A data profile of the people who buy, follow and care about Assassin's Creed II in United States — modelled from more than twelve digital signal sources. Assassin's Creed II has an estimated audience of 1,410,020 people in United States.
The average Assassin's Creed II fan in United States is 24.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Historical fiction, Action role-playing game, with strongest over-indexing on Mobile game (10.29× the country average).
Demographically, the Assassin's Creed II audience skews more male with an average age of 24.4, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Assassin's Creed II fan in United States is more male, around 24.4 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Assassin's Creed II profile in United States.
22.5% are female, 77.5% are male, average age 24.4.
| Metric | Value |
|---|---|
| Female | 22.5% |
| Male | 77.5% |
| Average age | 24.4 |
| Estimated audience size | 1,410,020 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 66% | |
| 20-29 | 21% | |
| 30-39 | 8% | |
| 40-49 | 4% | |
| 50+ | 1% |
Where the Assassin's Creed II audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.24× | |
| 02 | Kentucky | ~20K | 1.23× | |
| 03 | West Virginia | ~8K | 1.22× | |
| 04 | Arkansas | ~10K | 1.15× | |
| 05 | Utah | ~10K | 1.13× | |
| 06 | Kansas | ~10K | 1.13× | |
| 07 | Idaho | ~8K | 1.09× | |
| 08 | Indiana | ~30K | 1.07× | |
| 09 | Missouri | ~20K | 1.07× | |
| 10 | Washington | ~30K | 1.06× | |
| 11 | Oregon | ~20K | 1.06× | |
| 12 | Montana | ~4K | 1.05× | |
| 13 | Tennessee | ~30K | 1.04× | |
| 14 | Alaska | ~3K | 1.04× | |
| 15 | New Hampshire | ~6K | 1.03× | |
| 16 | Alabama | ~20K | 1.02× | |
| 17 | Nebraska | ~7K | 1.02× | |
| 18 | North Dakota | ~3K | 1.02× | |
| 19 | Louisiana | ~20K | 1.01× | |
| 20 | Mississippi | ~10K | 1.01× | |
| 21 | Iowa | ~10K | 1.01× | |
| 22 | Colorado | ~20K | 1.00× | |
| 23 | Maine | ~5K | 1.00× | |
| 24 | South Dakota | ~3K | 1.00× | |
| 25 | Texas | ~100K | 0.99× | |
| 26 | Pennsylvania | ~50K | 0.99× | |
| 27 | North Carolina | ~40K | 0.99× | |
| 28 | Virginia | ~30K | 0.99× | |
| 29 | Nevada | ~10K | 0.99× | |
| 30 | Rhode Island | ~4K | 0.99× | |
| 31 | Ohio | ~40K | 0.98× | |
| 32 | New Mexico | ~7K | 0.98× | |
| 33 | Michigan | ~40K | 0.97× | |
| 34 | Massachusetts | ~30K | 0.96× | |
| 35 | South Carolina | ~20K | 0.96× | |
| 36 | Wisconsin | ~20K | 0.96× | |
| 37 | Vermont | ~2K | 0.96× | |
| 38 | Arizona | ~30K | 0.95× | |
| 39 | Connecticut | ~10K | 0.93× | |
| 40 | Delaware | ~4K | 0.93× | |
| 41 | Illinois | ~40K | 0.92× | |
| 42 | Georgia | ~40K | 0.91× | |
| 43 | Minnesota | ~20K | 0.91× | |
| 44 | California | ~100K | 0.90× | |
| 45 | Maryland | ~20K | 0.89× | |
| 46 | Florida | ~80K | 0.88× | |
| 47 | Hawaii | ~5K | 0.88× | |
| 48 | New Jersey | ~30K | 0.86× | |
| 49 | New York | ~70K | 0.84× | |
| 50 | Washington, District of Columbia | ~3K | 0.77× |
The strongest cross-interests of the Assassin's Creed II audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Need for Speed | Games | 24.40× | ||
| 02 | Historical fiction | Literature | 24.32× | ||
| 03 | Assassin's Creed | Games | 20.95× | ||
| 04 | Action role-playing game | Games | 17.06× | ||
| 05 | Action-adventure game | Games | 14.15× | ||
| 06 | Grand Theft Auto V | Games | 12.67× | ||
| 07 | Nvidia | Technology & Electronics | 11.18× | ||
| 08 | Massively multiplayer online games | Games | 10.69× | ||
| 09 | Mobile game | Games | 10.29× | ||
| 10 | Epic Games | Games | 9.91× | ||
| 11 | The Legend of Zelda | Games | 9.40× | ||
| 12 | Motorcycle helmet | Cars & Mobility | 9.35× | ||
| 13 | Adventure game | Games | 9.26× | ||
| 14 | Micro Center | Shopping | 8.70× | ||
| 15 | Real-time strategy | Games | 8.49× | ||
| 16 | GameStop | Games | 6.01× | ||
| 17 | Drop shipping | Shopping | 5.96× | ||
| 18 | Pokémon | Games | 5.77× | ||
| 19 | Video games | Games | 2.80× | ||
| 20 | Superman | Movies & TV | 2.77× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.74× | |
| Early Adopter Mentality | POWER | 1.81× | |
| Family Orientation | CONSERVATISM | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.50× | |
| Quality Awareness | PREMIUM | 0.62× | |
| Creativity | OPEN | 0.64× |
Assassin's Creed II has an estimated audience of 1,410,020 people in United States, concentrated in California and Texas.
22.5% of Assassin's Creed II fans are female, 77.5% are male, with an average age of 24.4 years.
Assassin's Creed II fans show strongest brand affinity for Mobile game (10.29×), Historical fiction (24.32×), and Action role-playing game (17.06×) over the country average.
Assassin's Creed II fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Assassin's Creed II itself, the audience over-indexes on Historical fiction (24.32×), Action role-playing game (17.06×), Assassin's Creed (20.95×), and Action-adventure game (14.15×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Assassin's Creed II. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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