A data profile of the people who buy, follow and care about Electronic Gaming Monthly in United States — modelled from more than twelve digital signal sources. Electronic Gaming Monthly has an estimated audience of 318,847 people in United States.
The average Electronic Gaming Monthly fan in United States is 33.3 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Washington, Texas.
Top brand affinities include GameSpot, Micro Center, Mobile game, with strongest over-indexing on GameSpot (48.49× the country average).
Demographically, the Electronic Gaming Monthly audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Need for Security, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Electronic Gaming Monthly fan in United States is balanced, around 33.3 years old, with strong Need for Security tendencies and a notable affinity for GameSpot.
The key figures that characterise the Electronic Gaming Monthly profile in United States.
46.3% are female, 53.7% are male, average age 33.3.
| Metric | Value |
|---|---|
| Female | 46.3% |
| Male | 53.7% |
| Average age | 33.3 |
| Estimated audience size | 318,847 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 24% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 9% |
Where the Electronic Gaming Monthly audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Connecticut | ~10K | 3.81× | |
| 02 | Louisiana | ~10K | 3.38× | |
| 03 | Washington, District of Columbia | ~3K | 3.16× | |
| 04 | West Virginia | ~4K | 2.88× | |
| 05 | Washington | ~20K | 2.58× | |
| 06 | Wyoming | <1K | 1.79× | |
| 07 | Oregon | ~5K | 1.34× | |
| 08 | Minnesota | ~6K | 1.22× | |
| 09 | Nebraska | ~2K | 1.16× | |
| 10 | Alaska | <1K | 1.08× | |
| 11 | North Dakota | <1K | 0.96× | |
| 12 | Rhode Island | <1K | 0.95× | |
| 13 | Illinois | ~10K | 0.94× | |
| 14 | Alabama | ~4K | 0.94× | |
| 15 | South Dakota | <1K | 0.93× | |
| 16 | Maine | ~1K | 0.91× | |
| 17 | Montana | <1K | 0.91× | |
| 18 | Delaware | <1K | 0.91× | |
| 19 | Maryland | ~5K | 0.90× | |
| 20 | New Hampshire | ~1K | 0.90× | |
| 21 | Hawaii | ~1K | 0.88× | |
| 22 | North Carolina | ~8K | 0.86× | |
| 23 | Idaho | ~1K | 0.86× | |
| 24 | New Mexico | ~1K | 0.85× | |
| 25 | Colorado | ~4K | 0.84× | |
| 26 | Kansas | ~2K | 0.84× | |
| 27 | Mississippi | ~2K | 0.83× | |
| 28 | Iowa | ~2K | 0.82× | |
| 29 | Arkansas | ~2K | 0.82× | |
| 30 | Massachusetts | ~5K | 0.80× | |
| 31 | Oklahoma | ~3K | 0.80× | |
| 32 | Nevada | ~2K | 0.80× | |
| 33 | Virginia | ~6K | 0.79× | |
| 34 | New York | ~10K | 0.78× | |
| 35 | Kentucky | ~3K | 0.76× | |
| 36 | Utah | ~2K | 0.76× | |
| 37 | California | ~30K | 0.75× | |
| 38 | Michigan | ~6K | 0.75× | |
| 39 | Missouri | ~4K | 0.75× | |
| 40 | Indiana | ~4K | 0.73× | |
| 41 | Wisconsin | ~4K | 0.73× | |
| 42 | South Carolina | ~3K | 0.73× | |
| 43 | New Jersey | ~6K | 0.72× | |
| 44 | Tennessee | ~5K | 0.72× | |
| 45 | Pennsylvania | ~7K | 0.69× | |
| 46 | Georgia | ~7K | 0.69× | |
| 47 | Arizona | ~4K | 0.69× | |
| 48 | Ohio | ~6K | 0.65× | |
| 49 | Florida | ~10K | 0.60× | |
| 50 | Texas | ~20K | 0.57× |
The strongest cross-interests of the Electronic Gaming Monthly audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 80.06× | ||
| 02 | GameSpot | Games | 48.49× | ||
| 03 | Rooster Teeth | Business & Career | 41.86× | ||
| 04 | Space Invaders | Games | 39.15× | ||
| 05 | SteelSeries | Games | 28.61× | ||
| 06 | DJI | Technology & Electronics | 27.95× | ||
| 07 | Netgear | Technology & Electronics | 25.30× | ||
| 08 | Micro Center | Shopping | 22.10× | ||
| 09 | Alan Tudyk | Movies & TV | 20.00× | ||
| 10 | Mobile phone accessories | Technology & Electronics | 19.14× | ||
| 11 | Super Mario Bros. | Games | 14.72× | ||
| 12 | Nvidia | Technology & Electronics | 12.22× | ||
| 13 | Final Fantasy | Games | 10.16× | ||
| 14 | Steam | Games | 9.51× | ||
| 15 | Gaming computer | Technology & Electronics | 7.68× | ||
| 16 | Mobile game | Games | 6.36× | ||
| 17 | Twitch | Games | 4.92× | ||
| 18 | Game consoles | Technology & Electronics | 4.83× | ||
| 19 | Planet Fitness | Sports | 3.37× | ||
| 20 | Android (operating system) | Technology & Electronics | 3.05× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.68× | |
| Social Media Usage | JOY | 1.57× | |
| Convenience Orientation | PREMIUM | 1.56× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.52× | |
| Extroversion | THRILL | 0.52× | |
| Creativity | OPEN | 0.62× |
Electronic Gaming Monthly has an estimated audience of 318,847 people in United States, concentrated in California and Washington.
46.3% of Electronic Gaming Monthly fans are female, 53.7% are male, with an average age of 33.3 years.
Electronic Gaming Monthly fans show strongest brand affinity for GameSpot (48.49×), Micro Center (22.1×), and Mobile game (6.36×) over the country average.
Electronic Gaming Monthly fans in United States are most concentrated in California (reach ~30K), Washington (reach ~20K), and Texas (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Electronic Gaming Monthly itself, the audience over-indexes on Micro Center (22.1×), Mobile game (6.36×), Steam (9.51×), and Mobile phone accessories (19.14×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Electronic Gaming Monthly. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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