Rascasse Audience Intelligence

Computer simulation Audience in Germany

A data profile of the people who buy, follow and care about Computer simulation in Germany — modelled from more than twelve digital signal sources. Computer simulation has an estimated audience of 243,350 people in Germany.

The average Computer simulation fan in Germany is 38.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Build-A-Bear Workshop, Email, Flight simulator, with strongest over-indexing on Build-A-Bear Workshop (38.19× the country average).

Demographically, the Computer simulation audience skews more male with an average age of 38.0, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Computer simulation fan in Germany is more male, around 38.0 years old, with strong Patriotism tendencies and a notable affinity for Build-A-Bear Workshop.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Computer simulation profile in Germany.

Audience size
243K
in Germany
Gender
38.3%
61.7% male
Age
38.0
average years
Country rank
#20019
Topic in Germany
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Computer simulation fans

38.3% are female, 61.7% are male, average age 38.0.

Fig. 02

Gender split

38.3%
Female
61.7%
Male
Demographic split for Computer simulation audience in Germany
MetricValue
Female38.3%
Male61.7%
Average age38.0
Estimated audience size243,350
Fig. 03

Age distribution

Ø 38.0
average years
Age distribution of the Computer simulation audience in Germany
Age bracketShare%
16-1917%
20-2923%
30-3927%
40-4919%
50+14%
Fig. 04

Worldwide distribution

3.9%

of the worldwide Computer simulation audience comes from Germany.

Worldwide audience distribution share by country for Computer simulation
CountryShare
United States20.3%
Brazil7.8%
France7.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Computer simulation audience in Germany is strongest.

Fig. 05

Top regions by affinity

Computer simulation fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~3K1.39×
02Saarland~4K1.26×
03Mecklenburg-Vorpommern~5K1.09×
04Sachsen-Anhalt~7K1.08×
05Thüringen~7K1.05×
06Brandenburg~8K1.00×
07Schleswig-Holstein~8K0.93×
08Hamburg~5K0.93×
09Rheinland-Pfalz~10K0.90×
10Sachsen~10K0.90×
11Berlin~10K0.88×
12Baden-Württemberg~30K0.85×
13Hessen~20K0.85×
14Niedersachsen~20K0.81×
15Bayern~30K0.76×
16Nordrhein-Westfalen~40K0.74×
Fig. 06

Affinity by region

Affinity by region — Computer simulation, Germany
0.74×1.00×1.39×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Computer simulation audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Computer simulation audience
#·InterestCategoryAffinity×
01Build-A-Bear WorkshopKids & Family38.19×
02Smyths Toys SuperstoresShopping15.44×
03Christopher WalkenMovies & TV15.44×
04Oculus RiftTechnology & Electronics15.44×
05Baby toysKids & Family11.26×
06Flight simulatorGames7.06×
07Model buildingKids & Family6.79×
08EmailTechnology & Electronics4.41×
09Public transportCars & Mobility3.78×
10Virtual realityTechnology & Electronics3.52×
11Tour de FranceSports2.98×
12Solar energyHome & Garden2.76×
13RedditInternet & Social Media2.50×
14TransfermarktSports2.15×
15FamilyKids & Family2.12×
16AutoScout24Cars & Mobility1.87×
17Deutsche BahnCars & Mobility1.82×
18Netto Marken-DiscountShopping1.76×
19NatureHome & Garden1.67×
20GermanyTravel & Leisure1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Computer simulation audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Computer simulation audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.85×
Need for SecurityCONSERVATISM1.71×
Risk AppetiteTHRILL1.70×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Computer simulation audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.54×
Price SensitivityPREMIUM0.59×
MindfulnessBALANCE0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Computer simulation have in Germany?

Computer simulation has an estimated audience of 243,350 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Computer simulation fans?

38.3% of Computer simulation fans are female, 61.7% are male, with an average age of 38.0 years.

03

Which brands do Computer simulation fans like most?

Computer simulation fans show strongest brand affinity for Build-A-Bear Workshop (38.19×), Email (4.41×), and Flight simulator (7.06×) over the country average.

04

Where do Computer simulation fans live in Germany?

Computer simulation fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~40K), Bayern (reach ~30K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Computer simulation fans also like?

Beyond Computer simulation itself, the audience over-indexes on Email (4.41×), Flight simulator (7.06×), Baby toys (11.26×), and Smyths Toys Superstores (15.44×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Computer simulation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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