Rascasse Audience Intelligence

Warcraft (film) Audience in United States

A data profile of the people who buy, follow and care about Warcraft (film) in United States — modelled from more than twelve digital signal sources. Warcraft (film) has an estimated audience of 343,411 people in United States.

The average Warcraft (film) fan in United States is 35.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Park Shin-hye, Micro Center, Battlefield 4, with strongest over-indexing on Park Shin-hye (261.84× the country average).

Demographically, the Warcraft (film) audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Community Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Warcraft (film) fan in United States is more male, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for Park Shin-hye.

Category: Movies & TV · Type: Movie / TV Show / Series

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Warcraft (film) profile in United States.

Audience size
343K
in United States
Gender
22.1%
77.9% male
Age
35.1
average years
Country rank
#45062
Movie / TV Show / Series in United States
Fig. 01

Search interest · 12-month trend

+23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Warcraft (film) viewers

22.1% are female, 77.9% are male, average age 35.1.

Fig. 02

Gender split

22.1%
Female
77.9%
Male
Demographic split for Warcraft (film) audience in United States
MetricValue
Female22.1%
Male77.9%
Average age35.1
Estimated audience size343,411
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the Warcraft (film) audience in United States
Age bracketShare%
16-1925%
20-2923%
30-3924%
40-4922%
50+6%
Fig. 04

Worldwide distribution

17.3%

of the worldwide Warcraft (film) audience comes from United States.

Worldwide audience distribution share by country for Warcraft (film)
CountryShare
United States17.3%
France12.1%
Brazil8.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Warcraft (film) audience in United States is strongest.

Fig. 05

Top regions by affinity

Warcraft (film) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~1K1.54×
02Nevada~5K1.47×
03Utah~4K1.37×
04Iowa~4K1.31×
05Idaho~2K1.31×
06Arizona~8K1.25×
07Washington~8K1.22×
08Hawaii~2K1.19×
09Oregon~4K1.16×
10Oklahoma~4K1.16×
11California~40K1.12×
12Kansas~3K1.12×
13Texas~30K1.11×
14Arkansas~3K1.11×
15Florida~20K1.07×
16Alabama~5K1.06×
17Montana<1K1.04×
18New Mexico~2K1.03×
19Colorado~5K1.02×
20Maryland~6K1.01×
21Missouri~5K0.99×
22North Dakota<1K0.99×
23Kentucky~4K0.98×
24Tennessee~6K0.97×
25Minnesota~5K0.96×
26Louisiana~4K0.96×
27Georgia~10K0.94×
28North Carolina~9K0.94×
29Virginia~8K0.94×
30Indiana~6K0.94×
31South Dakota<1K0.94×
32Mississippi~3K0.93×
33Michigan~8K0.91×
34West Virginia~1K0.91×
35Nebraska~1K0.90×
36Vermont<1K0.89×
37Ohio~9K0.88×
38Maine~1K0.88×
39South Carolina~4K0.86×
40Illinois~9K0.85×
41Wisconsin~4K0.85×
42New Hampshire~1K0.85×
43New York~20K0.82×
44New Jersey~7K0.82×
45Connecticut~3K0.81×
46Rhode Island<1K0.79×
47Pennsylvania~9K0.78×
48Massachusetts~5K0.75×
49Delaware<1K0.75×
50Washington, District of Columbia<1K0.68×
Fig. 06

Affinity by region

Affinity by region — Warcraft (film), United States
0.68×1.00×1.54×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Warcraft (film) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Warcraft (film) audience
#·InterestCategoryAffinity×
01Park Shin-hyeMovies & TV261.84×
02Battlefield 4Games85.64×
03Robin Hood (2010 film)Movies & TV75.15×
04Terry PratchettLiterature60.65×
05Freddy vs. JasonMovies & TV56.11×
06Birds of Prey (TV series)Movies & TV40.71×
07Diablo (series)Games34.43×
08Gotham (TV series)Movies & TV31.39×
09George R. R. MartinLiterature28.83×
10Man of Steel (film)Movies & TV28.67×
11International educationBusiness & Career24.71×
12Micro CenterShopping22.30×
13NBA League PassSports20.78×
14ArrowMovies & TV19.77×
15Office 365Technology & Electronics17.80×
16World of WarcraftGames14.99×
17My Hero AcademiaLiterature14.40×
18Mortal KombatGames13.74×
19SteamGames8.98×
20FandomLiterature6.86×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Warcraft (film) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Warcraft (film) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.86×
Community OrientationOPEN1.77×
Early Adopter MentalityPOWER1.51×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Warcraft (film) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.62×
Luxury OrientationPREMIUM0.62×
SustainabilityBALANCE0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Warcraft (film) have in United States?

Warcraft (film) has an estimated audience of 343,411 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Warcraft (film) viewers?

22.1% of Warcraft (film) fans are female, 77.9% are male, with an average age of 35.1 years.

03

Which brands do Warcraft (film) fans like most?

Warcraft (film) fans show strongest brand affinity for Park Shin-hye (261.84×), Micro Center (22.3×), and Battlefield 4 (85.64×) over the country average.

04

Where do Warcraft (film) fans live in United States?

Warcraft (film) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Warcraft (film) fans also like?

Beyond Warcraft (film) itself, the audience over-indexes on Micro Center (22.3×), Battlefield 4 (85.64×), Diablo (series) (34.43×), and Arrow (19.77×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Warcraft (film). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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