Japanese role-playing game Audience in United States
Japanese role-playing game has an estimated audience of 298,498 people in United States. 28.0% are female, 72.0% are male, average age 28.7. Top brand affinities: Solitaire, Phase 10, Pixiv, Autism Awareness, Diabetes mellitus awareness.
Top brand affinities include Solitaire, Phase 10, Pixiv, with strongest over-indexing on Solitaire (24.43× the country average). Demographically, the Japanese role-playing game audience skews more male with an average age of 28.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Japanese role-playing game fans
| Metric | Value |
|---|---|
| Female | 28.0% |
| Male | 72.0% |
| Average age | 28.7 |
| Estimated audience size | 298,498 |
Audience persona
The typical Japanese role-playing game fan in United States is more male, around 28.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Solitaire.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Solitaire | 24.43× | Games |
| Phase 10 | 119.09× | Games |
| Pixiv | 38.88× | Internet & Social Media |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Pokémon | 10.74× | Games |
| Chrono Trigger | 68.56× | Games |
| Hatsune Miku | 37.14× | Literature |
| Anime and manga fandom | 9.55× | Literature |
| The Legend of Zelda | 15.57× | Games |
| Final Fantasy | 16.46× | Games |
| Microblogging | 12.67× | Technology & Electronics |
| Funimation | 15.79× | Movies & TV |
| Legoland | 19.86× | Travel & Leisure |
| Singer-songwriter | 5.51× | Music & Radio |
| Disneyland Paris | 15.38× | Travel & Leisure |
| Superman | 3.5× | Movies & TV |
| Action role-playing game | 11.1× | Games |
| Shōnen manga | 12.12× | Literature |
| Collectible card game | 10.93× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.6 |
| Early Adopter Mentality | POWER | 1.47 |
| Social Media Usage | JOY | 1.35 |
| Individualism | JOY | 1.21 |
| Extroversion | THRILL | 1.21 |
| Urban Lifestyle | OPEN | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.7% |
| Japan | 12.1% |
| France | 6.9% |
See Japanese role-playing game audiences in other countries
- Japanese role-playing game — Germany
- Japanese role-playing game — United Kingdom
- Japanese role-playing game — France
- Japanese role-playing game — Italy
- Japanese role-playing game — Spain
- Japanese role-playing game — Brazil
- Japanese role-playing game — Japan
- Japanese role-playing game — South Korea
- Japanese role-playing game — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Japanese role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.