Japanese role-playing game Audience in United States

Japanese role-playing game has an estimated audience of 298,498 people in United States. 28.0% are female, 72.0% are male, average age 28.7. Top brand affinities: Grinch, Wikia, Vocal harmony, Harmony Korine, Tiffany Haddish.
Top brand affinities include Grinch, Wikia, Vocal harmony, with strongest over-indexing on Grinch (15.95× the country average). Demographically, the Japanese role-playing game audience skews more male with an average age of 28.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Japanese role-playing game fans
| Metric | Value |
|---|---|
| Female | 28.0% |
| Male | 72.0% |
| Average age | 28.7 |
| Estimated audience size | 298,498 |
Audience persona
The typical Japanese role-playing game fan in United States is more male, around 28.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grinch.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Grinch | 15.95× | Movies & TV |
| Wikia | 8.04× | Internet & Social Media |
| Vocal harmony | 8.5× | Music & Radio |
| Harmony Korine | 17.57× | Movies & TV |
| Tiffany Haddish | 7.34× | Movies & TV |
| Combat sport | 2.17× | Sports |
| Grammarly | 6.22× | Business & Career |
| Monogram | 4.98× | Home & Garden |
| Holt Renfrew | 17.03× | Shopping |
| Elsword | 18.42× | Games |
| Berenstain Bears | 8.73× | Literature |
| Jezebel (film) | 7× | Movies & TV |
| MULIA | 16.96× | Travel & Leisure |
| INQUIRER.net | 12.33× | News |
| Google Photos | 2.32× | Technology & Electronics |
| Gordita | 10.07× | Food & Beverages |
| Israel | 1.92× | Travel & Leisure |
| Home staging | 4.67× | Home & Garden |
| Hog Hunting | 2.91× | Sports |
| Passaic County, New Jersey | 8.92× | Travel & Leisure |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.6 |
| Early Adopter Mentality | POWER | 1.47 |
| Social Media Usage | JOY | 1.35 |
| Individualism | JOY | 1.21 |
| Extroversion | THRILL | 1.21 |
| Urban Lifestyle | OPEN | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.7% |
| Japan | 12.1% |
| France | 6.9% |
See Japanese role-playing game audiences in other countries
- Japanese role-playing game — Germany
- Japanese role-playing game — United Kingdom
- Japanese role-playing game — France
- Japanese role-playing game — Italy
- Japanese role-playing game — Spain
- Japanese role-playing game — Brazil
- Japanese role-playing game — Japan
- Japanese role-playing game — South Korea
- Japanese role-playing game — India
More Gaming genre audiences in United States
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- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Japanese role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.