A data profile of the people who buy, follow and care about Final Fantasy IX in United States — modelled from more than twelve digital signal sources. Final Fantasy IX has an estimated audience of 630,020 people in United States.
The average Final Fantasy IX fan in United States is 27.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Final Fantasy, Chrono Trigger, with strongest over-indexing on Pokémon (13.5× the country average).
Demographically, the Final Fantasy IX audience skews more male with an average age of 27.3, and over-indexes on personality traits such as Mindfulness, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Final Fantasy IX fan in United States is more male, around 27.3 years old, with strong Mindfulness tendencies and a notable affinity for Pokémon.
The key figures that characterise the Final Fantasy IX profile in United States.
31.2% are female, 68.8% are male, average age 27.3.
| Metric | Value |
|---|---|
| Female | 31.2% |
| Male | 68.8% |
| Average age | 27.3 |
| Estimated audience size | 630,020 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 26% | |
| 30-39 | 15% | |
| 40-49 | 5% | |
| 50+ | 3% |
Where the Final Fantasy IX audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~10K | 1.39× | |
| 02 | Washington | ~20K | 1.33× | |
| 03 | Oklahoma | ~8K | 1.19× | |
| 04 | Arkansas | ~6K | 1.18× | |
| 05 | Alaska | ~2K | 1.18× | |
| 06 | Kentucky | ~9K | 1.15× | |
| 07 | Missouri | ~10K | 1.13× | |
| 08 | Utah | ~6K | 1.10× | |
| 09 | Nevada | ~7K | 1.09× | |
| 10 | Idaho | ~3K | 1.08× | |
| 11 | West Virginia | ~3K | 1.07× | |
| 12 | Indiana | ~10K | 1.06× | |
| 13 | Michigan | ~20K | 1.05× | |
| 14 | California | ~70K | 1.04× | |
| 15 | Ohio | ~20K | 1.04× | |
| 16 | Tennessee | ~10K | 1.03× | |
| 17 | Kansas | ~5K | 1.02× | |
| 18 | Rhode Island | ~2K | 1.02× | |
| 19 | Arizona | ~10K | 1.01× | |
| 20 | Minnesota | ~9K | 1.01× | |
| 21 | Hawaii | ~3K | 1.00× | |
| 22 | New Hampshire | ~2K | 1.00× | |
| 23 | Maine | ~2K | 1.00× | |
| 24 | Virginia | ~20K | 0.99× | |
| 25 | Wisconsin | ~9K | 0.99× | |
| 26 | Alabama | ~9K | 0.99× | |
| 27 | Nebraska | ~3K | 0.99× | |
| 28 | Pennsylvania | ~20K | 0.98× | |
| 29 | Iowa | ~5K | 0.98× | |
| 30 | Georgia | ~20K | 0.97× | |
| 31 | Louisiana | ~8K | 0.97× | |
| 32 | Colorado | ~10K | 0.96× | |
| 33 | North Dakota | ~1K | 0.96× | |
| 34 | Texas | ~50K | 0.95× | |
| 35 | Illinois | ~20K | 0.94× | |
| 36 | Massachusetts | ~10K | 0.94× | |
| 37 | Montana | ~2K | 0.94× | |
| 38 | Delaware | ~2K | 0.94× | |
| 39 | Vermont | ~1K | 0.94× | |
| 40 | North Carolina | ~20K | 0.93× | |
| 41 | Mississippi | ~5K | 0.93× | |
| 42 | Maryland | ~10K | 0.92× | |
| 43 | New York | ~30K | 0.91× | |
| 44 | New Mexico | ~3K | 0.91× | |
| 45 | Connecticut | ~6K | 0.90× | |
| 46 | Florida | ~40K | 0.89× | |
| 47 | South Dakota | ~1K | 0.89× | |
| 48 | New Jersey | ~10K | 0.86× | |
| 49 | South Carolina | ~8K | 0.86× | |
| 50 | Washington, District of Columbia | ~1K | 0.76× |
The strongest cross-interests of the Final Fantasy IX audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Chrono Trigger | Games | 75.69× | ||
| 02 | Shin Megami Tensei | Games | 59.26× | ||
| 03 | Dragon Quest | Games | 50.91× | ||
| 04 | Fire Emblem | Games | 38.41× | ||
| 05 | Mass Effect | Games | 29.82× | ||
| 06 | Final Fantasy | Games | 23.05× | ||
| 07 | Humidifier | Home & Garden | 22.38× | ||
| 08 | Pokémon Trading Card Game | Games | 18.23× | ||
| 09 | Role-playing | Games | 18.15× | ||
| 10 | Diablo (series) | Games | 15.36× | ||
| 11 | Pokémon | Games | 13.50× | ||
| 12 | Assassin's Creed | Games | 10.80× | ||
| 13 | The Legend of Zelda | Games | 9.65× | ||
| 14 | Collectible card game | Games | 8.80× | ||
| 15 | Action role-playing game | Games | 8.59× | ||
| 16 | Anime and manga fandom | Literature | 8.54× | ||
| 17 | Massively multiplayer online games | Games | 7.60× | ||
| 18 | Rick and Morty | Movies & TV | 7.31× | ||
| 19 | Drop shipping | Shopping | 5.57× | ||
| 20 | Mobile game | Games | 4.95× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 1.62× | |
| Early Adopter Mentality | POWER | 1.50× | |
| Social Media Usage | JOY | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.64× | |
| Career Orientation | POWER | 0.77× | |
| DIY Mentality | THRILL | 0.80× |
Final Fantasy IX has an estimated audience of 630,020 people in United States, concentrated in California and Texas.
31.2% of Final Fantasy IX fans are female, 68.8% are male, with an average age of 27.3 years.
Final Fantasy IX fans show strongest brand affinity for Pokémon (13.5×), Final Fantasy (23.05×), and Chrono Trigger (75.69×) over the country average.
Final Fantasy IX fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Final Fantasy IX itself, the audience over-indexes on Final Fantasy (23.05×), Chrono Trigger (75.69×), Dragon Quest (50.91×), and Anime and manga fandom (8.54×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Final Fantasy IX. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.