Virtual world Audience in Germany

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Virtual world has an estimated audience of 235,552 people in Germany. 25.4% are female, 74.6% are male, average age 31.5. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Progressive rock, Home construction, Unique Gifts, VfL Wolfsburg, Haberler.

The average Virtual world fan in Germany is 31.5 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Progressive rock, Home construction, Unique Gifts, with strongest over-indexing on Progressive rock (2.91× the country average). Demographically, the Virtual world audience skews more male with an average age of 31.5, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Technology & Electronics · Type: Topic · Subtype: Tech trend

Demographics of Virtual world fans

Demographic split for Virtual world audience in Germany
MetricValue
Female25.4%
Male74.6%
Average age31.5
Estimated audience size235,552

Audience persona

The typical Virtual world fan in Germany is more male, around 31.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Progressive rock.

Top regions in Germany

Top regions ranked by reach for Virtual world in Germany
RegionReachAffinity
Nordrhein-Westfalen51,633
Bayern38,5661.02×
Baden-Württemberg31,3790.98×
Niedersachsen21,0040.92×
Hessen13,6840.76×
Sachsen11,558
Rheinland-Pfalz10,4980.89×
Berlin9,5880.91×
Schleswig-Holstein6,0550.72×
Thüringen5,3030.88×
Brandenburg5,1890.71×
Sachsen-Anhalt5,1510.84×
Saarland4,5031.56×
Bremen4,2272.1×
Hamburg4,2260.79×
Mecklenburg-Vorpommern4,1360.92×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Virtual world audience
BrandAffinityCategory
Progressive rock2.91×Music & Radio
Home construction1.61×Home & Garden
Unique Gifts1.86×Shopping
VfL Wolfsburg2.16×Sports
Haberler1.63×News
Artistic inspiration1.51×Arts & Culture
Urban Outfitters1.87×Shopping
Combat sport1.53×Sports
Mido (footballer)6.86×Sports
Birthday Gifts1.75×Kids & Family
Christmas Gift1.63×Kids & Family
Corona (band)2.27×Music & Radio
Eindhoven1.66×Travel & Leisure
Prozis2.92×Shopping
Braun Büffel4.64×Fashion & Accessoires
Guinéenews12.36×News
Mohamed Salah1.86×Sports
Samanyolu Haber2.12×Movies & TV
Viator2.88×Travel & Leisure
Epistle of Jude2.73×Literature

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Virtual world audience
TraitClusterScore
Early Adopter MentalityPOWER1.51
Need for SecurityCONSERVATISM1.44
PatriotismCONSERVATISM1.38
ExtroversionTHRILL1.29
Social Media UsageJOY1.22
Pet OwnershipJOY1.19

Worldwide distribution

Worldwide audience distribution share by country for Virtual world
CountryShare
United States41.6%
Japan6.4%
India5.1%

See Virtual world audiences in other countries

More Tech trend audiences in Germany

Frequently asked questions

How many fans does Virtual world have in Germany?

Virtual world has an estimated audience of 235,552 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Virtual world fans?

25.4% of Virtual world fans are female, 74.6% are male, with an average age of 31.5 years.

Which brands do Virtual world fans like most?

Virtual world fans show strongest brand affinity for Progressive rock (2.91×), Home construction (1.61×), and Unique Gifts (1.86×) over the country average.

Where do Virtual world fans live in Germany?

Virtual world fans in Germany are most concentrated in Nordrhein-Westfalen (reach 51,633), Bayern (reach 38,566), and Baden-Württemberg (reach 31,379). These three regions account for the largest share of the active audience.

What other brands do Virtual world fans also like?

Beyond Virtual world itself, the audience over-indexes on Home construction (1.61×), Unique Gifts (1.86×), VfL Wolfsburg (2.16×), and Haberler (1.63×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Virtual world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.