A data profile of the people who buy, follow and care about Xbox 360 in United States — modelled from more than twelve digital signal sources. Xbox 360 has an estimated audience of 2,133,196 people in United States.
The average Xbox 360 fan in United States is 26.8 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Mobile game, Kit Harington, Disneyland Paris, with strongest over-indexing on Mobile game (6.48× the country average).
Demographically, the Xbox 360 audience skews more male with an average age of 26.8, and over-indexes on personality traits such as Family Orientation, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Xbox 360 fan in United States is more male, around 26.8 years old, with strong Family Orientation tendencies and a notable affinity for Mobile game.
The key figures that characterise the Xbox 360 profile in United States.
25.5% are female, 74.5% are male, average age 26.8.
| Metric | Value |
|---|---|
| Female | 25.5% |
| Male | 74.5% |
| Average age | 26.8 |
| Estimated audience size | 2,133,196 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 23% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 4% |
Where the Xbox 360 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~30K | 1.41× | |
| 02 | West Virginia | ~10K | 1.39× | |
| 03 | Kentucky | ~40K | 1.37× | |
| 04 | Arkansas | ~20K | 1.35× | |
| 05 | Alabama | ~40K | 1.30× | |
| 06 | Missouri | ~40K | 1.29× | |
| 07 | Indiana | ~50K | 1.22× | |
| 08 | Mississippi | ~20K | 1.21× | |
| 09 | Texas | ~200K | 1.17× | |
| 10 | Tennessee | ~50K | 1.17× | |
| 11 | Louisiana | ~30K | 1.16× | |
| 12 | Georgia | ~70K | 1.15× | |
| 13 | Arizona | ~50K | 1.14× | |
| 14 | Ohio | ~70K | 1.12× | |
| 15 | Kansas | ~20K | 1.12× | |
| 16 | New Mexico | ~10K | 1.11× | |
| 17 | Idaho | ~10K | 1.06× | |
| 18 | North Carolina | ~70K | 1.03× | |
| 19 | Michigan | ~60K | 1.03× | |
| 20 | South Carolina | ~30K | 1.03× | |
| 21 | Iowa | ~20K | 1.02× | |
| 22 | Alaska | ~5K | 1.02× | |
| 23 | Illinois | ~70K | 1.01× | |
| 24 | Washington | ~40K | 0.99× | |
| 25 | Nebraska | ~10K | 0.98× | |
| 26 | Nevada | ~20K | 0.97× | |
| 27 | Utah | ~20K | 0.97× | |
| 28 | North Dakota | ~4K | 0.97× | |
| 29 | Pennsylvania | ~70K | 0.96× | |
| 30 | Oregon | ~20K | 0.96× | |
| 31 | Wisconsin | ~30K | 0.95× | |
| 32 | South Dakota | ~5K | 0.95× | |
| 33 | Virginia | ~50K | 0.93× | |
| 34 | Montana | ~5K | 0.93× | |
| 35 | Wyoming | ~3K | 0.91× | |
| 36 | Maine | ~7K | 0.90× | |
| 37 | Florida | ~100K | 0.89× | |
| 38 | California | ~200K | 0.88× | |
| 39 | Connecticut | ~20K | 0.87× | |
| 40 | Maryland | ~30K | 0.86× | |
| 41 | New Hampshire | ~7K | 0.86× | |
| 42 | Minnesota | ~30K | 0.85× | |
| 43 | Colorado | ~30K | 0.84× | |
| 44 | Delaware | ~5K | 0.83× | |
| 45 | Rhode Island | ~5K | 0.82× | |
| 46 | New Jersey | ~40K | 0.78× | |
| 47 | New York | ~90K | 0.77× | |
| 48 | Massachusetts | ~30K | 0.74× | |
| 49 | Hawaii | ~5K | 0.59× | |
| 50 | Washington, District of Columbia | ~4K | 0.57× |
The strongest cross-interests of the Xbox 360 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Kit Harington | Movies & TV | 20.64× | ||
| 02 | Battlefield 4 | Games | 17.75× | ||
| 03 | Taron Egerton | Movies & TV | 14.09× | ||
| 04 | International education | Business & Career | 12.71× | ||
| 05 | Disneyland Paris | Travel & Leisure | 11.57× | ||
| 06 | Emilia Clarke | Movies & TV | 7.76× | ||
| 07 | Massively multiplayer online games | Games | 6.87× | ||
| 08 | Family car | Cars & Mobility | 6.68× | ||
| 09 | Mobile game | Games | 6.48× | ||
| 10 | Xbox | Games | 6.30× | ||
| 11 | Nintendo | Games | 6.00× | ||
| 12 | Carcare | Cars & Mobility | 5.61× | ||
| 13 | Action role-playing game | Games | 5.13× | ||
| 14 | Role-playing games | Games | 4.52× | ||
| 15 | Action-adventure game | Games | 4.49× | ||
| 16 | Anime and manga fandom | Literature | 3.58× | ||
| 17 | GameStop | Games | 3.25× | ||
| 18 | Digital photography | Business & Career | 3.00× | ||
| 19 | Game consoles | Technology & Electronics | 2.72× | ||
| 20 | Superman | Movies & TV | 2.14× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 1.82× | |
| Need for Security | CONSERVATISM | 1.65× | |
| Convenience Orientation | PREMIUM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.70× | |
| DIY Mentality | THRILL | 0.72× | |
| Sustainability | BALANCE | 0.78× |
Xbox 360's target market in United States covers an estimated 2,133,196 people, concentrated in Texas and California.
25.5% of the Xbox 360 audience are female, 74.5% are male, with an average age of 26.8 years.
Xbox 360 fans show strongest brand affinity for Mobile game (6.48×), Kit Harington (20.64×), and Disneyland Paris (11.57×) over the country average.
Xbox 360 fans in United States are most concentrated in Texas (reach ~200K), California (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Xbox 360 itself, the audience over-indexes on Kit Harington (20.64×), Disneyland Paris (11.57×), Taron Egerton (14.09×), and Massively multiplayer online games (6.87×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Xbox 360. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.