A data profile of the people who buy, follow and care about Immersion (virtual reality) in Germany — modelled from more than twelve digital signal sources. Immersion (virtual reality) has an estimated audience of 257,892 people in Germany.
The average Immersion (virtual reality) fan in Germany is 36.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Google Drive, Office 365, Moodle, with strongest over-indexing on Google Drive (19.57× the country average).
Demographically, the Immersion (virtual reality) audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Immersion (virtual reality) fan in Germany is more male, around 36.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Google Drive.
The key figures that characterise the Immersion (virtual reality) profile in Germany.
30.1% are female, 69.9% are male, average age 36.5.
| Metric | Value |
|---|---|
| Female | 30.1% |
| Male | 69.9% |
| Average age | 36.5 |
| Estimated audience size | 257,892 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 22% | |
| 30-39 | 23% | |
| 40-49 | 21% | |
| 50+ | 11% |
of the worldwide Immersion (virtual reality) audience comes from Germany.
| Country | Share |
|---|---|
| United States | 32.7% |
| United Kingdom | 9.4% |
| Germany | 6.8% |
Where the Immersion (virtual reality) audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~10K | 1.30× | |
| 02 | Hessen | ~20K | 1.17× | |
| 03 | Hamburg | ~7K | 1.15× | |
| 04 | Bremen | ~2K | 1.13× | |
| 05 | Nordrhein-Westfalen | ~60K | 1.07× | |
| 06 | Niedersachsen | ~30K | 1.04× | |
| 07 | Rheinland-Pfalz | ~10K | 1.03× | |
| 08 | Schleswig-Holstein | ~9K | 1.02× | |
| 09 | Sachsen | ~10K | 0.99× | |
| 10 | Baden-Württemberg | ~30K | 0.97× | |
| 11 | Bayern | ~40K | 0.94× | |
| 12 | Saarland | ~3K | 0.91× | |
| 13 | Mecklenburg-Vorpommern | ~4K | 0.88× | |
| 14 | Sachsen-Anhalt | ~6K | 0.85× | |
| 15 | Thüringen | ~5K | 0.84× | |
| 16 | Brandenburg | ~7K | 0.82× |
The strongest cross-interests of the Immersion (virtual reality) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Photocopier | Business & Career | 26.83× | ||
| 02 | WebEx | Technology & Electronics | 26.31× | ||
| 03 | Toshiba | Technology & Electronics | 23.16× | ||
| 04 | Office 365 | Technology & Electronics | 21.52× | ||
| 05 | Moodle | Technology & Electronics | 20.00× | ||
| 06 | Google Drive | Technology & Electronics | 19.57× | ||
| 07 | Advanced Micro Devices | Technology & Electronics | 17.78× | ||
| 08 | Christina Applegate | Movies & TV | 17.53× | ||
| 09 | Google Trends | Internet & Social Media | 9.95× | ||
| 10 | Razer Inc. | Technology & Electronics | 9.85× | ||
| 11 | Augmented reality | Technology & Electronics | 9.17× | ||
| 12 | Google Chrome | Internet & Social Media | 7.96× | ||
| 13 | Instant Gaming | Games | 6.36× | ||
| 14 | Solar cell | Home & Garden | 6.19× | ||
| 15 | Strategy games | Games | 4.98× | ||
| 16 | Smart device | Technology & Electronics | 4.31× | ||
| 17 | World of Warcraft | Games | 4.21× | ||
| 18 | Innovation | Business & Career | 2.48× | ||
| 19 | Transfermarkt | Sports | 2.19× | ||
| 20 | Tagesschau | Movies & TV | 1.83× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.17× | |
| Risk Appetite | THRILL | 1.90× | |
| Need for Security | CONSERVATISM | 1.87× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.73× | |
| Sports Activity | POWER | 0.79× | |
| Pet Ownership | JOY | 0.80× |
Immersion (virtual reality) has an estimated audience of 257,892 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
30.1% of Immersion (virtual reality) fans are female, 69.9% are male, with an average age of 36.5 years.
Immersion (virtual reality) fans show strongest brand affinity for Google Drive (19.57×), Office 365 (21.52×), and Moodle (20×) over the country average.
Immersion (virtual reality) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~60K), Bayern (reach ~40K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Immersion (virtual reality) itself, the audience over-indexes on Office 365 (21.52×), Moodle (20×), Photocopier (26.83×), and WebEx (26.31×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Immersion (virtual reality). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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