Rascasse Audience Intelligence

Computer simulation Audience in United States

A data profile of the people who buy, follow and care about Computer simulation in United States — modelled from more than twelve digital signal sources. Computer simulation has an estimated audience of 1,250,079 people in United States.

The average Computer simulation fan in United States is 35.7 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include KT TAPE, FedEx, Sustainable energy, with strongest over-indexing on KT TAPE (83.64× the country average).

Demographically, the Computer simulation audience skews more male with an average age of 35.7, and over-indexes on personality traits such as Family Orientation, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Computer simulation fan in United States is more male, around 35.7 years old, with strong Family Orientation tendencies and a notable affinity for KT TAPE.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Computer simulation profile in United States.

Audience size
1.3M
in United States
Gender
39.3%
60.7% male
Age
35.7
average years
Country rank
#20265
Topic in United States
Fig. 01

Search interest · 12-month trend

-26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Computer simulation fans

39.3% are female, 60.7% are male, average age 35.7.

Fig. 02

Gender split

39.3%
Female
60.7%
Male
Demographic split for Computer simulation audience in United States
MetricValue
Female39.3%
Male60.7%
Average age35.7
Estimated audience size1,250,079
Fig. 03

Age distribution

Ø 35.7
average years
Age distribution of the Computer simulation audience in United States
Age bracketShare%
16-1927%
20-2924%
30-3919%
40-4916%
50+14%
Fig. 04

Worldwide distribution

20.3%

of the worldwide Computer simulation audience comes from United States.

Worldwide audience distribution share by country for Computer simulation
CountryShare
United States20.3%
Brazil7.8%
France7.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Computer simulation audience in United States is strongest.

Fig. 05

Top regions by affinity

Computer simulation fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~4K1.37×
02North Dakota~3K1.24×
03Rhode Island~5K1.23×
04Vermont~3K1.23×
05South Dakota~4K1.22×
06Delaware~4K1.15×
07Montana~4K1.14×
08Maine~5K1.10×
09West Virginia~6K1.08×
10New Hampshire~5K1.08×
11Hawaii~6K1.06×
12New Mexico~7K1.05×
13Idaho~7K1.05×
14Washington, District of Columbia~4K1.04×
15Kentucky~20K1.03×
16Arkansas~10K1.02×
17Nebraska~6K1.01×
18Mississippi~10K1.00×
19Kansas~10K0.98×
20Missouri~20K0.95×
21Iowa~10K0.95×
22Oklahoma~10K0.93×
23Nevada~10K0.93×
24Utah~10K0.93×
25Alabama~20K0.92×
26Louisiana~10K0.92×
27Connecticut~10K0.92×
28Massachusetts~20K0.91×
29Oregon~10K0.91×
30Virginia~30K0.89×
31Wisconsin~20K0.89×
32South Carolina~20K0.89×
33Indiana~20K0.88×
34Maryland~20K0.88×
35Minnesota~20K0.88×
36Colorado~20K0.87×
37Tennessee~20K0.86×
38Arizona~20K0.85×
39Washington~20K0.85×
40Georgia~30K0.83×
41New Jersey~30K0.83×
42Ohio~30K0.82×
43Michigan~30K0.82×
44Texas~90K0.81×
45Pennsylvania~30K0.80×
46Illinois~30K0.80×
47North Carolina~30K0.80×
48Florida~70K0.79×
49New York~60K0.79×
50California~100K0.77×
Fig. 06

Affinity by region

Affinity by region — Computer simulation, United States
0.77×1.00×1.37×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Computer simulation audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Computer simulation audience
#·InterestCategoryAffinity×
01KT TAPEHealth83.64×
02Elderly careHealth8.92×
03JoJo SiwaMovies & TV8.67×
04Google ImagesInternet & Social Media5.94×
05Sustainable energyHome & Garden5.27×
06Virtual realityTechnology & Electronics5.03×
07Renewable energyBusiness & Career4.69×
08FedExBusiness & Career4.36×
09Weather forecastingHome & Garden4.14×
10Solar energyHome & Garden3.59×
11First class travelTravel & Leisure3.34×
12Vehicle insuranceCars & Mobility3.25×
13Mortgage loansBusiness & Career3.04×
14Artificial intelligenceTechnology & Electronics2.71×
15McDonald'sFood & Beverages2.60×
16Pizza HutFood & Beverages2.51×
17EmailTechnology & Electronics2.41×
18SubwayFood & Beverages2.38×
19PinterestInternet & Social Media2.18×
20Mobile phonesTechnology & Electronics1.83×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Computer simulation audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Computer simulation audience · What stands out
TraitClusterDeviationScore
Family OrientationCONSERVATISM2.50×
Convenience OrientationPREMIUM1.91×
SustainabilityBALANCE1.79×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Computer simulation audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.62×
Healthy LifestyleBALANCE0.71×
Design AffinityPREMIUM0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Computer simulation have in United States?

Computer simulation has an estimated audience of 1,250,079 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Computer simulation fans?

39.3% of Computer simulation fans are female, 60.7% are male, with an average age of 35.7 years.

03

Which brands do Computer simulation fans like most?

Computer simulation fans show strongest brand affinity for KT TAPE (83.64×), FedEx (4.36×), and Sustainable energy (5.27×) over the country average.

04

Where do Computer simulation fans live in United States?

Computer simulation fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.

05

What other brands do Computer simulation fans also like?

Beyond Computer simulation itself, the audience over-indexes on FedEx (4.36×), Sustainable energy (5.27×), Renewable energy (4.69×), and Virtual reality (5.03×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Computer simulation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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