A data profile of the people who buy, follow and care about Mass Effect (video game) in United States — modelled from more than twelve digital signal sources. Mass Effect (video game) has an estimated audience of 1,048,967 people in United States.
The average Mass Effect (video game) fan in United States is 34.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mass Effect, Action role-playing game, Battlefield 4, with strongest over-indexing on Mass Effect (86.08× the country average).
Demographically, the Mass Effect (video game) audience skews more male with an average age of 34.3, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mass Effect (video game) fan in United States is more male, around 34.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mass Effect.
The key figures that characterise the Mass Effect (video game) profile in United States.
16.8% are female, 83.2% are male, average age 34.3.
| Metric | Value |
|---|---|
| Female | 16.8% |
| Male | 83.2% |
| Average age | 34.3 |
| Estimated audience size | 1,048,967 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 29% | |
| 30-39 | 22% | |
| 40-49 | 13% | |
| 50+ | 10% |
Where the Mass Effect (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~3K | 1.49× | |
| 02 | Washington | ~30K | 1.42× | |
| 03 | Oregon | ~20K | 1.34× | |
| 04 | Oklahoma | ~10K | 1.25× | |
| 05 | Utah | ~10K | 1.25× | |
| 06 | Kentucky | ~20K | 1.19× | |
| 07 | Arizona | ~30K | 1.18× | |
| 08 | Idaho | ~6K | 1.17× | |
| 09 | Missouri | ~20K | 1.11× | |
| 10 | Arkansas | ~9K | 1.10× | |
| 11 | Kansas | ~9K | 1.10× | |
| 12 | West Virginia | ~5K | 1.10× | |
| 13 | Montana | ~3K | 1.09× | |
| 14 | Alabama | ~20K | 1.07× | |
| 15 | Iowa | ~9K | 1.07× | |
| 16 | Nevada | ~10K | 1.06× | |
| 17 | Michigan | ~30K | 1.05× | |
| 18 | Colorado | ~20K | 1.05× | |
| 19 | Maine | ~4K | 1.03× | |
| 20 | Vermont | ~2K | 1.03× | |
| 21 | New Mexico | ~5K | 1.02× | |
| 22 | Ohio | ~30K | 1.01× | |
| 23 | Virginia | ~30K | 1.01× | |
| 24 | New Hampshire | ~4K | 1.00× | |
| 25 | Tennessee | ~20K | 0.99× | |
| 26 | Indiana | ~20K | 0.99× | |
| 27 | South Dakota | ~2K | 0.98× | |
| 28 | North Dakota | ~2K | 0.98× | |
| 29 | California | ~100K | 0.97× | |
| 30 | Texas | ~80K | 0.94× | |
| 31 | Minnesota | ~10K | 0.94× | |
| 32 | Nebraska | ~5K | 0.93× | |
| 33 | Pennsylvania | ~30K | 0.91× | |
| 34 | Rhode Island | ~3K | 0.91× | |
| 35 | Wisconsin | ~10K | 0.90× | |
| 36 | North Carolina | ~30K | 0.89× | |
| 37 | Mississippi | ~8K | 0.89× | |
| 38 | Maryland | ~20K | 0.88× | |
| 39 | Louisiana | ~10K | 0.87× | |
| 40 | Illinois | ~30K | 0.86× | |
| 41 | Georgia | ~30K | 0.86× | |
| 42 | Florida | ~60K | 0.85× | |
| 43 | Connecticut | ~9K | 0.83× | |
| 44 | New York | ~50K | 0.82× | |
| 45 | South Carolina | ~10K | 0.82× | |
| 46 | Massachusetts | ~20K | 0.81× | |
| 47 | Washington, District of Columbia | ~3K | 0.80× | |
| 48 | Hawaii | ~3K | 0.78× | |
| 49 | Delaware | ~2K | 0.75× | |
| 50 | New Jersey | ~20K | 0.71× |
The strongest cross-interests of the Mass Effect (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mass Effect | Games | 86.08× | ||
| 02 | Battlefield 4 | Games | 61.84× | ||
| 03 | Dying Light | Games | 34.99× | ||
| 04 | Devil May Cry | Games | 21.65× | ||
| 05 | Mandy Patinkin | Movies & TV | 20.00× | ||
| 06 | Action role-playing game | Games | 19.50× | ||
| 07 | Grand Theft Auto V | Games | 15.09× | ||
| 08 | Fallout (series) | Games | 14.42× | ||
| 09 | The Legend of Zelda | Games | 12.82× | ||
| 10 | Assassin's Creed | Games | 10.36× | ||
| 11 | Action-adventure game | Games | 8.95× | ||
| 12 | Massively multiplayer online games | Games | 8.41× | ||
| 13 | Real-time strategy | Games | 8.41× | ||
| 14 | Micro Center | Shopping | 8.34× | ||
| 15 | Epic Games | Games | 8.27× | ||
| 16 | Mobile game | Games | 7.61× | ||
| 17 | GameStop | Games | 5.90× | ||
| 18 | Adventure game | Games | 5.80× | ||
| 19 | Pizza Hut | Food & Beverages | 3.91× | ||
| 20 | Subway | Food & Beverages | 3.88× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.36× | |
| Patriotism | CONSERVATISM | 1.83× | |
| Individualism | JOY | 1.82× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.51× | |
| Community Orientation | OPEN | 0.62× | |
| Creativity | OPEN | 0.64× |
Mass Effect (video game) has an estimated audience of 1,048,967 people in United States, concentrated in California and Texas.
16.8% of Mass Effect (video game) fans are female, 83.2% are male, with an average age of 34.3 years.
Mass Effect (video game) fans show strongest brand affinity for Mass Effect (86.08×), Action role-playing game (19.5×), and Battlefield 4 (61.84×) over the country average.
Mass Effect (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Mass Effect (video game) itself, the audience over-indexes on Action role-playing game (19.5×), Battlefield 4 (61.84×), Mobile game (7.61×), and The Legend of Zelda (12.82×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mass Effect (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.