Electronic Gaming Monthly Audience in United States

Electronic Gaming Monthly has an estimated audience of 317,982 people in United States. 46.3% are female, 53.7% are male, average age 33.3. Top regions: California, New York, Texas. Top brand affinities: Wikia, Vocal harmony, CAC 40, Combat sport, Grinch.
The average Electronic Gaming Monthly fan in United States is 33.3 years old, balanced, and lives primarily in California. The audience is concentrated in California, New York, Texas. Top brand affinities include Wikia, Vocal harmony, CAC 40, with strongest over-indexing on Wikia (17.97× the country average). Demographically, the Electronic Gaming Monthly audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Website / Newspaper / Magazine
Demographics of Electronic Gaming Monthly fans
| Metric | Value |
|---|---|
| Female | 46.3% |
| Male | 53.7% |
| Average age | 33.3 |
| Estimated audience size | 317,982 |
Audience persona
The typical Electronic Gaming Monthly fan in United States is balanced, around 33.3 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 28,429 | 0.81× |
| New York | 16,382 | 0.92× |
| Texas | 15,821 | 0.58× |
| Florida | 13,124 | 0.61× |
| Washington | 11,147 | 1.75× |
| Connecticut | 11,089 | 3.48× |
| North Carolina | 9,603 | 1× |
| Illinois | 9,431 | 0.89× |
| Louisiana | 8,457 | 2.06× |
| Pennsylvania | 7,316 | 0.68× |
| Minnesota | 7,167 | 1.57× |
| Georgia | 6,652 | 0.68× |
| Michigan | 6,531 | 0.79× |
| Virginia | 6,485 | 0.84× |
| New Jersey | 5,936 | 0.73× |
| Ohio | 5,888 | 0.6× |
| Maryland | 5,341 | 0.98× |
| Oregon | 5,290 | 1.45× |
| Massachusetts | 5,260 | 0.84× |
| West Virginia | 4,573 | 3.09× |
| Tennessee | 4,058 | 0.64× |
| Colorado | 4,042 | 0.81× |
| Washington, District of Columbia | 3,992 | 4.18× |
| Alabama | 3,982 | 0.9× |
| Indiana | 3,670 | 0.63× |
| Arizona | 3,655 | 0.56× |
| Missouri | 3,637 | 0.71× |
| Wisconsin | 3,091 | 0.65× |
| South Carolina | 2,759 | 0.58× |
| Oklahoma | 2,430 | 0.69× |
| Nebraska | 2,348 | 1.47× |
| Nevada | 2,328 | 0.76× |
| Kentucky | 2,296 | 0.58× |
| Kansas | 1,834 | 0.73× |
| Iowa | 1,539 | 0.59× |
| Utah | 1,342 | 0.47× |
| Mississippi | 1,119 | 0.43× |
| Arkansas | 1,093 | 0.42× |
| Hawaii | 978 | 0.72× |
| Alaska | 968 | 1.42× |
| Rhode Island | 955 | 0.94× |
| New Hampshire | 951 | 0.76× |
| Maine | 918 | 0.81× |
| Idaho | 896 | 0.56× |
| New Mexico | 853 | 0.53× |
| Delaware | 658 | 0.75× |
| Wyoming | 635 | 1.35× |
| North Dakota | 579 | 0.89× |
| Montana | 522 | 0.59× |
| Vermont | 506 | 0.91× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 17.97× | Internet & Social Media |
| Vocal harmony | 18.22× | Music & Radio |
| CAC 40 | 9.38× | Business & Career |
| Combat sport | 2.54× | Sports |
| Grinch | 5.98× | Movies & TV |
| Maejo University | 28.22× | Business & Career |
| Elie Tahari | 17.34× | Fashion & Accessoires |
| Historic site | 5.78× | Arts & Culture |
| Monogram | 4.72× | Home & Garden |
| Zach Ertz | 9.63× | Sports |
| Elizabethtown College | 22.38× | Business & Career |
| Nebraska Cornhuskers football | 3.98× | Sports |
| Jezebel (film) | 7.41× | Movies & TV |
| Voltron: Legendary Defender | 12.61× | Movies & TV |
| Queens College, City University of New York | 5.19× | Business & Career |
| Jesse Plemons | 2.37× | Movies & TV |
| Berenstain Bears | 5.19× | Literature |
| Jaws | 3.46× | Movies & TV |
| South Asian cuisine | 5.55× | Food & Beverages |
| Captain America (1990 film) | 2.74× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.77 |
| Early Adopter Mentality | POWER | 1.77 |
| Luxury Orientation | PREMIUM | 1.73 |
| Risk Appetite | THRILL | 1.32 |
| Design Affinity | PREMIUM | 1.23 |
| Social Media Usage | JOY | 1.21 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.1% |
| Italy | 5.3% |
| Japan | 4.5% |
See Electronic Gaming Monthly audiences in other countries
- Electronic Gaming Monthly — Germany
- Electronic Gaming Monthly — United Kingdom
- Electronic Gaming Monthly — France
- Electronic Gaming Monthly — Italy
- Electronic Gaming Monthly — Spain
- Electronic Gaming Monthly — Brazil
- Electronic Gaming Monthly — Japan
- Electronic Gaming Monthly — South Korea
- Electronic Gaming Monthly — India
More Games audiences in United States
Frequently asked questions
How many fans does Electronic Gaming Monthly have in United States?
Electronic Gaming Monthly has an estimated audience of 317,982 people in United States, concentrated in California and New York.
What is the gender split and age of Electronic Gaming Monthly fans?
46.3% of Electronic Gaming Monthly fans are female, 53.7% are male, with an average age of 33.3 years.
Which brands do Electronic Gaming Monthly fans like most?
Electronic Gaming Monthly fans show strongest brand affinity for Wikia (17.97×), Vocal harmony (18.22×), and CAC 40 (9.38×) over the country average.
Where do Electronic Gaming Monthly fans live in United States?
Electronic Gaming Monthly fans in United States are most concentrated in California (reach 28,429), New York (reach 16,382), and Texas (reach 15,821). These three regions account for the largest share of the active audience.
What other brands do Electronic Gaming Monthly fans also like?
Beyond Electronic Gaming Monthly itself, the audience over-indexes on Vocal harmony (18.22×), CAC 40 (9.38×), Combat sport (2.54×), and Grinch (5.98×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Electronic Gaming Monthly. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.