A data profile of the people who buy, follow and care about Independent video game development in United States — modelled from more than twelve digital signal sources. Independent video game development has an estimated audience of 978,565 people in United States.
The average Independent video game development fan in United States is 31.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include International education, Pixel art, Rain Man, with strongest over-indexing on International education (33.2× the country average).
Demographically, the Independent video game development audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Urban Lifestyle, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Independent video game development fan in United States is more male, around 31.0 years old, with strong Urban Lifestyle tendencies and a notable affinity for International education.
The key figures that characterise the Independent video game development profile in United States.
37.7% are female, 62.3% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 37.7% |
| Male | 62.3% |
| Average age | 31.0 |
| Estimated audience size | 978,565 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 8% |
of the worldwide Independent video game development audience comes from United States.
| Country | Share |
|---|---|
| Japan | 23.4% |
| United States | 21.1% |
| United Kingdom | 7.2% |
Where the Independent video game development audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~3K | 1.47× | |
| 02 | South Dakota | ~3K | 1.30× | |
| 03 | Vermont | ~2K | 1.27× | |
| 04 | North Dakota | ~3K | 1.26× | |
| 05 | Montana | ~3K | 1.19× | |
| 06 | Delaware | ~3K | 1.12× | |
| 07 | Rhode Island | ~3K | 1.11× | |
| 08 | New Hampshire | ~4K | 1.09× | |
| 09 | Idaho | ~5K | 1.07× | |
| 10 | Hawaii | ~4K | 1.07× | |
| 11 | West Virginia | ~5K | 1.06× | |
| 12 | Maine | ~4K | 1.06× | |
| 13 | New Mexico | ~5K | 1.01× | |
| 14 | Nebraska | ~5K | 1.01× | |
| 15 | Washington, District of Columbia | ~3K | 1.01× | |
| 16 | Mississippi | ~8K | 1.00× | |
| 17 | Arkansas | ~8K | 0.99× | |
| 18 | Washington | ~20K | 0.96× | |
| 19 | Kansas | ~7K | 0.95× | |
| 20 | Oklahoma | ~10K | 0.94× | |
| 21 | Iowa | ~8K | 0.94× | |
| 22 | Nevada | ~9K | 0.93× | |
| 23 | Utah | ~8K | 0.93× | |
| 24 | Kentucky | ~10K | 0.92× | |
| 25 | Oregon | ~10K | 0.92× | |
| 26 | Louisiana | ~10K | 0.91× | |
| 27 | Connecticut | ~9K | 0.91× | |
| 28 | Alabama | ~10K | 0.90× | |
| 29 | Michigan | ~20K | 0.89× | |
| 30 | Missouri | ~10K | 0.88× | |
| 31 | South Carolina | ~10K | 0.88× | |
| 32 | Wisconsin | ~10K | 0.88× | |
| 33 | Indiana | ~20K | 0.87× | |
| 34 | Minnesota | ~10K | 0.87× | |
| 35 | North Carolina | ~30K | 0.86× | |
| 36 | Arizona | ~20K | 0.86× | |
| 37 | Tennessee | ~20K | 0.86× | |
| 38 | Virginia | ~20K | 0.85× | |
| 39 | Massachusetts | ~20K | 0.85× | |
| 40 | Maryland | ~10K | 0.85× | |
| 41 | Colorado | ~10K | 0.85× | |
| 42 | California | ~90K | 0.84× | |
| 43 | New York | ~50K | 0.83× | |
| 44 | New Jersey | ~20K | 0.82× | |
| 45 | Illinois | ~30K | 0.80× | |
| 46 | Ohio | ~20K | 0.80× | |
| 47 | Georgia | ~20K | 0.80× | |
| 48 | Pennsylvania | ~30K | 0.79× | |
| 49 | Texas | ~60K | 0.71× | |
| 50 | Florida | ~50K | 0.71× |
The strongest cross-interests of the Independent video game development audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pixel art | Arts & Culture | 58.38× | ||
| 02 | Rain Man | Movies & TV | 33.80× | ||
| 03 | International education | Business & Career | 33.20× | ||
| 04 | Logic puzzles | Games | 31.28× | ||
| 05 | Concept art | Arts & Culture | 28.73× | ||
| 06 | Vera Farmiga | Movies & TV | 20.00× | ||
| 07 | RÜFÜS | Music & Radio | 19.57× | ||
| 08 | Halo (series) | Games | 15.67× | ||
| 09 | Scale model | Kids & Family | 13.72× | ||
| 10 | Graphic novel | Literature | 11.12× | ||
| 11 | The Legend of Zelda | Games | 10.71× | ||
| 12 | Patreon | Internet & Social Media | 10.63× | ||
| 13 | Collectible card game | Games | 9.66× | ||
| 14 | Digital art | Arts & Culture | 7.13× | ||
| 15 | Pokémon | Games | 6.18× | ||
| 16 | Art exhibition | Arts & Culture | 6.00× | ||
| 17 | Anime and manga fandom | Literature | 5.71× | ||
| 18 | Mobile game | Games | 3.95× | ||
| 19 | Subway | Food & Beverages | 3.77× | ||
| 20 | Internet & Social Media | 3.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 2.35× | |
| Early Adopter Mentality | POWER | 2.18× | |
| Individualism | JOY | 2.04× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.58× | |
| Price Sensitivity | PREMIUM | 0.59× | |
| Design Affinity | PREMIUM | 0.69× |
Independent video game development has an estimated audience of 978,565 people in United States, concentrated in California and Texas.
37.7% of Independent video game development fans are female, 62.3% are male, with an average age of 31.0 years.
Independent video game development fans show strongest brand affinity for International education (33.2×), Pixel art (58.38×), and Rain Man (33.8×) over the country average.
Independent video game development fans in United States are most concentrated in California (reach ~90K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Independent video game development itself, the audience over-indexes on Pixel art (58.38×), Rain Man (33.8×), Concept art (28.73×), and RÜFÜS (19.57×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Independent video game development. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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