A data profile of the people who buy, follow and care about Anime music video in United States — modelled from more than twelve digital signal sources. Anime music video has an estimated audience of 1,916,276 people in United States.
The average Anime music video fan in United States is 24.2 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Rick and Morty, One-Punch Man, Dungeons & Dragons, with strongest over-indexing on Rick and Morty (24.26× the country average).
Demographically, the Anime music video audience skews balanced with an average age of 24.2, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Anime music video fan in United States is balanced, around 24.2 years old, with strong Patriotism tendencies and a notable affinity for Rick and Morty.
The key figures that characterise the Anime music video profile in United States.
47.7% are female, 52.3% are male, average age 24.2.
| Metric | Value |
|---|---|
| Female | 47.7% |
| Male | 52.3% |
| Average age | 24.2 |
| Estimated audience size | 1,916,276 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 68% | |
| 20-29 | 19% | |
| 30-39 | 7% | |
| 40-49 | 4% | |
| 50+ | 2% |
of the worldwide Anime music video audience comes from United States.
| Country | Share |
|---|---|
| Japan | 67.3% |
| United States | 8.0% |
| South Korea | 2.7% |
Where the Anime music video audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~6K | 1.40× | |
| 02 | Vermont | ~4K | 1.30× | |
| 03 | South Dakota | ~5K | 1.24× | |
| 04 | Arizona | ~50K | 1.22× | |
| 05 | Rhode Island | ~7K | 1.17× | |
| 06 | Montana | ~6K | 1.17× | |
| 07 | Delaware | ~6K | 1.16× | |
| 08 | Hawaii | ~9K | 1.15× | |
| 09 | Washington, District of Columbia | ~7K | 1.14× | |
| 10 | West Virginia | ~10K | 1.13× | |
| 11 | Maine | ~8K | 1.13× | |
| 12 | New Hampshire | ~8K | 1.12× | |
| 13 | Nebraska | ~10K | 1.10× | |
| 14 | Idaho | ~10K | 1.07× | |
| 15 | New Mexico | ~10K | 1.05× | |
| 16 | North Dakota | ~4K | 1.04× | |
| 17 | Mississippi | ~20K | 1.03× | |
| 18 | Arkansas | ~20K | 1.02× | |
| 19 | Kansas | ~20K | 1.02× | |
| 20 | Oklahoma | ~20K | 0.98× | |
| 21 | Nevada | ~20K | 0.98× | |
| 22 | Utah | ~20K | 0.98× | |
| 23 | Iowa | ~20K | 0.98× | |
| 24 | Kentucky | ~20K | 0.96× | |
| 25 | Louisiana | ~20K | 0.95× | |
| 26 | Connecticut | ~20K | 0.95× | |
| 27 | Alabama | ~30K | 0.94× | |
| 28 | Oregon | ~20K | 0.94× | |
| 29 | South Carolina | ~30K | 0.93× | |
| 30 | Missouri | ~30K | 0.91× | |
| 31 | Wisconsin | ~30K | 0.91× | |
| 32 | Minnesota | ~30K | 0.91× | |
| 33 | Tennessee | ~30K | 0.90× | |
| 34 | Indiana | ~30K | 0.90× | |
| 35 | Maryland | ~30K | 0.90× | |
| 36 | Colorado | ~30K | 0.90× | |
| 37 | Massachusetts | ~30K | 0.88× | |
| 38 | Washington | ~30K | 0.87× | |
| 39 | Ohio | ~50K | 0.86× | |
| 40 | Michigan | ~40K | 0.86× | |
| 41 | New Jersey | ~40K | 0.86× | |
| 42 | Virginia | ~40K | 0.86× | |
| 43 | Georgia | ~50K | 0.85× | |
| 44 | North Carolina | ~50K | 0.85× | |
| 45 | Pennsylvania | ~50K | 0.83× | |
| 46 | Illinois | ~50K | 0.83× | |
| 47 | Florida | ~100K | 0.75× | |
| 48 | New York | ~80K | 0.75× | |
| 49 | Texas | ~100K | 0.70× | |
| 50 | California | ~100K | 0.65× |
The strongest cross-interests of the Anime music video audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | One-Punch Man | Literature | 49.83× | ||
| 02 | Pokémon Trading Card Game | Games | 30.96× | ||
| 03 | Cyberpunk 2077 | Games | 28.00× | ||
| 04 | Rick and Morty | Movies & TV | 24.26× | ||
| 05 | Toyota Supra | Cars & Mobility | 23.73× | ||
| 06 | Dungeons & Dragons | Games | 22.60× | ||
| 07 | Doctor Strange | Literature | 19.12× | ||
| 08 | Guardians of the Galaxy (film) | Movies & TV | 15.53× | ||
| 09 | Tokyo | Travel & Leisure | 14.02× | ||
| 10 | Collectible card game | Games | 13.04× | ||
| 11 | My Hero Academia | Literature | 12.71× | ||
| 12 | Shōnen manga | Literature | 12.27× | ||
| 13 | Anime and manga fandom | Literature | 11.43× | ||
| 14 | Millie Bobby Brown | Movies & TV | 9.00× | ||
| 15 | Manga | Literature | 8.95× | ||
| 16 | Pokémon | Games | 7.84× | ||
| 17 | Video games | Games | 5.33× | ||
| 18 | Superman | Movies & TV | 3.79× | ||
| 19 | Consumer electronics | Technology & Electronics | 3.63× | ||
| 20 | Clothing | Fashion & Accessoires | 3.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.24× | |
| Early Adopter Mentality | POWER | 1.81× | |
| Tradition | CONSERVATISM | 1.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.32× | |
| Convenience Orientation | PREMIUM | 0.44× | |
| Career Orientation | POWER | 0.68× |
Anime music video has an estimated audience of 1,916,276 people in United States, concentrated in California and Texas.
47.7% of Anime music video fans are female, 52.3% are male, with an average age of 24.2 years.
Anime music video fans show strongest brand affinity for Rick and Morty (24.26×), One-Punch Man (49.83×), and Dungeons & Dragons (22.6×) over the country average.
Anime music video fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Anime music video itself, the audience over-indexes on One-Punch Man (49.83×), Dungeons & Dragons (22.6×), Anime and manga fandom (11.43×), and Video games (5.33×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Anime music video. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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