A data profile of the people who buy, follow and care about Warcraft (film) in United States — modelled from more than twelve digital signal sources. Warcraft (film) has an estimated audience of 343,411 people in United States.
The average Warcraft (film) fan in United States is 35.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Park Shin-hye, Micro Center, Battlefield 4, with strongest over-indexing on Park Shin-hye (261.84× the country average).
Demographically, the Warcraft (film) audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Warcraft (film) fan in United States is more male, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for Park Shin-hye.
The key figures that characterise the Warcraft (film) profile in United States.
22.1% are female, 77.9% are male, average age 35.1.
| Metric | Value |
|---|---|
| Female | 22.1% |
| Male | 77.9% |
| Average age | 35.1 |
| Estimated audience size | 343,411 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 23% | |
| 30-39 | 24% | |
| 40-49 | 22% | |
| 50+ | 6% |
Where the Warcraft (film) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.54× | |
| 02 | Nevada | ~5K | 1.47× | |
| 03 | Utah | ~4K | 1.37× | |
| 04 | Iowa | ~4K | 1.31× | |
| 05 | Idaho | ~2K | 1.31× | |
| 06 | Arizona | ~8K | 1.25× | |
| 07 | Washington | ~8K | 1.22× | |
| 08 | Hawaii | ~2K | 1.19× | |
| 09 | Oregon | ~4K | 1.16× | |
| 10 | Oklahoma | ~4K | 1.16× | |
| 11 | California | ~40K | 1.12× | |
| 12 | Kansas | ~3K | 1.12× | |
| 13 | Texas | ~30K | 1.11× | |
| 14 | Arkansas | ~3K | 1.11× | |
| 15 | Florida | ~20K | 1.07× | |
| 16 | Alabama | ~5K | 1.06× | |
| 17 | Montana | <1K | 1.04× | |
| 18 | New Mexico | ~2K | 1.03× | |
| 19 | Colorado | ~5K | 1.02× | |
| 20 | Maryland | ~6K | 1.01× | |
| 21 | Missouri | ~5K | 0.99× | |
| 22 | North Dakota | <1K | 0.99× | |
| 23 | Kentucky | ~4K | 0.98× | |
| 24 | Tennessee | ~6K | 0.97× | |
| 25 | Minnesota | ~5K | 0.96× | |
| 26 | Louisiana | ~4K | 0.96× | |
| 27 | Georgia | ~10K | 0.94× | |
| 28 | North Carolina | ~9K | 0.94× | |
| 29 | Virginia | ~8K | 0.94× | |
| 30 | Indiana | ~6K | 0.94× | |
| 31 | South Dakota | <1K | 0.94× | |
| 32 | Mississippi | ~3K | 0.93× | |
| 33 | Michigan | ~8K | 0.91× | |
| 34 | West Virginia | ~1K | 0.91× | |
| 35 | Nebraska | ~1K | 0.90× | |
| 36 | Vermont | <1K | 0.89× | |
| 37 | Ohio | ~9K | 0.88× | |
| 38 | Maine | ~1K | 0.88× | |
| 39 | South Carolina | ~4K | 0.86× | |
| 40 | Illinois | ~9K | 0.85× | |
| 41 | Wisconsin | ~4K | 0.85× | |
| 42 | New Hampshire | ~1K | 0.85× | |
| 43 | New York | ~20K | 0.82× | |
| 44 | New Jersey | ~7K | 0.82× | |
| 45 | Connecticut | ~3K | 0.81× | |
| 46 | Rhode Island | <1K | 0.79× | |
| 47 | Pennsylvania | ~9K | 0.78× | |
| 48 | Massachusetts | ~5K | 0.75× | |
| 49 | Delaware | <1K | 0.75× | |
| 50 | Washington, District of Columbia | <1K | 0.68× |
The strongest cross-interests of the Warcraft (film) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Park Shin-hye | Movies & TV | 261.84× | ||
| 02 | Battlefield 4 | Games | 85.64× | ||
| 03 | Robin Hood (2010 film) | Movies & TV | 75.15× | ||
| 04 | Terry Pratchett | Literature | 60.65× | ||
| 05 | Freddy vs. Jason | Movies & TV | 56.11× | ||
| 06 | Birds of Prey (TV series) | Movies & TV | 40.71× | ||
| 07 | Diablo (series) | Games | 34.43× | ||
| 08 | Gotham (TV series) | Movies & TV | 31.39× | ||
| 09 | George R. R. Martin | Literature | 28.83× | ||
| 10 | Man of Steel (film) | Movies & TV | 28.67× | ||
| 11 | International education | Business & Career | 24.71× | ||
| 12 | Micro Center | Shopping | 22.30× | ||
| 13 | NBA League Pass | Sports | 20.78× | ||
| 14 | Arrow | Movies & TV | 19.77× | ||
| 15 | Office 365 | Technology & Electronics | 17.80× | ||
| 16 | World of Warcraft | Games | 14.99× | ||
| 17 | My Hero Academia | Literature | 14.40× | ||
| 18 | Mortal Kombat | Games | 13.74× | ||
| 19 | Steam | Games | 8.98× | ||
| 20 | Fandom | Literature | 6.86× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.86× | |
| Community Orientation | OPEN | 1.77× | |
| Early Adopter Mentality | POWER | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.62× | |
| Luxury Orientation | PREMIUM | 0.62× | |
| Sustainability | BALANCE | 0.66× |
Warcraft (film) has an estimated audience of 343,411 people in United States, concentrated in California and Texas.
22.1% of Warcraft (film) fans are female, 77.9% are male, with an average age of 35.1 years.
Warcraft (film) fans show strongest brand affinity for Park Shin-hye (261.84×), Micro Center (22.3×), and Battlefield 4 (85.64×) over the country average.
Warcraft (film) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Warcraft (film) itself, the audience over-indexes on Micro Center (22.3×), Battlefield 4 (85.64×), Diablo (series) (34.43×), and Arrow (19.77×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Warcraft (film). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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