A data profile of the people who buy, follow and care about Bethesda Softworks in United States — modelled from more than twelve digital signal sources. Bethesda Softworks has an estimated audience of 1,312 people in United States.
The average Bethesda Softworks fan in United States is 31.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Maryland.
Top brand affinities include Micro Center, Texas Longhorns football, Fry's Electronics, with strongest over-indexing on Micro Center (27.41× the country average).
Demographically, the Bethesda Softworks audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bethesda Softworks fan in United States is more male, around 31.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Micro Center.
The key figures that characterise the Bethesda Softworks profile in United States.
20.6% are female, 79.4% are male, average age 31.8.
| Metric | Value |
|---|---|
| Female | 20.6% |
| Male | 79.4% |
| Average age | 31.8 |
| Estimated audience size | 1,312 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 27% | |
| 30-39 | 18% | |
| 40-49 | 11% | |
| 50+ | 8% |
Where the Bethesda Softworks audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Maryland | ~30K | 3.48× | |
| 02 | Washington, District of Columbia | ~3K | 1.96× | |
| 03 | Virginia | ~20K | 1.72× | |
| 04 | West Virginia | ~3K | 1.15× | |
| 05 | Oregon | ~7K | 1.09× | |
| 06 | Washington | ~10K | 1.08× | |
| 07 | Alaska | ~1K | 1.08× | |
| 08 | Idaho | ~3K | 1.07× | |
| 09 | Oklahoma | ~7K | 1.04× | |
| 10 | Ohio | ~20K | 1.02× | |
| 11 | Missouri | ~9K | 1.02× | |
| 12 | Arkansas | ~5K | 1.02× | |
| 13 | New Hampshire | ~2K | 1.02× | |
| 14 | Montana | ~2K | 1.02× | |
| 15 | North Dakota | ~1K | 1.02× | |
| 16 | Vermont | ~1K | 1.02× | |
| 17 | Maine | ~2K | 1.01× | |
| 18 | Kentucky | ~7K | 1.00× | |
| 19 | Indiana | ~10K | 0.99× | |
| 20 | South Dakota | ~1K | 0.99× | |
| 21 | Iowa | ~5K | 0.98× | |
| 22 | Utah | ~5K | 0.96× | |
| 23 | Nebraska | ~3K | 0.96× | |
| 24 | Kansas | ~4K | 0.95× | |
| 25 | Rhode Island | ~2K | 0.95× | |
| 26 | Colorado | ~8K | 0.94× | |
| 27 | Wisconsin | ~8K | 0.94× | |
| 28 | Delaware | ~1K | 0.94× | |
| 29 | Pennsylvania | ~20K | 0.92× | |
| 30 | Michigan | ~10K | 0.92× | |
| 31 | New Mexico | ~3K | 0.92× | |
| 32 | Tennessee | ~10K | 0.91× | |
| 33 | Hawaii | ~2K | 0.91× | |
| 34 | Alabama | ~7K | 0.90× | |
| 35 | Mississippi | ~4K | 0.89× | |
| 36 | Minnesota | ~7K | 0.88× | |
| 37 | Louisiana | ~6K | 0.87× | |
| 38 | Nevada | ~5K | 0.87× | |
| 39 | North Carolina | ~10K | 0.85× | |
| 40 | Arizona | ~10K | 0.84× | |
| 41 | Connecticut | ~5K | 0.84× | |
| 42 | Massachusetts | ~9K | 0.82× | |
| 43 | South Carolina | ~7K | 0.82× | |
| 44 | California | ~50K | 0.78× | |
| 45 | Texas | ~40K | 0.78× | |
| 46 | Georgia | ~10K | 0.78× | |
| 47 | Illinois | ~10K | 0.77× | |
| 48 | New York | ~20K | 0.74× | |
| 49 | Florida | ~30K | 0.72× | |
| 50 | New Jersey | ~10K | 0.72× |
The strongest cross-interests of the Bethesda Softworks audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dishonored | Games | 48.16× | ||
| 02 | Battlefield 4 | Games | 40.12× | ||
| 03 | Fry's Electronics | Shopping | 35.75× | ||
| 04 | Bloodborne | Games | 34.18× | ||
| 05 | Metal Gear Solid | Games | 32.51× | ||
| 06 | Texas Longhorns football | Sports | 32.20× | ||
| 07 | Micro Center | Shopping | 27.41× | ||
| 08 | Dying Light | Games | 26.73× | ||
| 09 | Devil May Cry | Games | 25.09× | ||
| 10 | SteelSeries | Games | 21.33× | ||
| 11 | Fallout (series) | Games | 20.07× | ||
| 12 | Electronic Arts | Games | 17.95× | ||
| 13 | Battlefield (series) | Games | 16.69× | ||
| 14 | Motherboard | Technology & Electronics | 15.98× | ||
| 15 | Newegg | Shopping | 12.32× | ||
| 16 | Open world | Games | 10.07× | ||
| 17 | Steam | Games | 8.71× | ||
| 18 | League of Legends | Games | 6.67× | ||
| 19 | Strategy games | Games | 6.15× | ||
| 20 | Superman | Movies & TV | 3.69× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.55× | |
| Patriotism | CONSERVATISM | 2.55× | |
| Family Orientation | CONSERVATISM | 2.11× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.61× | |
| Design Affinity | PREMIUM | 0.62× | |
| Community Orientation | OPEN | 0.68× |
Bethesda Softworks's target market in United States covers an estimated 1,312 people, concentrated in California and Texas.
20.6% of the Bethesda Softworks audience are female, 79.4% are male, with an average age of 31.8 years.
Bethesda Softworks fans show strongest brand affinity for Micro Center (27.41×), Texas Longhorns football (32.2×), and Fry's Electronics (35.75×) over the country average.
Bethesda Softworks fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Maryland (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Bethesda Softworks itself, the audience over-indexes on Texas Longhorns football (32.2×), Fry's Electronics (35.75×), Bloodborne (34.18×), and Fallout (series) (20.07×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bethesda Softworks. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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