Rhythm game Audience in United States

Rhythm game has an estimated audience of 2,359,020 people in United States. 32.1% are female, 67.9% are male, average age 33.2. Top regions: California, Texas, Florida. Top brand affinities: Grinch, Dog breed, Vocal harmony, Goop, Wok.
The average Rhythm game fan in United States is 33.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Grinch, Dog breed, Vocal harmony, with strongest over-indexing on Grinch (13.78× the country average). Demographically, the Rhythm game audience skews more male with an average age of 33.2, and over-indexes on personality traits such as LGBTQ+ Identity, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Rhythm game fans
| Metric | Value |
|---|---|
| Female | 32.1% |
| Male | 67.9% |
| Average age | 33.2 |
| Estimated audience size | 2,359,020 |
Audience persona
The typical Rhythm game fan in United States is more male, around 33.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grinch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 378,421 | 1.46× |
| Texas | 266,009 | 1.31× |
| Florida | 190,123 | 1.19× |
| New York | 146,797 | 1.11× |
| Virginia | 81,101 | 1.41× |
| Illinois | 78,291 | 1× |
| Georgia | 78,158 | 1.08× |
| North Carolina | 77,280 | 1.09× |
| Pennsylvania | 77,106 | 0.97× |
| Washington | 69,581 | 1.47× |
| New Jersey | 68,962 | 1.15× |
| Ohio | 64,123 | 0.88× |
| Arizona | 63,848 | 1.33× |
| Michigan | 59,509 | 0.96× |
| Maryland | 46,943 | 1.16× |
| Tennessee | 45,645 | 0.96× |
| Massachusetts | 44,818 | 0.96× |
| Indiana | 40,892 | 0.95× |
| Missouri | 37,529 | 0.99× |
| Nevada | 34,173 | 1.5× |
| South Carolina | 33,597 | 0.95× |
| Oklahoma | 33,453 | 1.28× |
| Louisiana | 30,194 | 0.99× |
| Kentucky | 29,722 | 1× |
| Oregon | 29,552 | 1.09× |
| Wisconsin | 29,456 | 0.83× |
| Alabama | 29,323 | 0.89× |
| Colorado | 28,656 | 0.77× |
| Minnesota | 26,986 | 0.8× |
| Connecticut | 23,208 | 0.98× |
| Utah | 21,664 | 1.03× |
| Arkansas | 19,954 | 1.03× |
| Kansas | 18,045 | 0.97× |
| Hawaii | 17,331 | 1.71× |
| Mississippi | 17,113 | 0.88× |
| Iowa | 15,969 | 0.82× |
| New Mexico | 12,048 | 1.02× |
| West Virginia | 10,817 | 0.98× |
| Idaho | 9,785 | 0.83× |
| Nebraska | 7,659 | 0.65× |
| Maine | 7,284 | 0.86× |
| New Hampshire | 7,003 | 0.75× |
| Rhode Island | 6,762 | 0.9× |
| Alaska | 6,388 | 1.27× |
| North Dakota | 4,614 | 0.95× |
| Delaware | 4,561 | 0.7× |
| Washington, District of Columbia | 4,315 | 0.61× |
| Montana | 4,129 | 0.63× |
| South Dakota | 3,412 | 0.63× |
| Vermont | 2,850 | 0.69× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Grinch | 13.78× | Movies & TV |
| Dog breed | 2.67× | Pets & Animals |
| Vocal harmony | 9.73× | Music & Radio |
| Goop | 10.26× | Internet & Social Media |
| Wok | 12× | Food & Beverages |
| Israel | 3.83× | Travel & Leisure |
| Wikia | 4.88× | Internet & Social Media |
| Eutheria | 30.7× | Pets & Animals |
| Google Home | 8.57× | Technology & Electronics |
| Home construction | 1.75× | Home & Garden |
| El Paso County, Colorado | 14.68× | Travel & Leisure |
| Combat sport | 1.8× | Sports |
| Home staging | 5.85× | Home & Garden |
| Governor of Michigan | 8.23× | Politics & Society |
| Jezebel (film) | 7.22× | Movies & TV |
| No Escape (1994 film) | 11.85× | Movies & TV |
| 3D printing | 2.64× | Technology & Electronics |
| Gift registry | 12.66× | Kids & Family |
| Hibachi | 7.58× | Food & Beverages |
| Google Photos | 2.35× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.53 |
| Extroversion | THRILL | 1.39 |
| Early Adopter Mentality | POWER | 1.35 |
| Convenience Orientation | PREMIUM | 1.35 |
| Community Orientation | OPEN | 1.34 |
| Social Media Usage | JOY | 1.29 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 33.6% |
| Japan | 8.6% |
| United Kingdom | 5.0% |
See Rhythm game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Rhythm game have in United States?
Rhythm game has an estimated audience of 2,359,020 people in United States, concentrated in California and Texas.
What is the gender split and age of Rhythm game fans?
32.1% of Rhythm game fans are female, 67.9% are male, with an average age of 33.2 years.
Which brands do Rhythm game fans like most?
Rhythm game fans show strongest brand affinity for Grinch (13.78×), Dog breed (2.67×), and Vocal harmony (9.73×) over the country average.
Where do Rhythm game fans live in United States?
Rhythm game fans in United States are most concentrated in California (reach 378,421), Texas (reach 266,009), and Florida (reach 190,123). These three regions account for the largest share of the active audience.
What other brands do Rhythm game fans also like?
Beyond Rhythm game itself, the audience over-indexes on Dog breed (2.67×), Vocal harmony (9.73×), Goop (10.26×), and Wok (12×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Rhythm game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.