A data profile of the people who buy, follow and care about The Elder Scrolls IV: Oblivion in United States — modelled from more than twelve digital signal sources. The Elder Scrolls IV: Oblivion has an estimated audience of 55,080 people in United States.
The average The Elder Scrolls IV: Oblivion fan in United States is 26.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dishonored, Fallout (series), Assassin's Creed, with strongest over-indexing on Dishonored (80.89× the country average).
Demographically, the The Elder Scrolls IV: Oblivion audience skews more male with an average age of 26.1, and over-indexes on personality traits such as Individualism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Elder Scrolls IV: Oblivion fan in United States is more male, around 26.1 years old, with strong Individualism tendencies and a notable affinity for Dishonored.
The key figures that characterise the The Elder Scrolls IV: Oblivion profile in United States.
29.6% are female, 70.4% are male, average age 26.1.
| Metric | Value |
|---|---|
| Female | 29.6% |
| Male | 70.4% |
| Average age | 26.1 |
| Estimated audience size | 55,080 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 61% | |
| 20-29 | 20% | |
| 30-39 | 10% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the The Elder Scrolls IV: Oblivion audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Ohio | ~60K | 1.10× | |
| 02 | Washington | ~40K | 1.10× | |
| 03 | Oregon | ~20K | 1.10× | |
| 04 | Oklahoma | ~20K | 1.10× | |
| 05 | Kentucky | ~30K | 1.08× | |
| 06 | Arkansas | ~20K | 1.08× | |
| 07 | Alaska | ~4K | 1.08× | |
| 08 | Missouri | ~30K | 1.06× | |
| 09 | Vermont | ~3K | 1.05× | |
| 10 | Indiana | ~30K | 1.03× | |
| 11 | Kansas | ~20K | 1.03× | |
| 12 | Montana | ~5K | 1.03× | |
| 13 | North Dakota | ~4K | 1.03× | |
| 14 | Utah | ~20K | 1.02× | |
| 15 | Mississippi | ~20K | 1.02× | |
| 16 | West Virginia | ~9K | 1.02× | |
| 17 | South Dakota | ~4K | 1.02× | |
| 18 | Michigan | ~50K | 1.01× | |
| 19 | Tennessee | ~40K | 1.01× | |
| 20 | New Hampshire | ~7K | 1.01× | |
| 21 | Maine | ~7K | 1.01× | |
| 22 | Idaho | ~9K | 1.00× | |
| 23 | Colorado | ~30K | 0.99× | |
| 24 | Iowa | ~20K | 0.99× | |
| 25 | Rhode Island | ~6K | 0.99× | |
| 26 | New Mexico | ~9K | 0.98× | |
| 27 | Delaware | ~5K | 0.98× | |
| 28 | Minnesota | ~30K | 0.97× | |
| 29 | Alabama | ~30K | 0.97× | |
| 30 | Nebraska | ~9K | 0.97× | |
| 31 | Hawaii | ~8K | 0.97× | |
| 32 | Arizona | ~40K | 0.96× | |
| 33 | Nevada | ~20K | 0.96× | |
| 34 | Washington, District of Columbia | ~5K | 0.96× | |
| 35 | Texas | ~200K | 0.95× | |
| 36 | Virginia | ~40K | 0.95× | |
| 37 | South Carolina | ~30K | 0.95× | |
| 38 | Louisiana | ~20K | 0.94× | |
| 39 | Pennsylvania | ~60K | 0.93× | |
| 40 | Wisconsin | ~30K | 0.93× | |
| 41 | Massachusetts | ~30K | 0.92× | |
| 42 | Connecticut | ~20K | 0.92× | |
| 43 | Florida | ~100K | 0.90× | |
| 44 | North Carolina | ~50K | 0.89× | |
| 45 | Illinois | ~50K | 0.88× | |
| 46 | Georgia | ~50K | 0.88× | |
| 47 | Maryland | ~30K | 0.88× | |
| 48 | California | ~200K | 0.87× | |
| 49 | New Jersey | ~40K | 0.83× | |
| 50 | New York | ~80K | 0.79× |
The strongest cross-interests of the The Elder Scrolls IV: Oblivion audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dishonored | Games | 80.89× | ||
| 02 | Alice: Madness Returns | Games | 69.60× | ||
| 03 | Dragon Age: Inquisition | Games | 48.13× | ||
| 04 | Fallout (series) | Games | 27.07× | ||
| 05 | Mass Effect | Games | 26.06× | ||
| 06 | Dying Light | Games | 22.52× | ||
| 07 | Assassin's Creed | Games | 16.90× | ||
| 08 | Magic: The Gathering | Games | 14.65× | ||
| 09 | The Legend of Zelda | Games | 8.86× | ||
| 10 | Final Fantasy | Games | 8.33× | ||
| 11 | GameStop | Games | 7.75× | ||
| 12 | Strategy games | Games | 7.73× | ||
| 13 | Action role-playing game | Games | 7.41× | ||
| 14 | Massively multiplayer online games | Games | 7.33× | ||
| 15 | World of Warcraft | Games | 6.54× | ||
| 16 | Collectible card game | Games | 6.40× | ||
| 17 | Steam | Games | 6.07× | ||
| 18 | Pokémon | Games | 5.25× | ||
| 19 | Role-playing games | Games | 5.12× | ||
| 20 | Mobile game | Games | 4.80× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 2.34× | |
| Early Adopter Mentality | POWER | 2.24× | |
| Patriotism | CONSERVATISM | 1.95× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.59× | |
| Design Affinity | PREMIUM | 0.61× | |
| Creativity | OPEN | 0.66× |
The Elder Scrolls IV: Oblivion has an estimated audience of 55,080 people in United States, concentrated in California and Texas.
29.6% of The Elder Scrolls IV: Oblivion fans are female, 70.4% are male, with an average age of 26.1 years.
The Elder Scrolls IV: Oblivion fans show strongest brand affinity for Dishonored (80.89×), Fallout (series) (27.07×), and Assassin's Creed (16.9×) over the country average.
The Elder Scrolls IV: Oblivion fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond The Elder Scrolls IV: Oblivion itself, the audience over-indexes on Fallout (series) (27.07×), Assassin's Creed (16.9×), GameStop (7.75×), and Magic: The Gathering (14.65×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Elder Scrolls IV: Oblivion. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.