A data profile of the people who buy, follow and care about World of Warcraft: Mists of Pandaria in United States — modelled from more than twelve digital signal sources. World of Warcraft: Mists of Pandaria has an estimated audience of 368,219 people in United States.
The average World of Warcraft: Mists of Pandaria fan in United States is 34.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Wii Sports, Diablo (series), with strongest over-indexing on Micro Center (24.69× the country average).
Demographically, the World of Warcraft: Mists of Pandaria audience skews more male with an average age of 34.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical World of Warcraft: Mists of Pandaria fan in United States is more male, around 34.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Micro Center.
The key figures that characterise the World of Warcraft: Mists of Pandaria profile in United States.
15.0% are female, 85.0% are male, average age 34.9.
| Metric | Value |
|---|---|
| Female | 15.0% |
| Male | 85.0% |
| Average age | 34.9 |
| Estimated audience size | 368,219 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 28% | |
| 30-39 | 21% | |
| 40-49 | 15% | |
| 50+ | 11% |
Where the World of Warcraft: Mists of Pandaria audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Idaho | ~3K | 1.53× | |
| 02 | Alaska | ~1K | 1.38× | |
| 03 | Washington | ~9K | 1.28× | |
| 04 | Ohio | ~10K | 1.26× | |
| 05 | Oregon | ~5K | 1.22× | |
| 06 | Arkansas | ~4K | 1.20× | |
| 07 | Kentucky | ~5K | 1.17× | |
| 08 | Utah | ~4K | 1.14× | |
| 09 | North Dakota | <1K | 1.10× | |
| 10 | Colorado | ~6K | 1.09× | |
| 11 | New Hampshire | ~2K | 1.09× | |
| 12 | Nevada | ~4K | 1.08× | |
| 13 | Oklahoma | ~4K | 1.06× | |
| 14 | South Dakota | <1K | 1.06× | |
| 15 | Minnesota | ~6K | 1.05× | |
| 16 | Kansas | ~3K | 1.04× | |
| 17 | Maine | ~1K | 1.03× | |
| 18 | West Virginia | ~2K | 1.02× | |
| 19 | Montana | ~1K | 1.00× | |
| 20 | Vermont | <1K | 1.00× | |
| 21 | Arizona | ~7K | 0.98× | |
| 22 | Missouri | ~6K | 0.97× | |
| 23 | Tennessee | ~7K | 0.96× | |
| 24 | Nebraska | ~2K | 0.96× | |
| 25 | Wisconsin | ~5K | 0.95× | |
| 26 | Louisiana | ~4K | 0.95× | |
| 27 | Iowa | ~3K | 0.95× | |
| 28 | Hawaii | ~2K | 0.95× | |
| 29 | Rhode Island | ~1K | 0.95× | |
| 30 | Indiana | ~6K | 0.94× | |
| 31 | New Mexico | ~2K | 0.94× | |
| 32 | Delaware | <1K | 0.94× | |
| 33 | Michigan | ~9K | 0.91× | |
| 34 | Mississippi | ~3K | 0.90× | |
| 35 | Washington, District of Columbia | ~1K | 0.90× | |
| 36 | Massachusetts | ~6K | 0.89× | |
| 37 | Connecticut | ~3K | 0.89× | |
| 38 | Florida | ~20K | 0.88× | |
| 39 | Alabama | ~4K | 0.87× | |
| 40 | Illinois | ~10K | 0.86× | |
| 41 | California | ~30K | 0.85× | |
| 42 | Pennsylvania | ~10K | 0.85× | |
| 43 | North Carolina | ~9K | 0.85× | |
| 44 | Virginia | ~8K | 0.84× | |
| 45 | South Carolina | ~5K | 0.84× | |
| 46 | Texas | ~30K | 0.82× | |
| 47 | Maryland | ~5K | 0.82× | |
| 48 | Georgia | ~9K | 0.81× | |
| 49 | New Jersey | ~7K | 0.77× | |
| 50 | New York | ~10K | 0.71× |
The strongest cross-interests of the World of Warcraft: Mists of Pandaria audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Wii Sports | Games | 116.70× | ||
| 02 | Ark: Survival Evolved | Games | 79.13× | ||
| 03 | Detroit: Become Human | Games | 64.62× | ||
| 04 | Cooler Master | Technology & Electronics | 47.53× | ||
| 05 | Seagate Technology | Technology & Electronics | 42.97× | ||
| 06 | RuneScape | Games | 41.87× | ||
| 07 | Path of Exile | Games | 40.35× | ||
| 08 | Tom's Hardware | Technology & Electronics | 38.93× | ||
| 09 | Western Digital | Technology & Electronics | 38.08× | ||
| 10 | Water cooling | Technology & Electronics | 37.73× | ||
| 11 | SteelSeries | Games | 29.59× | ||
| 12 | Activision | Games | 28.68× | ||
| 13 | Fry's Electronics | Shopping | 26.28× | ||
| 14 | Digimon | Kids & Family | 24.99× | ||
| 15 | Micro Center | Shopping | 24.69× | ||
| 16 | Diablo (series) | Games | 23.47× | ||
| 17 | Motherboard | Technology & Electronics | 20.85× | ||
| 18 | Newegg | Shopping | 14.82× | ||
| 19 | Pokémon | Games | 5.59× | ||
| 20 | Mobile game | Games | 4.97× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.94× | |
| Patriotism | CONSERVATISM | 1.86× | |
| Need for Security | CONSERVATISM | 1.83× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.68× | |
| DIY Mentality | THRILL | 0.69× | |
| Creativity | OPEN | 0.74× |
World of Warcraft: Mists of Pandaria has an estimated audience of 368,219 people in United States, concentrated in California and Texas.
15.0% of World of Warcraft: Mists of Pandaria fans are female, 85.0% are male, with an average age of 34.9 years.
World of Warcraft: Mists of Pandaria fans show strongest brand affinity for Micro Center (24.69×), Wii Sports (116.7×), and Diablo (series) (23.47×) over the country average.
World of Warcraft: Mists of Pandaria fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond World of Warcraft: Mists of Pandaria itself, the audience over-indexes on Wii Sports (116.7×), Diablo (series) (23.47×), Ark: Survival Evolved (79.13×), and RuneScape (41.87×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for World of Warcraft: Mists of Pandaria. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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