Japanese role-playing game Audience in United States

Japanese role-playing game logo

Japanese role-playing game has an estimated audience of 298,498 people in United States. 28.0% are female, 72.0% are male, average age 28.7. Top brand affinities: Grinch, Wikia, Vocal harmony, Harmony Korine, Tiffany Haddish.

Top brand affinities include Grinch, Wikia, Vocal harmony, with strongest over-indexing on Grinch (15.95× the country average). Demographically, the Japanese role-playing game audience skews more male with an average age of 28.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Japanese role-playing game fans

Demographic split for Japanese role-playing game audience in United States
MetricValue
Female28.0%
Male72.0%
Average age28.7
Estimated audience size298,498

Audience persona

The typical Japanese role-playing game fan in United States is more male, around 28.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grinch.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Japanese role-playing game audience
BrandAffinityCategory
Grinch15.95×Movies & TV
Wikia8.04×Internet & Social Media
Vocal harmony8.5×Music & Radio
Harmony Korine17.57×Movies & TV
Tiffany Haddish7.34×Movies & TV
Combat sport2.17×Sports
Grammarly6.22×Business & Career
Monogram4.98×Home & Garden
Holt Renfrew17.03×Shopping
Elsword18.42×Games
Berenstain Bears8.73×Literature
Jezebel (film)Movies & TV
MULIA16.96×Travel & Leisure
INQUIRER.net12.33×News
Google Photos2.32×Technology & Electronics
Gordita10.07×Food & Beverages
Israel1.92×Travel & Leisure
Home staging4.67×Home & Garden
Hog Hunting2.91×Sports
Passaic County, New Jersey8.92×Travel & Leisure

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Japanese role-playing game audience
TraitClusterScore
LGBTQ+ IdentityOPEN2.6
Early Adopter MentalityPOWER1.47
Social Media UsageJOY1.35
IndividualismJOY1.21
ExtroversionTHRILL1.21
Urban LifestyleOPEN1.07

Worldwide distribution

Worldwide audience distribution share by country for Japanese role-playing game
CountryShare
United States29.7%
Japan12.1%
France6.9%

See Japanese role-playing game audiences in other countries

More Gaming genre audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Japanese role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.