A data profile of the people who buy, follow and care about Overwatch in United States — modelled from more than twelve digital signal sources. Overwatch has an estimated audience of 414,721 people in United States.
The average Overwatch fan in United States is 28.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Action role-playing game, Red Dead Redemption, International education, with strongest over-indexing on Action role-playing game (23.34× the country average).
Demographically, the Overwatch audience skews more male with an average age of 28.5, and over-indexes on personality traits such as Community Orientation, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Overwatch fan in United States is more male, around 28.5 years old, with strong Community Orientation tendencies and a notable affinity for Action role-playing game.
The key figures that characterise the Overwatch profile in United States.
23.5% are female, 76.5% are male, average age 28.5.
| Metric | Value |
|---|---|
| Female | 23.5% |
| Male | 76.5% |
| Average age | 28.5 |
| Estimated audience size | 414,721 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 26% | |
| 30-39 | 12% | |
| 40-49 | 11% | |
| 50+ | 3% |
Where the Overwatch audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~10K | 1.35× | |
| 02 | California | ~60K | 1.34× | |
| 03 | Washington | ~10K | 1.29× | |
| 04 | Nevada | ~5K | 1.29× | |
| 05 | Alaska | ~1K | 1.28× | |
| 06 | Oregon | ~6K | 1.25× | |
| 07 | Utah | ~4K | 1.22× | |
| 08 | Oklahoma | ~5K | 1.17× | |
| 09 | Texas | ~40K | 1.16× | |
| 10 | Hawaii | ~2K | 1.11× | |
| 11 | Georgia | ~10K | 1.04× | |
| 12 | West Virginia | ~2K | 1.04× | |
| 13 | Florida | ~30K | 1.03× | |
| 14 | Kentucky | ~5K | 1.03× | |
| 15 | Missouri | ~6K | 1.02× | |
| 16 | Illinois | ~10K | 1.01× | |
| 17 | North Carolina | ~10K | 1.00× | |
| 18 | Indiana | ~7K | 1.00× | |
| 19 | Colorado | ~6K | 1.00× | |
| 20 | Arkansas | ~3K | 1.00× | |
| 21 | Kansas | ~3K | 1.00× | |
| 22 | Idaho | ~2K | 1.00× | |
| 23 | New Mexico | ~2K | 1.00× | |
| 24 | Ohio | ~10K | 0.99× | |
| 25 | Maryland | ~7K | 0.99× | |
| 26 | Alabama | ~5K | 0.99× | |
| 27 | Michigan | ~10K | 0.98× | |
| 28 | Virginia | ~9K | 0.97× | |
| 29 | Montana | ~1K | 0.97× | |
| 30 | Pennsylvania | ~10K | 0.95× | |
| 31 | Minnesota | ~5K | 0.95× | |
| 32 | Iowa | ~3K | 0.95× | |
| 33 | North Dakota | <1K | 0.95× | |
| 34 | Nebraska | ~2K | 0.94× | |
| 35 | Tennessee | ~7K | 0.93× | |
| 36 | South Dakota | <1K | 0.93× | |
| 37 | New York | ~20K | 0.92× | |
| 38 | Wisconsin | ~5K | 0.91× | |
| 39 | Louisiana | ~5K | 0.91× | |
| 40 | Connecticut | ~4K | 0.91× | |
| 41 | Delaware | <1K | 0.91× | |
| 42 | New Jersey | ~9K | 0.90× | |
| 43 | Massachusetts | ~7K | 0.90× | |
| 44 | South Carolina | ~5K | 0.89× | |
| 45 | Rhode Island | ~1K | 0.89× | |
| 46 | New Hampshire | ~1K | 0.88× | |
| 47 | Maine | ~1K | 0.86× | |
| 48 | Mississippi | ~3K | 0.81× | |
| 49 | Vermont | <1K | 0.76× | |
| 50 | Washington, District of Columbia | <1K | 0.73× |
The strongest cross-interests of the Overwatch audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Red Dead Redemption | Games | 41.92× | ||
| 02 | Battlefield 4 | Games | 41.05× | ||
| 03 | International education | Business & Career | 39.74× | ||
| 04 | Action role-playing game | Games | 23.34× | ||
| 05 | Micro Center | Shopping | 17.81× | ||
| 06 | Nvidia | Technology & Electronics | 17.21× | ||
| 07 | Action-adventure game | Games | 15.84× | ||
| 08 | Apocalyptic and post-apocalyptic fiction | Literature | 15.04× | ||
| 09 | Real-time strategy | Games | 14.78× | ||
| 10 | Alvin and the Chipmunks | Music & Radio | 14.07× | ||
| 11 | Counter-Strike: Global Offensive | Games | 12.73× | ||
| 12 | Disneyland Paris | Travel & Leisure | 12.20× | ||
| 13 | Historical fiction | Literature | 12.06× | ||
| 14 | League of Legends | Games | 9.84× | ||
| 15 | Massively multiplayer online games | Games | 9.54× | ||
| 16 | Mobile game | Games | 9.50× | ||
| 17 | Adventure game | Games | 8.87× | ||
| 18 | Online games | Games | 4.95× | ||
| 19 | Superman | Movies & TV | 3.97× | ||
| 20 | Android (operating system) | Technology & Electronics | 3.49× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 2.46× | |
| Pet Ownership | JOY | 2.40× | |
| Early Adopter Mentality | POWER | 2.02× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.64× | |
| Tradition | CONSERVATISM | 0.65× | |
| Spirituality | BALANCE | 0.74× |
Overwatch has an estimated audience of 414,721 people in United States, concentrated in California and Texas.
23.5% of Overwatch fans are female, 76.5% are male, with an average age of 28.5 years.
Overwatch fans show strongest brand affinity for Action role-playing game (23.34×), Red Dead Redemption (41.92×), and International education (39.74×) over the country average.
Overwatch fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Overwatch itself, the audience over-indexes on Red Dead Redemption (41.92×), International education (39.74×), Micro Center (17.81×), and Action-adventure game (15.84×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Overwatch. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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