Virtual world Audience in United States

Virtual world has an estimated audience of 3,376,058 people in United States. 44.9% are female, 55.1% are male, average age 37.2. Top regions: California, Texas, New York. Top brand affinities: Wikia, Combat sport, Elsword, ENA (Emergency Nurses Association), Elie Tahari.
The average Virtual world fan in United States is 37.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Wikia, Combat sport, Elsword, with strongest over-indexing on Wikia (10.75× the country average). Demographically, the Virtual world audience skews more male with an average age of 37.2, and over-indexes on personality traits such as LGBTQ+ Identity, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic · Subtype: Tech trend
Demographics of Virtual world fans
| Metric | Value |
|---|---|
| Female | 44.9% |
| Male | 55.1% |
| Average age | 37.2 |
| Estimated audience size | 3,376,058 |
Audience persona
The typical Virtual world fan in United States is more male, around 37.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 359,595 | 0.97× |
| Texas | 242,801 | 0.84× |
| New York | 232,388 | 1.23× |
| Florida | 196,578 | 0.86× |
| Illinois | 129,554 | 1.15× |
| Georgia | 112,805 | 1.08× |
| North Carolina | 98,041 | 0.97× |
| Pennsylvania | 90,848 | 0.8× |
| Mississippi | 77,413 | 2.78× |
| Ohio | 74,209 | 0.71× |
| Virginia | 70,324 | 0.86× |
| Washington | 63,430 | 0.94× |
| Massachusetts | 61,559 | 0.93× |
| Michigan | 60,266 | 0.68× |
| New Jersey | 59,199 | 0.69× |
| Maryland | 54,914 | 0.95× |
| Arizona | 54,004 | 0.78× |
| Oregon | 50,475 | 1.3× |
| Tennessee | 49,048 | 0.72× |
| Missouri | 44,930 | 0.83× |
| Indiana | 44,284 | 0.72× |
| Colorado | 41,614 | 0.78× |
| Alabama | 41,188 | 0.87× |
| Louisiana | 39,331 | 0.9× |
| South Carolina | 36,793 | 0.72× |
| Oklahoma | 36,030 | 0.96× |
| Minnesota | 33,690 | 0.7× |
| Kentucky | 31,913 | 0.75× |
| Kansas | 31,623 | 1.19× |
| Wisconsin | 29,972 | 0.59× |
| Nevada | 28,303 | 0.87× |
| Connecticut | 23,904 | 0.71× |
| Arkansas | 19,649 | 0.71× |
| Utah | 17,023 | 0.56× |
| Iowa | 16,011 | 0.58× |
| West Virginia | 15,977 | 1.02× |
| New Mexico | 13,739 | 0.81× |
| Idaho | 13,700 | 0.81× |
| Alaska | 13,666 | 1.89× |
| Nebraska | 12,891 | 0.76× |
| New Hampshire | 12,224 | 0.92× |
| Hawaii | 12,081 | 0.83× |
| Montana | 11,913 | 1.27× |
| South Dakota | 11,759 | 1.51× |
| North Dakota | 11,449 | 1.65× |
| Wyoming | 11,078 | 2.21× |
| Rhode Island | 10,896 | 1.01× |
| Maine | 10,889 | 0.9× |
| Vermont | 10,717 | 1.81× |
| Delaware | 9,758 | 1.05× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 10.75× | Internet & Social Media |
| Combat sport | 1.87× | Sports |
| Elsword | 18.75× | Games |
| ENA (Emergency Nurses Association) | 12.26× | Health |
| Elie Tahari | 12.04× | Fashion & Accessoires |
| Monmouth County, New Jersey | 7.94× | Travel & Leisure |
| La Opinión | 5.56× | News |
| Kevin Murphy (screenwriter) | 10.75× | Movies & TV |
| Grinch | 2.72× | Movies & TV |
| Pro-Ject | 2.73× | Music & Radio |
| Grammarly | 3.12× | Business & Career |
| Historic site | 2.71× | Arts & Culture |
| Home staging | 3.29× | Home & Garden |
| Racing | 1.63× | Cars & Mobility |
| Bridget Jones: The Edge of Reason | 12.67× | Movies & TV |
| Vocal harmony | 2.75× | Music & Radio |
| Hog Hunting | 1.99× | Sports |
| JDSU | 1.76× | Business & Career |
| Zach Ertz | 4.65× | Sports |
| Nebraska Cornhuskers football | 1.91× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.69 |
| Need for Security | CONSERVATISM | 1.48 |
| Convenience Orientation | PREMIUM | 1.47 |
| Risk Appetite | THRILL | 1.39 |
| Early Adopter Mentality | POWER | 1.32 |
| Urban Lifestyle | OPEN | 1.23 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 41.6% |
| Japan | 6.4% |
| India | 5.1% |
See Virtual world audiences in other countries
More Tech trend audiences in United States
- Cloud computing (36,957,809)
- Artificial intelligence (33,234,370)
- Creative Commons (29,190,385)
- Home automation (15,917,688)
- Efficient energy use (14,024,853)
Frequently asked questions
How many fans does Virtual world have in United States?
Virtual world has an estimated audience of 3,376,058 people in United States, concentrated in California and Texas.
What is the gender split and age of Virtual world fans?
44.9% of Virtual world fans are female, 55.1% are male, with an average age of 37.2 years.
Which brands do Virtual world fans like most?
Virtual world fans show strongest brand affinity for Wikia (10.75×), Combat sport (1.87×), and Elsword (18.75×) over the country average.
Where do Virtual world fans live in United States?
Virtual world fans in United States are most concentrated in California (reach 359,595), Texas (reach 242,801), and New York (reach 232,388). These three regions account for the largest share of the active audience.
What other brands do Virtual world fans also like?
Beyond Virtual world itself, the audience over-indexes on Combat sport (1.87×), Elsword (18.75×), ENA (Emergency Nurses Association) (12.26×), and Elie Tahari (12.04×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Virtual world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.