A data profile of the people who buy, follow and care about Asus in United States — modelled from more than twelve digital signal sources. Asus has an estimated audience of 3,154,255 people in United States.
The average Asus fan in United States is 33.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, New York, Texas.
Top brand affinities include Harry Potter, Gaming, Micro Center, with strongest over-indexing on Harry Potter (3.48× the country average).
Demographically, the Asus audience skews more male with an average age of 33.7, and over-indexes on personality traits such as Early Adopter Mentality, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Asus fan in United States is more male, around 33.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Harry Potter.
The key figures that characterise the Asus profile in United States.
24.3% are female, 75.7% are male, average age 33.7.
| Metric | Value |
|---|---|
| Female | 24.3% |
| Male | 75.7% |
| Average age | 33.7 |
| Estimated audience size | 3,154,255 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 21% | |
| 30-39 | 16% | |
| 40-49 | 14% | |
| 50+ | 13% |
Where the Asus audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New York | ~400K | 2.04× | |
| 02 | Kansas | ~50K | 1.96× | |
| 03 | Alaska | ~9K | 1.31× | |
| 04 | Washington | ~80K | 1.27× | |
| 05 | California | ~400K | 1.25× | |
| 06 | Washington, District of Columbia | ~10K | 1.24× | |
| 07 | Oregon | ~40K | 1.20× | |
| 08 | Nevada | ~40K | 1.20× | |
| 09 | Utah | ~30K | 1.09× | |
| 10 | Wyoming | ~5K | 1.09× | |
| 11 | Iowa | ~30K | 1.07× | |
| 12 | Hawaii | ~10K | 1.07× | |
| 13 | Florida | ~200K | 1.06× | |
| 14 | Virginia | ~80K | 1.04× | |
| 15 | North Dakota | ~7K | 1.04× | |
| 16 | Texas | ~300K | 1.03× | |
| 17 | Idaho | ~20K | 1.03× | |
| 18 | Arizona | ~70K | 1.01× | |
| 19 | New Hampshire | ~10K | 1.01× | |
| 20 | Colorado | ~50K | 1.00× | |
| 21 | New Jersey | ~80K | 0.98× | |
| 22 | Illinois | ~100K | 0.96× | |
| 23 | Missouri | ~50K | 0.96× | |
| 24 | Maryland | ~50K | 0.95× | |
| 25 | New Mexico | ~20K | 0.95× | |
| 26 | Montana | ~8K | 0.95× | |
| 27 | Tennessee | ~60K | 0.93× | |
| 28 | Oklahoma | ~30K | 0.93× | |
| 29 | Massachusetts | ~60K | 0.92× | |
| 30 | Louisiana | ~40K | 0.92× | |
| 31 | South Dakota | ~7K | 0.92× | |
| 32 | Michigan | ~80K | 0.91× | |
| 33 | Kentucky | ~40K | 0.91× | |
| 34 | Connecticut | ~30K | 0.91× | |
| 35 | Nebraska | ~10K | 0.91× | |
| 36 | Georgia | ~90K | 0.90× | |
| 37 | Wisconsin | ~40K | 0.90× | |
| 38 | Ohio | ~90K | 0.89× | |
| 39 | North Carolina | ~90K | 0.89× | |
| 40 | Indiana | ~50K | 0.88× | |
| 41 | West Virginia | ~10K | 0.88× | |
| 42 | Pennsylvania | ~90K | 0.87× | |
| 43 | Minnesota | ~40K | 0.87× | |
| 44 | Maine | ~10K | 0.87× | |
| 45 | Arkansas | ~20K | 0.85× | |
| 46 | South Carolina | ~40K | 0.81× | |
| 47 | Alabama | ~40K | 0.81× | |
| 48 | Rhode Island | ~8K | 0.81× | |
| 49 | Mississippi | ~20K | 0.79× | |
| 50 | Delaware | ~7K | 0.79× |
The strongest cross-interests of the Asus audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Apocalypto | Movies & TV | 12.99× | ||
| 02 | Howl's Moving Castle (film) | Movies & TV | 12.36× | ||
| 03 | Ponyo | Movies & TV | 12.24× | ||
| 04 | Gaming | Games | 8.08× | ||
| 05 | Crunchyroll | Games | 7.22× | ||
| 06 | Hunter × Hunter | Literature | 7.00× | ||
| 07 | Micro Center | Shopping | 6.79× | ||
| 08 | Nvidia | Technology & Electronics | 6.24× | ||
| 09 | Funimation | Movies & TV | 5.97× | ||
| 10 | Pokémon (video game series) | Games | 5.56× | ||
| 11 | Gaming computer | Technology & Electronics | 4.59× | ||
| 12 | Action role-playing game | Games | 4.52× | ||
| 13 | Action-adventure game | Games | 4.37× | ||
| 14 | Animated cartoon | Movies & TV | 4.29× | ||
| 15 | Steam | Games | 4.24× | ||
| 16 | Adventure game | Games | 4.00× | ||
| 17 | Otaku | Literature | 3.95× | ||
| 18 | Anime and manga fandom | Literature | 3.58× | ||
| 19 | Action figure | Kids & Family | 3.58× | ||
| 20 | Harry Potter | Movies & TV | 3.48× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.11× | |
| Price Sensitivity | PREMIUM | 0.95× | |
| Social Media Usage | JOY | 0.91× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.50× | |
| Extroversion | THRILL | 0.55× | |
| Indulgence | JOY | 0.58× |
Asus's target market in United States covers an estimated 3,154,255 people, concentrated in California and New York.
24.3% of the Asus audience are female, 75.7% are male, with an average age of 33.7 years.
Asus fans show strongest brand affinity for Harry Potter (3.48×), Gaming (8.08×), and Micro Center (6.79×) over the country average.
Asus fans in United States are most concentrated in California (reach ~400K), New York (reach ~400K), and Texas (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Asus itself, the audience over-indexes on Gaming (8.08×), Micro Center (6.79×), Crunchyroll (7.22×), and Pokémon (video game series) (5.56×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Asus. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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