A data profile of the people who buy, follow and care about The Walking Dead (video game) in United States — modelled from more than twelve digital signal sources. The Walking Dead (video game) has an estimated audience of 1,875,114 people in United States.
The average The Walking Dead (video game) fan in United States is 36.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Jon Bernthal, 28 Days Later, Christian Serratos, with strongest over-indexing on Jon Bernthal (52.39× the country average).
Demographically, the The Walking Dead (video game) audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Walking Dead (video game) fan in United States is more male, around 36.5 years old, with strong Patriotism tendencies and a notable affinity for Jon Bernthal.
The key figures that characterise the The Walking Dead (video game) profile in United States.
33.3% are female, 66.7% are male, average age 36.5.
| Metric | Value |
|---|---|
| Female | 33.3% |
| Male | 66.7% |
| Average age | 36.5 |
| Estimated audience size | 1,875,114 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 22% | |
| 30-39 | 21% | |
| 40-49 | 18% | |
| 50+ | 14% |
Where the The Walking Dead (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~10K | 1.41× | |
| 02 | Alabama | ~40K | 1.40× | |
| 03 | Kentucky | ~30K | 1.40× | |
| 04 | Arizona | ~50K | 1.34× | |
| 05 | Oklahoma | ~30K | 1.31× | |
| 06 | Alaska | ~5K | 1.27× | |
| 07 | Arkansas | ~20K | 1.26× | |
| 08 | Mississippi | ~20K | 1.19× | |
| 09 | Tennessee | ~40K | 1.17× | |
| 10 | Texas | ~200K | 1.13× | |
| 11 | Indiana | ~40K | 1.13× | |
| 12 | Missouri | ~30K | 1.13× | |
| 13 | New Mexico | ~10K | 1.13× | |
| 14 | Georgia | ~60K | 1.08× | |
| 15 | North Carolina | ~60K | 1.06× | |
| 16 | Kansas | ~20K | 1.06× | |
| 17 | Louisiana | ~30K | 1.05× | |
| 18 | South Carolina | ~30K | 1.04× | |
| 19 | Ohio | ~60K | 1.03× | |
| 20 | Michigan | ~50K | 1.01× | |
| 21 | Idaho | ~9K | 1.00× | |
| 22 | Iowa | ~20K | 0.99× | |
| 23 | Nevada | ~20K | 0.98× | |
| 24 | Oregon | ~20K | 0.97× | |
| 25 | South Dakota | ~4K | 0.97× | |
| 26 | North Dakota | ~4K | 0.96× | |
| 27 | Pennsylvania | ~60K | 0.95× | |
| 28 | Maine | ~6K | 0.95× | |
| 29 | Florida | ~100K | 0.94× | |
| 30 | Utah | ~20K | 0.94× | |
| 31 | Virginia | ~40K | 0.93× | |
| 32 | California | ~200K | 0.91× | |
| 33 | Illinois | ~60K | 0.91× | |
| 34 | Washington | ~30K | 0.91× | |
| 35 | Maryland | ~30K | 0.91× | |
| 36 | Nebraska | ~9K | 0.91× | |
| 37 | New Hampshire | ~7K | 0.90× | |
| 38 | Colorado | ~30K | 0.89× | |
| 39 | Wisconsin | ~20K | 0.88× | |
| 40 | New York | ~90K | 0.87× | |
| 41 | New Jersey | ~40K | 0.86× | |
| 42 | Minnesota | ~20K | 0.86× | |
| 43 | Montana | ~4K | 0.86× | |
| 44 | Delaware | ~4K | 0.86× | |
| 45 | Massachusetts | ~30K | 0.84× | |
| 46 | Rhode Island | ~5K | 0.84× | |
| 47 | Connecticut | ~20K | 0.82× | |
| 48 | Vermont | ~3K | 0.79× | |
| 49 | Hawaii | ~5K | 0.63× | |
| 50 | Washington, District of Columbia | ~3K | 0.57× |
The strongest cross-interests of the The Walking Dead (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Christian Serratos | Movies & TV | 84.55× | ||
| 02 | Jon Bernthal | Movies & TV | 52.39× | ||
| 03 | Andrew Lincoln | Movies & TV | 49.82× | ||
| 04 | Dead Island | Games | 48.34× | ||
| 05 | 28 Days Later | Movies & TV | 44.76× | ||
| 06 | Z Nation | Movies & TV | 39.91× | ||
| 07 | Jeffrey Dean Morgan | Movies & TV | 29.95× | ||
| 08 | Dying Light | Games | 29.07× | ||
| 09 | Danai Gurira | Movies & TV | 25.28× | ||
| 10 | Resident Evil 4 | Games | 24.48× | ||
| 11 | Norman Reedus | Movies & TV | 24.12× | ||
| 12 | Halo (series) | Games | 12.73× | ||
| 13 | Assassin's Creed | Games | 7.48× | ||
| 14 | AMC (TV channel) | Movies & TV | 6.24× | ||
| 15 | GameStop | Games | 6.06× | ||
| 16 | Massively multiplayer online games | Games | 5.83× | ||
| 17 | Real-time strategy | Games | 5.62× | ||
| 18 | Mobile game | Games | 4.78× | ||
| 19 | Pokémon | Games | 4.14× | ||
| 20 | Gambling | Games | 3.06× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.13× | |
| Early Adopter Mentality | POWER | 1.51× | |
| Convenience Orientation | PREMIUM | 1.50× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.47× | |
| DIY Mentality | THRILL | 0.53× | |
| Luxury Orientation | PREMIUM | 0.60× |
The Walking Dead (video game) has an estimated audience of 1,875,114 people in United States, concentrated in California and Texas.
33.3% of The Walking Dead (video game) fans are female, 66.7% are male, with an average age of 36.5 years.
The Walking Dead (video game) fans show strongest brand affinity for Jon Bernthal (52.39×), 28 Days Later (44.76×), and Christian Serratos (84.55×) over the country average.
The Walking Dead (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond The Walking Dead (video game) itself, the audience over-indexes on 28 Days Later (44.76×), Christian Serratos (84.55×), Jeffrey Dean Morgan (29.95×), and Andrew Lincoln (49.82×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Walking Dead (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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