Rascasse Audience Intelligence

Rhythm game Audience in United States

A data profile of the people who buy, follow and care about Rhythm game in United States — modelled from more than twelve digital signal sources. Rhythm game has an estimated audience of 2,359,020 people in United States.

The average Rhythm game fan in United States is 33.2 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, New York.

Top brand affinities include International education, Mobile game, Anime and manga fandom, with strongest over-indexing on International education (25.72× the country average).

Demographically, the Rhythm game audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Community Orientation, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Rhythm game fan in United States is more male, around 33.2 years old, with strong Community Orientation tendencies and a notable affinity for International education.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Rhythm game profile in United States.

Audience size
2.4M
in United States
Gender
32.1%
67.9% male
Age
33.2
average years
Country rank
#12482
Topic in United States
Fig. 01

Search interest · 12-month trend

+68%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Rhythm game fans

32.1% are female, 67.9% are male, average age 33.2.

Fig. 02

Gender split

32.1%
Female
67.9%
Male
Demographic split for Rhythm game audience in United States
MetricValue
Female32.1%
Male67.9%
Average age33.2
Estimated audience size2,359,020
Fig. 03

Age distribution

Ø 33.2
average years
Age distribution of the Rhythm game audience in United States
Age bracketShare%
16-1936%
20-2922%
30-3917%
40-4914%
50+11%
Fig. 04

Worldwide distribution

33.6%

of the worldwide Rhythm game audience comes from United States.

Worldwide audience distribution share by country for Rhythm game
CountryShare
United States33.6%
Japan8.6%
United Kingdom5.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Rhythm game audience in United States is strongest.

Fig. 05

Top regions by affinity

Rhythm game fans by region: top regions in United States
#RegionReachAffinity×
01Hawaii~20K1.86×
02California~400K1.40×
03Texas~300K1.36×
04Georgia~100K1.36×
05Nevada~30K1.36×
06Oklahoma~40K1.35×
07New York~200K1.25×
08Virginia~70K1.21×
09Washington~60K1.19×
10Arkansas~20K1.18×
11Alabama~40K1.16×
12Kentucky~30K1.15×
13North Carolina~80K1.13×
14Arizona~50K1.11×
15New Jersey~70K1.10×
16Illinois~90K1.09×
17North Dakota~5K1.08×
18Alaska~5K1.07×
19Maryland~40K1.04×
20Oregon~30K1.03×
21New Mexico~10K1.03×
22Louisiana~30K1.01×
23Florida~200K0.99×
24Rhode Island~7K0.99×
25Pennsylvania~80K0.97×
26West Virginia~10K0.97×
27Utah~20K0.96×
28Missouri~40K0.95×
29Mississippi~20K0.95×
30Kansas~20K0.95×
31Delaware~6K0.95×
32Connecticut~20K0.94×
33Maine~8K0.93×
34Michigan~60K0.92×
35Tennessee~40K0.92×
36Indiana~40K0.92×
37Ohio~70K0.91×
38Massachusetts~40K0.91×
39South Carolina~30K0.88×
40South Dakota~5K0.87×
41Vermont~4K0.86×
42New Hampshire~8K0.85×
43Idaho~10K0.84×
44Wisconsin~30K0.83×
45Iowa~20K0.81×
46Nebraska~10K0.81×
47Minnesota~30K0.79×
48Montana~5K0.79×
49Colorado~30K0.77×
50Washington, District of Columbia~5K0.69×
Fig. 06

Affinity by region

Affinity by region — Rhythm game, United States
0.69×1.00×1.86×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Rhythm game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Rhythm game audience
#·InterestCategoryAffinity×
01Lego MindstormsKids & Family30.66×
02International educationBusiness & Career25.72×
03Lego NinjagoKids & Family24.78×
04One-Punch ManLiterature15.48×
05Disneyland ParisTravel & Leisure10.89×
06Portrait paintingArts & Culture9.78×
07Historical fictionLiterature9.22×
08Massively multiplayer online gamesGames8.00×
09TokyoTravel & Leisure7.33×
10Anime and manga fandomLiterature7.05×
11Graphic novelLiterature6.93×
12Broadway theatreTravel & Leisure6.88×
13Fox SportsMovies & TV6.70×
14Action role-playing gameGames6.13×
15Watercolor paintingArts & Culture5.90×
16Mobile gameGames5.62×
17Abstract artArts & Culture5.44×
18Action-adventure gameGames5.17×
19RadioTechnology & Electronics3.23×
20TikTokInternet & Social Media2.32×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Rhythm game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Rhythm game audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.97×
Convenience OrientationPREMIUM1.78×
Early Adopter MentalityPOWER1.38×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Rhythm game audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.47×
PatriotismCONSERVATISM0.66×
Design AffinityPREMIUM0.70×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Rhythm game have in United States?

Rhythm game has an estimated audience of 2,359,020 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Rhythm game fans?

32.1% of Rhythm game fans are female, 67.9% are male, with an average age of 33.2 years.

03

Which brands do Rhythm game fans like most?

Rhythm game fans show strongest brand affinity for International education (25.72×), Mobile game (5.62×), and Anime and manga fandom (7.05×) over the country average.

04

Where do Rhythm game fans live in United States?

Rhythm game fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and New York (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Rhythm game fans also like?

Beyond Rhythm game itself, the audience over-indexes on Mobile game (5.62×), Anime and manga fandom (7.05×), Broadway theatre (6.88×), and Massively multiplayer online games (8×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Rhythm game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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