A data profile of the people who buy, follow and care about Made in Abyss in United States — modelled from more than twelve digital signal sources. Made in Abyss has an estimated audience of 1,079,876 people in United States.
The average Made in Abyss fan in United States is 28.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Anime and manga fandom, Superman, with strongest over-indexing on Pokémon (9.12× the country average).
Demographically, the Made in Abyss audience skews more male with an average age of 28.2, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Made in Abyss fan in United States is more male, around 28.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon.
The key figures that characterise the Made in Abyss profile in United States.
43.2% are female, 56.8% are male, average age 28.2.
| Metric | Value |
|---|---|
| Female | 43.2% |
| Male | 56.8% |
| Average age | 28.2 |
| Estimated audience size | 1,079,876 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 57% | |
| 20-29 | 17% | |
| 30-39 | 11% | |
| 40-49 | 8% | |
| 50+ | 7% |
Where the Made in Abyss audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~30K | 1.45× | |
| 02 | Alaska | ~3K | 1.40× | |
| 03 | Oregon | ~20K | 1.37× | |
| 04 | California | ~200K | 1.27× | |
| 05 | Hawaii | ~6K | 1.25× | |
| 06 | Texas | ~100K | 1.24× | |
| 07 | Utah | ~10K | 1.21× | |
| 08 | Nevada | ~10K | 1.17× | |
| 09 | Oklahoma | ~10K | 1.15× | |
| 10 | Georgia | ~40K | 1.11× | |
| 11 | Virginia | ~30K | 1.09× | |
| 12 | Florida | ~80K | 1.08× | |
| 13 | Idaho | ~6K | 1.08× | |
| 14 | Arizona | ~20K | 1.07× | |
| 15 | Colorado | ~20K | 1.05× | |
| 16 | Arkansas | ~10K | 1.05× | |
| 17 | Maryland | ~20K | 1.04× | |
| 18 | North Carolina | ~30K | 1.01× | |
| 19 | Missouri | ~20K | 1.00× | |
| 20 | Kentucky | ~10K | 1.00× | |
| 21 | Kansas | ~9K | 0.99× | |
| 22 | New Mexico | ~6K | 0.99× | |
| 23 | Minnesota | ~20K | 0.98× | |
| 24 | New York | ~60K | 0.97× | |
| 25 | Michigan | ~30K | 0.97× | |
| 26 | Montana | ~3K | 0.97× | |
| 27 | Tennessee | ~20K | 0.96× | |
| 28 | Indiana | ~20K | 0.95× | |
| 29 | Nebraska | ~5K | 0.95× | |
| 30 | North Dakota | ~2K | 0.94× | |
| 31 | Massachusetts | ~20K | 0.93× | |
| 32 | Rhode Island | ~3K | 0.93× | |
| 33 | Illinois | ~30K | 0.92× | |
| 34 | Louisiana | ~10K | 0.92× | |
| 35 | Connecticut | ~10K | 0.92× | |
| 36 | West Virginia | ~5K | 0.92× | |
| 37 | Maine | ~4K | 0.91× | |
| 38 | Pennsylvania | ~30K | 0.90× | |
| 39 | New Jersey | ~30K | 0.89× | |
| 40 | Ohio | ~30K | 0.88× | |
| 41 | New Hampshire | ~4K | 0.88× | |
| 42 | Alabama | ~10K | 0.87× | |
| 43 | Iowa | ~8K | 0.87× | |
| 44 | Vermont | ~2K | 0.87× | |
| 45 | South Dakota | ~2K | 0.86× | |
| 46 | Wisconsin | ~10K | 0.85× | |
| 47 | Delaware | ~3K | 0.85× | |
| 48 | South Carolina | ~10K | 0.83× | |
| 49 | Mississippi | ~8K | 0.82× | |
| 50 | Washington, District of Columbia | ~3K | 0.79× |
The strongest cross-interests of the Made in Abyss audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon | Games | 9.12× | ||
| 02 | Collectible card game | Games | 4.82× | ||
| 03 | Anime and manga fandom | Literature | 4.56× | ||
| 04 | Manga | Literature | 3.77× | ||
| 05 | Massively multiplayer online games | Games | 3.70× | ||
| 06 | Action role-playing game | Games | 3.59× | ||
| 07 | Mobile game | Games | 3.10× | ||
| 08 | Digital art | Arts & Culture | 2.85× | ||
| 09 | DC Comics | Literature | 2.83× | ||
| 10 | Comics | Literature | 2.65× | ||
| 11 | Role-playing games | Games | 2.56× | ||
| 12 | GameStop | Games | 2.32× | ||
| 13 | Game consoles | Technology & Electronics | 2.28× | ||
| 14 | Superman | Movies & TV | 2.12× | ||
| 15 | Anime movies | Movies & TV | 1.94× | ||
| 16 | Online games | Games | 1.88× | ||
| 17 | Science fiction movies | Movies & TV | 1.77× | ||
| 18 | Fiction books | Literature | 1.75× | ||
| 19 | Harry Potter | Movies & TV | 1.63× | ||
| 20 | Animated movies | Movies & TV | 1.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.52× | |
| Patriotism | CONSERVATISM | 1.40× | |
| Extroversion | THRILL | 1.30× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.64× | |
| Travelling | THRILL | 0.82× | |
| Indulgence | JOY | 0.86× |
Made in Abyss has an estimated audience of 1,079,876 people in United States, concentrated in California and Texas.
43.2% of Made in Abyss fans are female, 56.8% are male, with an average age of 28.2 years.
Made in Abyss fans show strongest brand affinity for Pokémon (9.12×), Anime and manga fandom (4.56×), and Superman (2.12×) over the country average.
Made in Abyss fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Made in Abyss itself, the audience over-indexes on Anime and manga fandom (4.56×), Superman (2.12×), Manga (3.77×), and Mobile game (3.1×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Made in Abyss. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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