Rascasse Audience Intelligence

Japanese role-playing game Audience in United States

A data profile of the people who buy, follow and care about Japanese role-playing game in United States — modelled from more than twelve digital signal sources. Japanese role-playing game has an estimated audience of 298,498 people in United States.

The average Japanese role-playing game fan in United States is 28.7 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Chrono Trigger, Pokémon, Phase 10, with strongest over-indexing on Chrono Trigger (75.08× the country average).

Demographically, the Japanese role-playing game audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Individualism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Japanese role-playing game fan in United States is more male, around 28.7 years old, with strong Individualism tendencies and a notable affinity for Chrono Trigger.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Japanese role-playing game profile in United States.

Audience size
298K
in United States
Gender
28.0%
72.0% male
Age
28.7
average years
Country rank
#48511
Topic in United States
Fig. 01

Search interest · 12-month trend

+242%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Japanese role-playing game fans

28.0% are female, 72.0% are male, average age 28.7.

Fig. 02

Gender split

28.0%
Female
72.0%
Male
Demographic split for Japanese role-playing game audience in United States
MetricValue
Female28.0%
Male72.0%
Average age28.7
Estimated audience size298,498
Fig. 03

Age distribution

Ø 28.7
average years
Age distribution of the Japanese role-playing game audience in United States
Age bracketShare%
16-1943%
20-2930%
30-3917%
40-496%
50+4%
Fig. 04

Worldwide distribution

29.7%

of the worldwide Japanese role-playing game audience comes from United States.

Worldwide audience distribution share by country for Japanese role-playing game
CountryShare
United States29.7%
Japan12.1%
France6.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Japanese role-playing game audience in United States is strongest.

Fig. 05

Top regions by affinity

Japanese role-playing game fans by region: top regions in United States
#RegionReachAffinity×
01Washington~8K1.26×
02Oregon~4K1.23×
03Ohio~10K1.12×
04Kentucky~4K1.08×
05Michigan~8K1.07×
06Oklahoma~4K1.07×
07Arkansas~3K1.07×
08Idaho~2K1.07×
09Indiana~6K1.06×
10Missouri~5K1.06×
11Nevada~3K1.06×
12Virginia~8K1.05×
13Kansas~2K1.05×
14Pennsylvania~10K1.04×
15Alaska<1K1.04×
16Utah~3K1.03×
17West Virginia~1K1.03×
18Nebraska~2K1.02×
19New Hampshire~1K1.02×
20North Dakota<1K1.02×
21Tennessee~6K1.01×
22Wisconsin~5K1.01×
23Minnesota~4K1.01×
24Iowa~2K1.01×
25Colorado~5K1.00×
26North Carolina~9K0.99×
27Hawaii~1K0.99×
28Rhode Island<1K0.99×
29Massachusetts~6K0.98×
30Louisiana~4K0.98×
31Maine~1K0.98×
32South Dakota<1K0.98×
33Vermont<1K0.98×
34California~30K0.97×
35Delaware<1K0.97×
36Texas~20K0.96×
37Georgia~9K0.96×
38Mississippi~2K0.96×
39Montana<1K0.96×
40Arizona~6K0.95×
41Maryland~5K0.95×
42Alabama~4K0.95×
43New Mexico~1K0.95×
44Illinois~9K0.94×
45Connecticut~3K0.94×
46New Jersey~7K0.92×
47South Carolina~4K0.91×
48Washington, District of Columbia<1K0.90×
49New York~10K0.88×
50Florida~20K0.87×
Fig. 06

Affinity by region

Affinity by region — Japanese role-playing game, United States
0.87×1.00×1.26×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Japanese role-playing game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Japanese role-playing game audience
#·InterestCategoryAffinity×
01Phase 10Games90.24×
02Chrono TriggerGames75.08×
03Shin Megami TenseiGames73.16×
04Humanoid robotTechnology & Electronics30.09×
05LegolandTravel & Leisure20.00×
06The Legend of ZeldaGames19.60×
07SolitaireGames14.49×
08Disneyland ParisTravel & Leisure14.33×
09Graphic novelLiterature13.08×
10Magic: The GatheringGames12.88×
11Shōnen mangaLiterature12.80×
12Final FantasyGames12.49×
13SteamGames12.20×
14PokémonGames11.67×
15Collectible card gameGames10.00×
16Action role-playing gameGames9.37×
17Anime and manga fandomLiterature8.25×
18GameStopGames7.66×
19RedditInternet & Social Media4.74×
20SupermanMovies & TV4.11×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Japanese role-playing game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Japanese role-playing game audience · What stands out
TraitClusterDeviationScore
IndividualismJOY1.91×
Social Media UsageJOY1.82×
Early Adopter MentalityPOWER1.80×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Japanese role-playing game audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.48×
Quality AwarenessPREMIUM0.55×
Luxury OrientationPREMIUM0.56×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Japanese role-playing game have in United States?

Japanese role-playing game has an estimated audience of 298,498 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Japanese role-playing game fans?

28.0% of Japanese role-playing game fans are female, 72.0% are male, with an average age of 28.7 years.

03

Which brands do Japanese role-playing game fans like most?

Japanese role-playing game fans show strongest brand affinity for Chrono Trigger (75.08×), Pokémon (11.67×), and Phase 10 (90.24×) over the country average.

04

Where do Japanese role-playing game fans live in United States?

Japanese role-playing game fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Japanese role-playing game fans also like?

Beyond Japanese role-playing game itself, the audience over-indexes on Pokémon (11.67×), Phase 10 (90.24×), The Legend of Zelda (19.6×), and Solitaire (14.49×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Japanese role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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