A data profile of the people who buy, follow and care about Hangman (game) in United States — modelled from more than twelve digital signal sources. Hangman (game) has an estimated audience of 1,512,513 people in United States.
The average Hangman (game) fan in United States is 44.2 years old, more female, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Crossword, Word games, Mobile gambling, with strongest over-indexing on Crossword (31.28× the country average).
Demographically, the Hangman (game) audience skews more female with an average age of 44.2, and over-indexes on personality traits such as Patriotism, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Hangman (game) fan in United States is more female, around 44.2 years old, with strong Patriotism tendencies and a notable affinity for Crossword.
The key figures that characterise the Hangman (game) profile in United States.
74.7% are female, 25.3% are male, average age 44.2.
| Metric | Value |
|---|---|
| Female | 74.7% |
| Male | 25.3% |
| Average age | 44.2 |
| Estimated audience size | 1,512,513 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 17% | |
| 20-29 | 11% | |
| 30-39 | 13% | |
| 40-49 | 20% | |
| 50+ | 39% |
of the worldwide Hangman (game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 33.1% |
| United Kingdom | 10.6% |
| Italy | 5.9% |
Where the Hangman (game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Dakota | ~6K | 1.93× | |
| 02 | Mississippi | ~20K | 1.85× | |
| 03 | South Dakota | ~6K | 1.70× | |
| 04 | Louisiana | ~30K | 1.67× | |
| 05 | Oklahoma | ~30K | 1.57× | |
| 06 | Alabama | ~30K | 1.47× | |
| 07 | Texas | ~200K | 1.41× | |
| 08 | Arkansas | ~20K | 1.38× | |
| 09 | Georgia | ~60K | 1.30× | |
| 10 | West Virginia | ~9K | 1.30× | |
| 11 | Missouri | ~30K | 1.26× | |
| 12 | Kentucky | ~20K | 1.26× | |
| 13 | Ohio | ~60K | 1.23× | |
| 14 | North Carolina | ~50K | 1.21× | |
| 15 | Indiana | ~30K | 1.20× | |
| 16 | Kansas | ~10K | 1.20× | |
| 17 | Iowa | ~10K | 1.14× | |
| 18 | Pennsylvania | ~60K | 1.11× | |
| 19 | Michigan | ~40K | 1.10× | |
| 20 | Florida | ~100K | 1.02× | |
| 21 | Tennessee | ~30K | 1.02× | |
| 22 | New York | ~90K | 1.01× | |
| 23 | Nebraska | ~8K | 1.00× | |
| 24 | California | ~200K | 0.95× | |
| 25 | Virginia | ~30K | 0.93× | |
| 26 | Illinois | ~50K | 0.91× | |
| 27 | New Jersey | ~30K | 0.91× | |
| 28 | South Carolina | ~20K | 0.90× | |
| 29 | Washington, District of Columbia | ~4K | 0.89× | |
| 30 | Arizona | ~30K | 0.88× | |
| 31 | Minnesota | ~20K | 0.88× | |
| 32 | Vermont | ~2K | 0.87× | |
| 33 | Montana | ~3K | 0.83× | |
| 34 | Delaware | ~3K | 0.80× | |
| 35 | Wisconsin | ~20K | 0.79× | |
| 36 | Connecticut | ~10K | 0.79× | |
| 37 | Idaho | ~6K | 0.78× | |
| 38 | Hawaii | ~5K | 0.78× | |
| 39 | Nevada | ~10K | 0.77× | |
| 40 | Washington | ~20K | 0.76× | |
| 41 | Oregon | ~10K | 0.74× | |
| 42 | Utah | ~10K | 0.73× | |
| 43 | Massachusetts | ~20K | 0.72× | |
| 44 | New Mexico | ~5K | 0.72× | |
| 45 | Maryland | ~20K | 0.71× | |
| 46 | Alaska | ~2K | 0.70× | |
| 47 | Maine | ~4K | 0.67× | |
| 48 | New Hampshire | ~4K | 0.65× | |
| 49 | Rhode Island | ~3K | 0.65× | |
| 50 | Colorado | ~20K | 0.64× |
The strongest cross-interests of the Hangman (game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Crossword | Games | 31.28× | ||
| 02 | Mobile gambling | Games | 16.90× | ||
| 03 | Word search | Games | 16.90× | ||
| 04 | Word games | Games | 8.10× | ||
| 05 | Rhetoric | Politics & Society | 5.07× | ||
| 06 | Judo | Sports | 4.23× | ||
| 07 | Grappling | Sports | 3.63× | ||
| 08 | Trivia | Games | 3.42× | ||
| 09 | Self-defense | Sports | 3.31× | ||
| 10 | Quiz | Games | 2.66× | ||
| 11 | Technology & Electronics | 2.62× | |||
| 12 | Mobile phones | Technology & Electronics | 1.85× | ||
| 13 | Hairstyle | Beauty & Wellness | 1.84× | ||
| 14 | MSN | News | 1.76× | ||
| 15 | Happiness | Health | 1.75× | ||
| 16 | Fragrances | Beauty & Wellness | 1.74× | ||
| 17 | Hobby Lobby | Home & Garden | 1.72× | ||
| 18 | Dollar General | Shopping | 1.69× | ||
| 19 | Livestock | Pets & Animals | 1.66× | ||
| 20 | Nature | Home & Garden | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.86× | |
| Community Orientation | OPEN | 1.43× | |
| Urban Lifestyle | OPEN | 1.38× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.72× | |
| Luxury Orientation | PREMIUM | 0.85× | |
| Sustainability | BALANCE | 0.91× |
Hangman (game) has an estimated audience of 1,512,513 people in United States, concentrated in Texas and California.
74.7% of Hangman (game) fans are female, 25.3% are male, with an average age of 44.2 years.
Hangman (game) fans show strongest brand affinity for Crossword (31.28×), Word games (8.1×), and Mobile gambling (16.9×) over the country average.
Hangman (game) fans in United States are most concentrated in Texas (reach ~200K), California (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Hangman (game) itself, the audience over-indexes on Word games (8.1×), Mobile gambling (16.9×), Word search (16.9×), and Email (2.62×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Hangman (game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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