A data profile of the people who buy, follow and care about PLAYERUNKNOWN'S BATTLEGROUNDS in United States — modelled from more than twelve digital signal sources. PLAYERUNKNOWN'S BATTLEGROUNDS has an estimated audience of 75,781 people in United States.
The average PLAYERUNKNOWN'S BATTLEGROUNDS fan in United States is 35.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Ninja (gamer), Counter-Strike, Mobile game, with strongest over-indexing on Ninja (gamer) (34.92× the country average).
Demographically, the PLAYERUNKNOWN'S BATTLEGROUNDS audience skews more male with an average age of 35.5, and over-indexes on personality traits such as Risk Appetite, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical PLAYERUNKNOWN'S BATTLEGROUNDS fan in United States is more male, around 35.5 years old, with strong Risk Appetite tendencies and a notable affinity for Ninja (gamer).
The key figures that characterise the PLAYERUNKNOWN'S BATTLEGROUNDS profile in United States.
27.0% are female, 73.0% are male, average age 35.5.
| Metric | Value |
|---|---|
| Female | 27.0% |
| Male | 73.0% |
| Average age | 35.5 |
| Estimated audience size | 75,781 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 29% | |
| 20-29 | 24% | |
| 30-39 | 16% | |
| 40-49 | 13% | |
| 50+ | 17% |
of the worldwide PLAYERUNKNOWN'S BATTLEGROUNDS audience comes from United States.
| Country | Share |
|---|---|
| China | 9.3% |
| Pakistan | 7.6% |
| Germany | 5.4% |
Where the PLAYERUNKNOWN'S BATTLEGROUNDS audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | <1K | 1.96× | |
| 02 | Virginia | ~3K | 1.57× | |
| 03 | Washington | ~2K | 1.57× | |
| 04 | Washington, District of Columbia | <1K | 1.50× | |
| 05 | Oregon | ~1K | 1.44× | |
| 06 | California | ~10K | 1.36× | |
| 07 | New York | ~5K | 1.15× | |
| 08 | Hawaii | <1K | 1.15× | |
| 09 | Nevada | <1K | 1.13× | |
| 10 | Arkansas | <1K | 1.10× | |
| 11 | Oklahoma | <1K | 1.04× | |
| 12 | Texas | ~7K | 1.03× | |
| 13 | Missouri | ~1K | 1.01× | |
| 14 | North Dakota | <1K | 1.01× | |
| 15 | Arizona | ~2K | 1.00× | |
| 16 | Kansas | <1K | 1.00× | |
| 17 | Iowa | <1K | 0.99× | |
| 18 | Nebraska | <1K | 0.99× | |
| 19 | South Dakota | <1K | 0.98× | |
| 20 | Georgia | ~2K | 0.97× | |
| 21 | New Jersey | ~2K | 0.97× | |
| 22 | New Mexico | <1K | 0.97× | |
| 23 | Illinois | ~2K | 0.96× | |
| 24 | Ohio | ~2K | 0.95× | |
| 25 | Kentucky | <1K | 0.95× | |
| 26 | Tennessee | ~1K | 0.94× | |
| 27 | Florida | ~5K | 0.93× | |
| 28 | Louisiana | <1K | 0.93× | |
| 29 | Rhode Island | <1K | 0.93× | |
| 30 | Idaho | <1K | 0.92× | |
| 31 | West Virginia | <1K | 0.92× | |
| 32 | Michigan | ~2K | 0.91× | |
| 33 | Massachusetts | ~1K | 0.91× | |
| 34 | Colorado | ~1K | 0.91× | |
| 35 | Connecticut | <1K | 0.91× | |
| 36 | Maryland | ~1K | 0.89× | |
| 37 | Utah | <1K | 0.89× | |
| 38 | Indiana | ~1K | 0.87× | |
| 39 | Maine | <1K | 0.87× | |
| 40 | Vermont | <1K | 0.87× | |
| 41 | Mississippi | <1K | 0.86× | |
| 42 | Montana | <1K | 0.86× | |
| 43 | Pennsylvania | ~2K | 0.84× | |
| 44 | Minnesota | <1K | 0.84× | |
| 45 | North Carolina | ~2K | 0.82× | |
| 46 | Alabama | <1K | 0.82× | |
| 47 | Delaware | <1K | 0.82× | |
| 48 | Wisconsin | <1K | 0.81× | |
| 49 | New Hampshire | <1K | 0.81× | |
| 50 | South Carolina | <1K | 0.80× |
The strongest cross-interests of the PLAYERUNKNOWN'S BATTLEGROUNDS audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Brawl Stars | Games | 47.00× | ||
| 02 | Counter-Strike | Games | 36.83× | ||
| 03 | Ninja (gamer) | Games | 34.92× | ||
| 04 | Age of Empires (video game) | Games | 29.56× | ||
| 05 | The Legend of Zelda: Twilight Princess | Games | 23.15× | ||
| 06 | Mobile operating system | Technology & Electronics | 20.57× | ||
| 07 | Grand Theft Auto VI | Games | 19.73× | ||
| 08 | Grand Theft Auto (series) | Games | 18.81× | ||
| 09 | Bleach (anime) | Movies & TV | 17.91× | ||
| 10 | AngularJS | Technology & Electronics | 15.50× | ||
| 11 | Counter-Strike: Global Offensive | Games | 15.00× | ||
| 12 | Multiplayer online battle arena | Games | 14.61× | ||
| 13 | Electronic sports | Sports | 11.14× | ||
| 14 | It (novel) | Literature | 10.96× | ||
| 15 | Roblox | Games | 7.37× | ||
| 16 | Mobile game | Games | 6.67× | ||
| 17 | Gaming computer | Technology & Electronics | 6.60× | ||
| 18 | PC game | Games | 6.18× | ||
| 19 | Twitch | Games | 5.03× | ||
| 20 | Humour | Literature | 2.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.65× | |
| Early Adopter Mentality | POWER | 1.64× | |
| Patriotism | CONSERVATISM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.57× | |
| Quality Awareness | PREMIUM | 0.57× | |
| Career Orientation | POWER | 0.77× |
PLAYERUNKNOWN'S BATTLEGROUNDS has an estimated audience of 75,781 people in United States, concentrated in California and Texas.
27.0% of PLAYERUNKNOWN'S BATTLEGROUNDS fans are female, 73.0% are male, with an average age of 35.5 years.
PLAYERUNKNOWN'S BATTLEGROUNDS fans show strongest brand affinity for Ninja (gamer) (34.92×), Counter-Strike (36.83×), and Mobile game (6.67×) over the country average.
PLAYERUNKNOWN'S BATTLEGROUNDS fans in United States are most concentrated in California (reach ~10K), Texas (reach ~7K), and New York (reach ~5K). These three regions account for the largest share of the active audience.
Beyond PLAYERUNKNOWN'S BATTLEGROUNDS itself, the audience over-indexes on Counter-Strike (36.83×), Mobile game (6.67×), Counter-Strike: Global Offensive (15×), and Grand Theft Auto (series) (18.81×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for PLAYERUNKNOWN'S BATTLEGROUNDS. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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