Rascasse Audience Intelligence

Electronic Gaming Monthly Audience in United States

A data profile of the people who buy, follow and care about Electronic Gaming Monthly in United States — modelled from more than twelve digital signal sources. Electronic Gaming Monthly has an estimated audience of 318,847 people in United States.

The average Electronic Gaming Monthly fan in United States is 33.3 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Washington, Texas.

Top brand affinities include GameSpot, Micro Center, Mobile game, with strongest over-indexing on GameSpot (48.49× the country average).

Demographically, the Electronic Gaming Monthly audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Need for Security, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Electronic Gaming Monthly fan in United States is balanced, around 33.3 years old, with strong Need for Security tendencies and a notable affinity for GameSpot.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Electronic Gaming Monthly profile in United States.

Audience size
319K
in United States
Gender
46.3%
53.7% male
Age
33.3
average years
Country rank
#46847
Website / Newspaper / Magazine in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Electronic Gaming Monthly

46.3% are female, 53.7% are male, average age 33.3.

Fig. 02

Gender split

46.3%
Female
53.7%
Male
Demographic split for Electronic Gaming Monthly audience in United States
MetricValue
Female46.3%
Male53.7%
Average age33.3
Estimated audience size318,847
Fig. 03

Age distribution

Ø 33.3
average years
Age distribution of the Electronic Gaming Monthly audience in United States
Age bracketShare%
16-1933%
20-2924%
30-3918%
40-4916%
50+9%
Fig. 04

Worldwide distribution

17.9%

of the worldwide Electronic Gaming Monthly audience comes from United States.

Worldwide audience distribution share by country for Electronic Gaming Monthly
CountryShare
United States17.9%
Italy5.0%
Germany4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Electronic Gaming Monthly audience in United States is strongest.

Fig. 05

Top regions by affinity

Electronic Gaming Monthly fans by region: top regions in United States
#RegionReachAffinity×
01Connecticut~10K3.81×
02Louisiana~10K3.38×
03Washington, District of Columbia~3K3.16×
04West Virginia~4K2.88×
05Washington~20K2.58×
06Wyoming<1K1.79×
07Oregon~5K1.34×
08Minnesota~6K1.22×
09Nebraska~2K1.16×
10Alaska<1K1.08×
11North Dakota<1K0.96×
12Rhode Island<1K0.95×
13Illinois~10K0.94×
14Alabama~4K0.94×
15South Dakota<1K0.93×
16Maine~1K0.91×
17Montana<1K0.91×
18Delaware<1K0.91×
19Maryland~5K0.90×
20New Hampshire~1K0.90×
21Hawaii~1K0.88×
22North Carolina~8K0.86×
23Idaho~1K0.86×
24New Mexico~1K0.85×
25Colorado~4K0.84×
26Kansas~2K0.84×
27Mississippi~2K0.83×
28Iowa~2K0.82×
29Arkansas~2K0.82×
30Massachusetts~5K0.80×
31Oklahoma~3K0.80×
32Nevada~2K0.80×
33Virginia~6K0.79×
34New York~10K0.78×
35Kentucky~3K0.76×
36Utah~2K0.76×
37California~30K0.75×
38Michigan~6K0.75×
39Missouri~4K0.75×
40Indiana~4K0.73×
41Wisconsin~4K0.73×
42South Carolina~3K0.73×
43New Jersey~6K0.72×
44Tennessee~5K0.72×
45Pennsylvania~7K0.69×
46Georgia~7K0.69×
47Arizona~4K0.69×
48Ohio~6K0.65×
49Florida~10K0.60×
50Texas~20K0.57×
Fig. 06

Affinity by region

Affinity by region — Electronic Gaming Monthly, United States
0.57×1.00×3.81×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Electronic Gaming Monthly audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Electronic Gaming Monthly audience
#·InterestCategoryAffinity×
01Alice: Madness ReturnsGames80.06×
02GameSpotGames48.49×
03Rooster TeethBusiness & Career41.86×
04Space InvadersGames39.15×
05SteelSeriesGames28.61×
06DJITechnology & Electronics27.95×
07NetgearTechnology & Electronics25.30×
08Micro CenterShopping22.10×
09Alan TudykMovies & TV20.00×
10Mobile phone accessoriesTechnology & Electronics19.14×
11Super Mario Bros.Games14.72×
12NvidiaTechnology & Electronics12.22×
13Final FantasyGames10.16×
14SteamGames9.51×
15Gaming computerTechnology & Electronics7.68×
16Mobile gameGames6.36×
17TwitchGames4.92×
18Game consolesTechnology & Electronics4.83×
19Planet FitnessSports3.37×
20Android (operating system)Technology & Electronics3.05×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Electronic Gaming Monthly audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Electronic Gaming Monthly audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.68×
Social Media UsageJOY1.57×
Convenience OrientationPREMIUM1.56×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Electronic Gaming Monthly audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.52×
ExtroversionTHRILL0.52×
CreativityOPEN0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Electronic Gaming Monthly have in United States?

Electronic Gaming Monthly has an estimated audience of 318,847 people in United States, concentrated in California and Washington.

02

What is the gender split and age of Electronic Gaming Monthly fans?

46.3% of Electronic Gaming Monthly fans are female, 53.7% are male, with an average age of 33.3 years.

03

Which brands do Electronic Gaming Monthly fans like most?

Electronic Gaming Monthly fans show strongest brand affinity for GameSpot (48.49×), Micro Center (22.1×), and Mobile game (6.36×) over the country average.

04

Where do Electronic Gaming Monthly fans live in United States?

Electronic Gaming Monthly fans in United States are most concentrated in California (reach ~30K), Washington (reach ~20K), and Texas (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Electronic Gaming Monthly fans also like?

Beyond Electronic Gaming Monthly itself, the audience over-indexes on Micro Center (22.1×), Mobile game (6.36×), Steam (9.51×), and Mobile phone accessories (19.14×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Electronic Gaming Monthly. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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