A data profile of the people who buy, follow and care about Assassin's Creed: Bloodlines in United States — modelled from more than twelve digital signal sources. Assassin's Creed: Bloodlines has an estimated audience of 803,491 people in United States.
The average Assassin's Creed: Bloodlines fan in United States is 24.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Action role-playing game, Assassin's Creed, with strongest over-indexing on Mobile game (13.27× the country average).
Demographically, the Assassin's Creed: Bloodlines audience skews more male with an average age of 24.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Assassin's Creed: Bloodlines fan in United States is more male, around 24.8 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Assassin's Creed: Bloodlines profile in United States.
25.2% are female, 74.8% are male, average age 24.8.
| Metric | Value |
|---|---|
| Female | 25.2% |
| Male | 74.8% |
| Average age | 24.8 |
| Estimated audience size | 803,491 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 64% | |
| 20-29 | 21% | |
| 30-39 | 9% | |
| 40-49 | 4% | |
| 50+ | 2% |
Where the Assassin's Creed: Bloodlines audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~10K | 1.17× | |
| 02 | Indiana | ~20K | 1.13× | |
| 03 | Kentucky | ~10K | 1.12× | |
| 04 | Texas | ~70K | 1.08× | |
| 05 | Oregon | ~10K | 1.06× | |
| 06 | Arkansas | ~7K | 1.06× | |
| 07 | New Mexico | ~4K | 1.06× | |
| 08 | Arizona | ~20K | 1.05× | |
| 09 | Tennessee | ~20K | 1.05× | |
| 10 | West Virginia | ~4K | 1.05× | |
| 11 | Missouri | ~10K | 1.04× | |
| 12 | South Dakota | ~2K | 1.04× | |
| 13 | Alaska | ~2K | 1.03× | |
| 14 | Virginia | ~20K | 1.01× | |
| 15 | Washington | ~20K | 1.01× | |
| 16 | North Dakota | ~2K | 1.01× | |
| 17 | Vermont | ~1K | 1.01× | |
| 18 | Louisiana | ~10K | 1.00× | |
| 19 | Nevada | ~8K | 1.00× | |
| 20 | Kansas | ~6K | 1.00× | |
| 21 | Montana | ~2K | 1.00× | |
| 22 | Utah | ~7K | 0.99× | |
| 23 | Mississippi | ~7K | 0.99× | |
| 24 | Idaho | ~4K | 0.99× | |
| 25 | New Hampshire | ~3K | 0.99× | |
| 26 | Maine | ~3K | 0.99× | |
| 27 | California | ~90K | 0.98× | |
| 28 | Georgia | ~20K | 0.98× | |
| 29 | Michigan | ~20K | 0.98× | |
| 30 | South Carolina | ~10K | 0.98× | |
| 31 | Alabama | ~10K | 0.98× | |
| 32 | Rhode Island | ~3K | 0.98× | |
| 33 | Delaware | ~2K | 0.98× | |
| 34 | Florida | ~50K | 0.97× | |
| 35 | North Carolina | ~20K | 0.97× | |
| 36 | Colorado | ~10K | 0.96× | |
| 37 | Iowa | ~6K | 0.96× | |
| 38 | Nebraska | ~4K | 0.96× | |
| 39 | Pennsylvania | ~30K | 0.95× | |
| 40 | Illinois | ~30K | 0.95× | |
| 41 | Ohio | ~20K | 0.95× | |
| 42 | Hawaii | ~3K | 0.95× | |
| 43 | Wisconsin | ~10K | 0.94× | |
| 44 | Connecticut | ~8K | 0.94× | |
| 45 | Washington, District of Columbia | ~2K | 0.94× | |
| 46 | New York | ~40K | 0.93× | |
| 47 | Minnesota | ~10K | 0.93× | |
| 48 | Maryland | ~10K | 0.91× | |
| 49 | New Jersey | ~20K | 0.90× | |
| 50 | Massachusetts | ~10K | 0.90× |
The strongest cross-interests of the Assassin's Creed: Bloodlines audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lego Ninjago | Kids & Family | 31.58× | ||
| 02 | Historical fiction | Literature | 24.10× | ||
| 03 | Assassin's Creed | Games | 23.14× | ||
| 04 | Action role-playing game | Games | 19.50× | ||
| 05 | International education | Business & Career | 17.07× | ||
| 06 | Red Dead Redemption | Games | 16.25× | ||
| 07 | Action-adventure game | Games | 15.60× | ||
| 08 | Massively multiplayer online games | Games | 13.70× | ||
| 09 | Mobile game | Games | 13.27× | ||
| 10 | Real-time strategy | Games | 12.78× | ||
| 11 | Grand Theft Auto V | Games | 12.76× | ||
| 12 | The Legend of Zelda | Games | 9.57× | ||
| 13 | Antique car | Cars & Mobility | 9.44× | ||
| 14 | Adventure game | Games | 9.36× | ||
| 15 | Micro Center | Shopping | 9.34× | ||
| 16 | Arcade game | Games | 8.62× | ||
| 17 | GameStop | Games | 5.78× | ||
| 18 | Game consoles | Technology & Electronics | 5.34× | ||
| 19 | Online games | Games | 4.47× | ||
| 20 | Superman | Movies & TV | 2.79× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.15× | |
| Early Adopter Mentality | POWER | 1.83× | |
| Convenience Orientation | PREMIUM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.51× | |
| Creativity | OPEN | 0.56× | |
| Design Affinity | PREMIUM | 0.66× |
Assassin's Creed: Bloodlines has an estimated audience of 803,491 people in United States, concentrated in California and Texas.
25.2% of Assassin's Creed: Bloodlines fans are female, 74.8% are male, with an average age of 24.8 years.
Assassin's Creed: Bloodlines fans show strongest brand affinity for Mobile game (13.27×), Action role-playing game (19.5×), and Assassin's Creed (23.14×) over the country average.
Assassin's Creed: Bloodlines fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Assassin's Creed: Bloodlines itself, the audience over-indexes on Action role-playing game (19.5×), Assassin's Creed (23.14×), Action-adventure game (15.6×), and Historical fiction (24.1×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Assassin's Creed: Bloodlines. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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