,3881.23×
Florida196,5780.86×
Illinois129,5541.15×
Georgia112,8051.08×
North Carolina98,0410.97×
Pennsylvania90,8480.8×
Mississippi77,4132.78×
Ohio74,2090.71×
Virginia70,3240.86×
Washington63,4300.94×
Massachusetts61,5590.93×
Michigan60,2660.68×
New Jersey59,1990.69×
Maryland54,9140.95×
Arizona54,0040.78×
Oregon50,4751.3×
Tennessee49,0480.72×
Missouri44,9300.83×
Indiana44,2840.72×
Colorado41,6140.78×
Alabama41,1880.87×
Louisiana39,3310.9×
South Carolina36,7930.72×
Oklahoma36,0300.96×
Minnesota33,6900.7×
Kentucky31,9130.75×
Kansas31,6231.19×
Wisconsin29,9720.59×
Nevada28,3030.87×
Connecticut23,9040.71×
Arkansas19,6490.71×
Utah17,0230.56×
Iowa16,0110.58×
West Virginia15,9771.02×
New Mexico13,7390.81×
Idaho13,7000.81×
Alaska13,6661.89×
Nebraska12,8910.76×
New Hampshire12,2240.92×
Hawaii12,0810.83×
Montana11,9131.27×
South Dakota11,7591.51×
North Dakota11,4491.65×
Wyoming11,0782.21×
Rhode Island10,8961.01×
Maine10,8890.9×
Vermont10,7171.81×
Delaware9,7581.05×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Virtual world audience
BrandAffinityCategory
Wikia10.75×Internet & Social Media
Combat sport1.87×Sports
Elsword18.75×Games
ENA (Emergency Nurses Association)12.26×Health
Elie Tahari12.04×Fashion & Accessoires
Monmouth County, New Jersey7.94×Travel & Leisure
La Opinión5.56×News
Kevin Murphy (screenwriter)10.75×Movies & TV
Grinch2.72×Movies & TV
Pro-Ject2.73×Music & Radio
Grammarly3.12×Business & Career
Historic site2.71×Arts & Culture
Home staging3.29×Home & Garden
Racing1.63×Cars & Mobility
Bridget Jones: The Edge of Reason12.67×Movies & TV
Vocal harmony2.75×Music & Radio
Hog Hunting1.99×Sports
JDSU1.76×Business & Career
Zach Ertz4.65×Sports
Nebraska Cornhuskers football1.91×Sports

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Virtual world audience
TraitClusterScore
LGBTQ+ IdentityOPEN1.69
Need for SecurityCONSERVATISM1.48
Convenience OrientationPREMIUM1.47
Risk AppetiteTHRILL1.39
Early Adopter MentalityPOWER1.32
Urban LifestyleOPEN1.23

Worldwide distribution

Worldwide audience distribution share by country for Virtual world
CountryShare
United States41.6%
Japan6.4%
India5.1%

See Virtual world audiences in other countries

More Tech trend audiences in United States

Frequently asked questions

How many fans does Virtual world have in United States?

Virtual world has an estimated audience of 3,376,058 people in United States, concentrated in California and Texas.

What is the gender split and age of Virtual world fans?

44.9% of Virtual world fans are female, 55.1% are male, with an average age of 37.2 years.

Which brands do Virtual world fans like most?

Virtual world fans show strongest brand affinity for Wikia (10.75×), Combat sport (1.87×), and Elsword (18.75×) over the country average.

Where do Virtual world fans live in United States?

Virtual world fans in United States are most concentrated in California (reach 359,595), Texas (reach 242,801), and New York (reach 232,388). These three regions account for the largest share of the active audience.

What other brands do Virtual world fans also like?

Beyond Virtual world itself, the audience over-indexes on Combat sport (1.87×), Elsword (18.75×), ENA (Emergency Nurses Association) (12.26×), and Elie Tahari (12.04×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Virtual world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.