A data profile of the people who buy, follow and care about Benx in Germany — modelled from more than twelve digital signal sources. Benx has an estimated audience of 513,630 people in Germany.
The average Benx fan in Germany is 25.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Steam, Electronic sports, Counter-Strike: Global Offensive, with strongest over-indexing on Steam (6.27× the country average).
Demographically, the Benx audience skews more male with an average age of 25.6, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Benx fan in Germany is more male, around 25.6 years old, with strong Social Media Usage tendencies and a notable affinity for Steam.
The key figures that characterise the Benx profile in Germany.
27.1% are female, 72.9% are male, average age 25.6.
| Metric | Value |
|---|---|
| Female | 27.1% |
| Male | 72.9% |
| Average age | 25.6 |
| Estimated audience size | 513,630 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 65% | |
| 20-29 | 17% | |
| 30-39 | 8% | |
| 40-49 | 6% | |
| 50+ | 4% |
of the worldwide Benx audience comes from Germany.
| Country | Share |
|---|---|
| Germany | 75.2% |
| Austria | 5.0% |
| Switzerland | 4.4% |
Where the Benx audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~40K | 1.56× | |
| 02 | Brandenburg | ~20K | 1.42× | |
| 03 | Thüringen | ~20K | 1.25× | |
| 04 | Schleswig-Holstein | ~20K | 1.22× | |
| 05 | Sachsen-Anhalt | ~10K | 1.13× | |
| 06 | Bayern | ~80K | 1.04× | |
| 07 | Rheinland-Pfalz | ~30K | 1.03× | |
| 08 | Niedersachsen | ~50K | 1.02× | |
| 09 | Baden-Württemberg | ~60K | 0.94× | |
| 10 | Mecklenburg-Vorpommern | ~9K | 0.92× | |
| 11 | Nordrhein-Westfalen | ~90K | 0.85× | |
| 12 | Hessen | ~30K | 0.81× | |
| 13 | Saarland | ~5K | 0.80× | |
| 14 | Hamburg | ~9K | 0.79× | |
| 15 | Berlin | ~20K | 0.76× | |
| 16 | Bremen | ~3K | 0.65× |
The strongest cross-interests of the Benx audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alienware | Technology & Electronics | 15.88× | ||
| 02 | Multiplayer online battle arena | Games | 9.85× | ||
| 03 | Electronic sports | Sports | 8.21× | ||
| 04 | Counter-Strike: Global Offensive | Games | 7.53× | ||
| 05 | PlayStation Store | Games | 7.31× | ||
| 06 | Steam | Games | 6.27× | ||
| 07 | Fortnite | Games | 4.62× | ||
| 08 | Xbox | Games | 4.36× | ||
| 09 | Call of Duty | Games | 3.97× | ||
| 10 | World of Warcraft | Games | 3.85× | ||
| 11 | Mobile game | Games | 3.75× | ||
| 12 | League of Legends | Games | 3.75× | ||
| 13 | Robert Redford | Movies & TV | 3.35× | ||
| 14 | Twitch | Games | 3.33× | ||
| 15 | Internet & Social Media | 2.31× | |||
| 16 | Transfermarkt | Sports | 2.21× | ||
| 17 | Batman | Movies & TV | 2.16× | ||
| 18 | FIFA World Cup | Sports | 1.76× | ||
| 19 | Bundesliga | Sports | 1.71× | ||
| 20 | UEFA Champions League | Sports | 1.70× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.45× | |
| Early Adopter Mentality | POWER | 1.40× | |
| Risk Appetite | THRILL | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.64× | |
| Creativity | OPEN | 0.73× | |
| Sustainability | BALANCE | 0.78× |
Benx has an estimated audience of 513,630 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
27.1% of Benx fans are female, 72.9% are male, with an average age of 25.6 years.
Benx fans show strongest brand affinity for Steam (6.27×), Electronic sports (8.21×), and Counter-Strike: Global Offensive (7.53×) over the country average.
Benx fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~90K), Bayern (reach ~80K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Benx itself, the audience over-indexes on Electronic sports (8.21×), Counter-Strike: Global Offensive (7.53×), Mobile game (3.75×), and Alienware (15.88×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Benx. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.