A data profile of the people who buy, follow and care about Killing Floor (video game) in United States — modelled from more than twelve digital signal sources. Killing Floor (video game) has an estimated audience of 467,193 people in United States.
The average Killing Floor (video game) fan in United States is 31.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Salvation Army, Resident Evil 4, Call of Duty: Modern Warfare 2, with strongest over-indexing on The Salvation Army (187.18× the country average).
Demographically, the Killing Floor (video game) audience skews more male with an average age of 31.2, and over-indexes on personality traits such as Patriotism, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Killing Floor (video game) fan in United States is more male, around 31.2 years old, with strong Patriotism tendencies and a notable affinity for The Salvation Army.
The key figures that characterise the Killing Floor (video game) profile in United States.
20.0% are female, 80.0% are male, average age 31.2.
| Metric | Value |
|---|---|
| Female | 20.0% |
| Male | 80.0% |
| Average age | 31.2 |
| Estimated audience size | 467,193 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 28% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 8% |
Where the Killing Floor (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~7K | 1.21× | |
| 02 | Oklahoma | ~6K | 1.16× | |
| 03 | Washington | ~10K | 1.15× | |
| 04 | West Virginia | ~2K | 1.14× | |
| 05 | Utah | ~5K | 1.13× | |
| 06 | Arizona | ~10K | 1.10× | |
| 07 | Indiana | ~9K | 1.10× | |
| 08 | Kansas | ~4K | 1.10× | |
| 09 | Ohio | ~20K | 1.09× | |
| 10 | Missouri | ~8K | 1.09× | |
| 11 | Kentucky | ~6K | 1.09× | |
| 12 | Nevada | ~5K | 1.08× | |
| 13 | Alaska | ~1K | 1.08× | |
| 14 | Iowa | ~4K | 1.05× | |
| 15 | Michigan | ~10K | 1.04× | |
| 16 | Arkansas | ~4K | 1.04× | |
| 17 | Nebraska | ~2K | 1.04× | |
| 18 | New Hampshire | ~2K | 1.04× | |
| 19 | Wisconsin | ~7K | 1.03× | |
| 20 | Idaho | ~2K | 1.03× | |
| 21 | California | ~50K | 1.02× | |
| 22 | Colorado | ~8K | 1.02× | |
| 23 | Texas | ~40K | 1.01× | |
| 24 | Montana | ~1K | 1.01× | |
| 25 | North Dakota | <1K | 1.01× | |
| 26 | Tennessee | ~9K | 1.00× | |
| 27 | New Mexico | ~2K | 1.00× | |
| 28 | Maine | ~2K | 1.00× | |
| 29 | Pennsylvania | ~20K | 0.98× | |
| 30 | Alabama | ~6K | 0.98× | |
| 31 | South Dakota | ~1K | 0.98× | |
| 32 | Illinois | ~20K | 0.97× | |
| 33 | North Carolina | ~10K | 0.97× | |
| 34 | Minnesota | ~6K | 0.97× | |
| 35 | Georgia | ~10K | 0.96× | |
| 36 | Virginia | ~10K | 0.96× | |
| 37 | Louisiana | ~6K | 0.96× | |
| 38 | Vermont | <1K | 0.96× | |
| 39 | Rhode Island | ~1K | 0.94× | |
| 40 | South Carolina | ~7K | 0.93× | |
| 41 | Mississippi | ~4K | 0.93× | |
| 42 | Hawaii | ~2K | 0.93× | |
| 43 | Delaware | ~1K | 0.92× | |
| 44 | Connecticut | ~4K | 0.91× | |
| 45 | Massachusetts | ~8K | 0.90× | |
| 46 | Florida | ~30K | 0.88× | |
| 47 | Maryland | ~7K | 0.88× | |
| 48 | New York | ~20K | 0.85× | |
| 49 | New Jersey | ~10K | 0.85× | |
| 50 | Washington, District of Columbia | ~1K | 0.83× |
The strongest cross-interests of the Killing Floor (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Salvation Army | Politics & Society | 187.18× | ||
| 02 | Resident Evil 4 | Games | 67.14× | ||
| 03 | Dying Light | Games | 38.53× | ||
| 04 | Call of Duty: Modern Warfare 2 | Games | 30.69× | ||
| 05 | Fear the Walking Dead | Movies & TV | 27.38× | ||
| 06 | Game Boy | Games | 22.96× | ||
| 07 | Resident Evil 2 | Games | 22.28× | ||
| 08 | Borderlands (series) | Games | 20.76× | ||
| 09 | International education | Business & Career | 20.00× | ||
| 10 | Candy Crush Soda Saga | Games | 18.82× | ||
| 11 | Super Mario Bros. | Games | 11.55× | ||
| 12 | The Last of Us | Games | 9.14× | ||
| 13 | Gaming computer | Technology & Electronics | 8.86× | ||
| 14 | Electronic sports | Sports | 7.37× | ||
| 15 | Vikings (TV series) | Movies & TV | 7.36× | ||
| 16 | Massively multiplayer online games | Games | 5.57× | ||
| 17 | Strategy games | Games | 5.35× | ||
| 18 | GameStop | Games | 4.08× | ||
| 19 | Pokémon | Games | 4.02× | ||
| 20 | Mobile game | Games | 3.26× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.21× | |
| Pet Ownership | JOY | 1.45× | |
| Early Adopter Mentality | POWER | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.59× | |
| Creativity | OPEN | 0.64× | |
| DIY Mentality | THRILL | 0.66× |
Killing Floor (video game) has an estimated audience of 467,193 people in United States, concentrated in California and Texas.
20.0% of Killing Floor (video game) fans are female, 80.0% are male, with an average age of 31.2 years.
Killing Floor (video game) fans show strongest brand affinity for The Salvation Army (187.18×), Resident Evil 4 (67.14×), and Call of Duty: Modern Warfare 2 (30.69×) over the country average.
Killing Floor (video game) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Killing Floor (video game) itself, the audience over-indexes on Resident Evil 4 (67.14×), Call of Duty: Modern Warfare 2 (30.69×), Dying Light (38.53×), and Fear the Walking Dead (27.38×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Killing Floor (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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